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Re: Using Execute Breakpoints in the debugger « Result #3 on Feb 6, 2010, 9:08pm »
Just my own experience here but I think that the 'illegal' opcode (4C444444) is placed there so that when the emulator reaches this specific opcode it knows that it has reached a break point. This I believe is faster than checking the value of ip against all the breakpoints you have enabled. Sorry that doesnt answer your entire question but perhaps it may have cleared up one part of it.
Re: PCSX 2 SVN.........other (update only) « Result #4 on Feb 6, 2010, 3:14am »
PCSX2 SVN r2568:
PCSX2 SVN r2568 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2566 Experimental stuff, "newly discovered" flag from some old ps1 source code (so yeah not new, just I had never seen it) which appears to indicate the status of the spu's internal transfer queue (both dma and non-dma transfer styles). Only applied for DMAs, and only in the new dmac code. Please tell if it breaks anything! and also if it fixes anything! r2567 Added some saved-state code for newVif. Not in effect yet cuz there seems to be a minor bug in the current saved-state versioning system. (GetVersion() is not correctly returning the loaded-state's version when loading a saved state) r2568 Do the same thing for the Sif savestate code.
Re: PCSX 2 SVN.........other (update only) « Result #5 on Feb 6, 2010, 3:12am »
PCSX2 SVN r2565:
PCSX2 SVN r2565 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2563 Sif: Implemented a new _sif structure, and made the code use it. Added some temporary code to try to keep the savestate backward compatible. r2564 Correction to last commit. r2565 GSdx: - Just a few more SMT games CRC's. Too many versions of these games..
Re: [pec] Plugin & pec cheater codelist (update on « Result #6 on Feb 6, 2010, 2:06am »
CheMaxFC 1.6 Portable:
Cheats Maximal for Consoles (CheMax FC) - a database of cheat codes for the console versions of games (game console). There are cheat codes for all known prefixes from the 8 bit Nintendo and ending with the most new - Playstation 3, Nintendo Wii and Microsoft X -Box 360 (including Java and Flash games). CheMax FC The current version includes 32 game platform, with the total number of 8785 games. CheMax FC is developing dynamically, and is currently the most cheat-base for console games in Russian.
Re: [pec] Plugin & pec cheater codelist (update on « Result #7 on Feb 6, 2010, 2:04am »
CheMax for Consoles v1.6:
Cheats Maximal for Consoles (CheMax FC) - a database of cheat codes for the console versions of games (game console). There are cheat codes for all known prefixes from the 8 bit Nintendo and ending with the most new - Playstation 3, Nintendo Wii and Microsoft X -Box 360 (including Java and Flash games). CheMax FC The current version includes 32 game platform, with the total number of 8785 games. CheMax FC is developing dynamically, and is currently the most cheat-base for console games in Russian.
Re: [pec] Plugin & pec cheater codelist (update on « Result #8 on Feb 6, 2010, 1:24am »
CheMax For Consoles (CheMax FC 1.5):
CheMax FC 1.5 (CheMax for Consoles) - a database of cheat codes for the console versions of games (game console). There are cheat codes for all known prefixes from 8 bit Nintedo and ending with the most new - Sony Playstation 3, Nintendo Wii and Microsoft X-Box 360. In the current version CheMax FC are codes for 32 different gaming platforms (including even Flash and Java games). The total number of games before 7842. CheMax FC is developing dynamically, and is currently the most cheat-base for console games in Russian.
What's new: compared with the previous version, added 5 new gaming platforms, and cheat codes for more than 2000 games.
Size: 5.7 Mb Interface Language: Russian, English Platform: Windows All License: Freeware
PSX Emulation Cheater Codelist (03.02.2010) is released.PSX Emulation Cheater Codelist (PEC) is a Cheat database for most Playstation emulators, with support for multiple cheating platforms (Gameshark, Action Replay, etc).
