Random notes on the Pocketstation:
The Pocketstation uses an ARM7 processor (reportedly ARM7TDMI); I haven't been able to get the speed, but it's said to be variable and code-controllable.)
Saves on the pocketstation are treated as per usual unless they have both the extended header-- which I will digress on for a moment.
The extended header, which contains additional information in the 24 bytes of blank space normally untouched in a save header, has one of two possible "type" flags.
Type "CRD0" is a normal PSX save that just happens to have Pocketstation icons for the LCD display-- these are not shown on the PSX, obviously.
"MCX0" is a Pocketstation binary. It requires one additional thing in order to appear on the Pocketstation's menu system as a game. That is a properly formatted game ID name.
Normal PSX saves are in the format of BASLUS-00690, for the example of the US 'G Darius' game. Using an incorrect (G Darius doesn't have Pocketstation support) example, a Pocketstation "game executable" for G Darius would have the save name of BASLUSP00690 with a 'P' replacing the '-' character.
Anyone interested enough for me to keep digging on this stuff? |
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