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Post by seiferalmasy on Sept 28, 2006 20:22:14 GMT -5
1.9 is really 1.nine, 1.10 is 1.ten
That is what we are talking about. I can see the confusion, since most people will see the version number as a real number and think....hey! 1.9 - 1.1 by dropping the 0 like they would usually.
bah, in the end we will se a version 2 and then noone will care:)
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Post by Ultima on Sept 28, 2006 20:29:25 GMT -5
Yeah, I know what the *possibly* confusing aspect of it would be, but as I said, 1.1 was only referred to as 1.1, and not 1.10, and the version numbers have risen up to 1.9, so seeing a 1.10 really can't be that confusing. pSX wouldn't be the first program to do that anyway if the version number got bumped to 1.10 -- look at the Catalyst drivers. I don't see people getting confused with 6.10 vs 6.1, or thinking that 6.11 is lower than 6.2...
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Post by smegforbrain on Sept 28, 2006 22:06:57 GMT -5
It wouldn't be confusing if the numbering had gone 1.00-1.10.
It will confuse people to see 1.1, then 1.10 and eventually 1.11.
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Post by patrickp on Sept 29, 2006 11:20:29 GMT -5
I think that if it's referred to as 1.10.0, that shouldn't be so confusing, since it makes it clear that it's 1.ten (as seiferalmasy put it) and not 1.1 with a redundant 0 on the end.
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Post by youngkris on Oct 10, 2006 14:18:06 GMT -5
is this supported for mac os x?
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Post by Sune on Oct 10, 2006 15:08:03 GMT -5
No.
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Post by patrickp on Oct 10, 2006 17:35:58 GMT -5
pSX Author said in an interview recently that he plans to do a Linux port in the near future, and then a MacOS port may be a possibility.
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Post by semson on Oct 11, 2006 11:20:18 GMT -5
pSX Author said in an interview recently that he plans to do a Linux port in the near future, and then a MacOS port may be a possibility. this is exciting, i hope the day comes true very soon
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SOF
New Member
Posts: 38
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Post by SOF on Oct 16, 2006 23:52:30 GMT -5
;D ;D ;D ;D ;D
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Post by ssjkakkaroto on Oct 24, 2006 6:06:56 GMT -5
Excellent job pSX Author! Thank you so much for releasing this
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Post by sanjiyan on Oct 30, 2006 17:49:34 GMT -5
I know this might be covered under switching resolutions issue, but I think it might be dealt with using an alternate method.
The feature I'd like to ask for pSX is allowing the normal 4:3 aspect ratio to be displayed on a 16:9 (widescreen) monitor. Most games I play end up getting stretched out by the sides.
I don't have a lot of experience using D3D, but if changing the aspect ratio and/or viewport is anything like OpenGL, it shouldn't be too much of an issue and probably can be done without switching the resolution of the hardware.
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