|
Author | Topic: pSX v1.11 released (Read 26,699 times) |
reztho New Member
 member is offline
Joined: Feb 2007 Posts: 7
|  | Re: pSX v1.11 released « Reply #45 on Feb 26, 2007, 1:57pm » | |
Amano, i'm using pSX with a geforce fx5200 and the 9631 drivers and no problem. Just be sure bilinear interpolation is activated, because without it the emulator doesn't display anything (maybe a bug i must say).
| |
|
patrickp Administrator
     bebop admin member is offline
![[avatar] [avatar]](http://hostfile.org/acoustibop64.png)
Joined: Mar 2006 Gender: Male  Posts: 4,227 Location: in the groove
|  | Re: pSX v1.11 released « Reply #46 on Feb 26, 2007, 2:12pm » | |
So what happens when you try to use pSX, amano? From what reztho says, it's not the driver - but it's a bit difficult to make any sort of evaluation if you don't tell us what the problem is.
|
|
|
amano New Member
 member is offline
Joined: Apr 2006 Posts: 42
|  | Re: pSX v1.11 released « Reply #47 on Feb 26, 2007, 2:53pm » | |
Well. It just doesn't start up. It works with the WIP (the one before the SSE2 optimized came out), but not with all the WIPs and the final after that. It just does... nothing.
This version works: pSX WIP which was changed on Sam 03 Feb 2007 20:39:22 CET
The debug info:
Quote:(gdb) run pSX Starting program: /home/amano/spiele/pSX/pSX pSX (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) ---Type <return> to continue, or q <return> to quit--- (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) [Thread debugging using libthread_db enabled] [New Thread -1232517424 (LWP 17759)] (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) ---Type <return> to continue, or q <return> to quit--- (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) (no debugging symbols found)
Program received signal SIGILL, Illegal instruction. [Switching to Thread -1232517424 (LWP 17759)] 0x080f8822 in ps2_gs::~ps2_gs () (gdb) bt #0 0x080f8822 in ps2_gs::~ps2_gs () #1 0x00000000 in ?? () (gdb) |
|
| |
|
reztho New Member
 member is offline
Joined: Feb 2007 Posts: 7
|  | Re: pSX v1.11 released « Reply #48 on Feb 26, 2007, 3:24pm » | |
I've resolved my problem!
The .toc files generated by cdrdao are incompatible with .cue files, so there is a tool in the ubuntu repositories called cuetools, exactly cueconvert, which makes the conversion. Although i must say the tool isn't perfect: i had to delete a comment generated by cdrdao in the .toc file to let the tool make its work right. If someone wants to try it, cueconvert tells you what text line is wrong.
| |
|
patrickp Administrator
     bebop admin member is offline
![[avatar] [avatar]](http://hostfile.org/acoustibop64.png)
Joined: Mar 2006 Gender: Male  Posts: 4,227 Location: in the groove
|  | Re: pSX v1.11 released « Reply #49 on Feb 26, 2007, 3:33pm » | |
Well, that's good, reztho.
@amano: does the current pSX v1.11 work?
Do you have libgtkglext1 installed? For good measure, you'll find that libgtkglext1-dev, libgtkglextmm1c2a and ibgtkglextmm1-dev seem to improve things, too - should all be available in Synaptic; just search for gtkglext.
|
|
|
zohar New Member
 member is offline
Joined: Feb 2007 Posts: 1
|  | Re: pSX v1.11 released « Reply #50 on Feb 26, 2007, 3:58pm » | |
Keep up the good work. I only recently started to use pSX emu and it owns, a new release owns even more. Give yourself (or selves) a pat on the back. I believe I speak for everyone when I say we appreciate the time and effort you have spent on t his project.