PSX Emulation Cheater Codelist (03.02.2010) changelog: New codes added to PEC: - Animetic Story - Card Captor Sakura#SLPS-01830 - Eve Zero#SLPM-86478 - Itadaki Street - Gorgeous King#SLPM-86120 - Kamen rider ryuki #SLPS-03495 - Kidou Senshi Gundam-Giren no Yabou-Zeon no Keifu-Kouryaku Shireisho#SLPS-02820 - Kuroi Hitomi No Noir - Cielgris Fantasm#SLPS-01450 - Simple 1500 Series Vol.081 - The Renai Adventure - Okaeri!#SLPM-86972 - Konami Antiques MSX Collection vol 1#SLPM-86052 - Lemmings & Oh No! More Lemmings#SLUS-00760 - Test Drive Le Mans#SLUS-01077 - Seiken Densetsu: Legend of Mana#SLPS-02170
New codes created & added to PEC: - Klaymen Gun Hockey#SLPS-02424 - Kowai Syasin Shinrei Syasin Kitan #SLPS-03454 - Kamen Rider Agito#SLPS-03344 - Funky Boxers#SLPS-03496 - Wonder B-Cruise#SLPS-02322 - Kawa no nushi tsuri:Hikyiou o motomete#SLPS-00000 - Kids Station - Barbapapa#SLPS-00000 - Star Monja#SLPS-01390 - Harukanaru Toki no Naka de - Banue Yuugi#SLPM-87241 - Harukanaru Toki No Naka De#SLPM-86466 - DX Shachou Game#SLPS-02105 - Kuroi Hitomi No Noir - Cielgris Fantasm#SLPS-01450 - Koukidou Gensou GPM - Gunparade March#SCPS-10136 - Krazy Ivan#SLUS-94303 - Suzu Monogatari#SLPS-02730 - Kunoichi Torimonocho#SLPS-01773 - Konami Antiques MSX Collection vol 1#SLPM-86052 - Konami Antiques MSX Collection vol 3#SLPM-86072 - Kids Station - Kamen Raider Heroes#SLPS-03403 - Kisha de GO!#SLPM-86449 - Himitsu Kessha Q#SLPS-01334 - Himiko Den#SLPS-01890 - Heroine Dream 2#SLPS-02933 - Koutetsu Reiki Steeldom#SLPS-00431 - Lagnacure Legend#SLPS-02832 - Let's go bassfishing#sSLPS-01914 - Linda Cubed Again#SCPS-10039 - Little Big Adventure#SLES-00698
Re: PCSX 2 SVN.........other (update only) « Result #10 on Feb 6, 2010, 12:16am »
PCSX2 SVN r2562:
PCSX2 SVN r2562 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2561 IPU: Folded a few related variables into a struct. r2562 Spu2-x: A few quick changes to get it compiling in Linux again.
Re: PCSX 2 SVN.........other (update only) « Result #11 on Feb 6, 2010, 12:14am »
PCSX2 SVN r2560:
PCSX2 SVN r2560 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2556 Pull the IPU Fifo code out of IPU.cpp into its own file. r2557 "giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops. r2558 Experimental sliced transfer stuff for spu2-x in the new dmac code. Probably doesn't make anything better, and it could slow down the iop a tiny bit while doing DMAs. r2559 Chagne a few thigns around for the spu2-x Irq flagging. If this breaks anything please tell. r2560 Forgot to check if my changes compiled with the new dmac stuff disabled. Thanks Pashifika.kasuru for pointing it out.
Re: PCSX 2 SVN.........other (update only) « Result #12 on Feb 6, 2010, 12:11am »
PCSX2 SVN r2555:
PCSX2 SVN r2555 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2554 Experimental implementation of spu2 interface for the new iop dmac. It's implemented only on SPU2-X and disabled by default. FF12 and Atelier iris had working FMVs and bgm, other games might not Try at your own risk. r2555 Hackfix a problem with sio2 in the new dmac. It needs some changes to the dmac system (possibly a dmaStart function with more accurate information) to be implemented properly but for now, this will do. Also make the autodma messages work like before so they are configurable again.
Re: PCSX 2 SVN.........other (update only) « Result #13 on Feb 6, 2010, 12:09am »
PCSX2 SVN r2553:
PCSX2 SVN r2553 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2552 LilyPad: Fix for detecting devices whose instance IDs have changed (Either due to to changing OS or USB port). Modified unplugged device behavior to match PadNull. May work better with unplugged pads, may not. No clue, just know the old behavior didn't work that well. r2553 Adjusting the previous VIF interrupt cycle change, so it now checks for a known to be slow operation and gives it a bigger delay. Timesplitters 2 works again.
Re: PCSX 2 SVN.........other (update only) « Result #14 on Feb 6, 2010, 12:07am »
PCSX2 SVN r2551:
PCSX2 SVN r2551 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog: r2548 SPU2-X: - Don't the whole core on a core reset. Fixes sound in Silver Surfer, Silent Hill Shattered Memories and prolly others.(SH becomes playable with this. Still needs GSdx software though. ) r2549 newVif: Rewrote the way partial transfers are handled.The code is very simple now and doesn't need the vif unpack interpreter anymore for partial transfers. Need some more testing done before I remove the code for the old way... r2550 newVif: removed the old partial transfer logic since the new code doesn't seem to break anything. r2551 SPU2-X: - Ok, skip the whole runtime reset, since we don't know (yet) what vars need to be reset, and more importantly, when. - Makes it possible to disable the specific BIOS hack we had.