| |
|
TheCloudOfSmoke Administrator
     Menthol Flavored member is offline
![[avatar] [avatar]](http://img.photobucket.com/albums/v737/TheCloudOfSmoke/miiavatar100x100.png)
pSX Emulator Addict
![[aim] [aim]](http://images.proboards.com/new/aim.png)
![[homepage] [homepage]](http://images.proboards.com/new/buttons/www_sm.png) Joined: Mar 2006 Gender: Male  Posts: 397 Location: Maryland
|  | Re: pSX v1.11 released « Reply #51 on Feb 26, 2007, 4:21pm » | |
If I didn't have a girlfriend or a life, I would probably be playing with this emulator all day. Good job pSX Author.
|
|
|
patrickp Administrator
     bebop admin member is offline
![[avatar] [avatar]](http://hostfile.org/acoustibop64.png)
Joined: Mar 2006 Gender: Male  Posts: 4,227 Location: in the groove
|  | Re: pSX v1.11 released « Reply #52 on Feb 26, 2007, 5:10pm » | |
@zohar: only one "self:" the emulator has been written and developed entirely by pSX Author.
|
|
|
Melanogaster Senior Member
    member is offline
![[avatar] [avatar]](http://i191.photobucket.com/albums/z102/DROSOPHILAGENUS/ESC_key.gif)
Drosophila genus
Joined: Jan 2006 Gender: Male  Posts: 462 Location: Brazil
|  | Re: pSX v1.11 released « Reply #53 on Feb 26, 2007, 5:59pm » | |
Quote:| @Melanogaster: The problem *I* was having had to do with pSX Frontend. I hadn't realized upon first discovering it that it was actually a completely different problem than what was already being reported. Luckily Ultima released a WIP release of his next version, which has fixed the problem. |
|
I see... sorry about that, then.
| |
|
Ultima Administrator
     Ulti-Admin member is offline
Joined: Jan 2006 Posts: 2,333
| |
amano New Member
 member is offline
Joined: Apr 2006 Posts: 42
|  | Re: pSX v1.11 released « Reply #55 on Feb 27, 2007, 2:50pm » | |
Quote:Well, that's good, reztho.
@amano: does the current pSX v1.11 work?
Do you have libgtkglext1 installed? For good measure, you'll find that libgtkglext1-dev, libgtkglextmm1c2a and ibgtkglextmm1-dev seem to improve things, too - should all be available in Synaptic; just search for gtkglext.
|
|
I don't have the -dev packages installed. I will give that a try tomorrow (no bandwidth for this month anymore, they require 60 MBs with all the dependencies). Strange that it worked without them before.
"Current" pSX 1.11? Is it updated silently?
| |
|
patrickp Administrator
     bebop admin member is offline
![[avatar] [avatar]](http://hostfile.org/acoustibop64.png)
Joined: Mar 2006 Gender: Male  Posts: 4,227 Location: in the groove
|  | Re: pSX v1.11 released « Reply #56 on Feb 27, 2007, 3:30pm » | |
No, amano, the WIPs are updated silently but not, usually, the full versions. I was just referring to the fact that v1.11 is the current version.
|
|
|
amano New Member
 member is offline
Joined: Apr 2006 Posts: 42
|  | Re: pSX v1.11 released « Reply #57 on Feb 27, 2007, 4:35pm » | |
Well. Then it doesn't work with the current version. 
I will try and see if installing the -dev packages will make a difference and report back. Thanks for your help.
| |
|
einrei New Member
 member is offline
Joined: May 2006 Posts: 12
|  | Re: pSX v1.11 released « Reply #58 on Feb 28, 2007, 8:41pm » | |
why can't i save state F1-F10 not working?
| |
|
kinghanco Posting Freak
     member is offline
![[avatar] [avatar]](http://img404.imageshack.us/img404/7013/ds3bub7ci2.png)
Joined: Nov 2006 Gender: Male  Posts: 580
|  | Re: pSX v1.11 released « Reply #59 on Feb 28, 2007, 10:03pm » | |
einrei it working fine here. I test it out.
Are you trying to load the save file that been made from 1.10? If so then the old save file might not work for 1.11.
F1 - F5 is for load.
F6 - F10 is for save.
Maybe it random bug?
|
|
|
|