It appears you're blowing what I wrote out of proportion... I said it "doesn't limit it to being exclusively PlayStation" intending "PlayStation" to mean "PS1", and that "PS2" is still considered PlayStation...
Post by whitetigerx7 on Dec 9, 2006 2:29:05 GMT -5
I have tried the PS2 BIOS but it only crashes out in 1.10 now.
HP DX2450 Modified AMD Phenom X4 9600B Nvidia GeForce 9800GT PCIe x16 ASUS Xonar DX PCIe x1 Microsoft Windows Server 2008 R2 with Workstation modifications
Post by whitetigerx7 on Dec 9, 2006 19:22:44 GMT -5
You could say that it's a PS2 emulator with functional PSOne emulation and WIP PS2 emulation.
HP DX2450 Modified AMD Phenom X4 9600B Nvidia GeForce 9800GT PCIe x16 ASUS Xonar DX PCIe x1 Microsoft Windows Server 2008 R2 with Workstation modifications
It will best not release pSX that have PS2 BIOS option or anything from PS2 so ever. Keep pSX clean as possible away anything from PS2. If he plaining on working on the pSX2 then I rather have it on pSX2 instead of adding it to pSX. It will be 2 different programs if he keep PS2 away from pSX.
I think it a bad idea to add PS2 on pSX anyway. Number of reasons. He might make it more buggy. He also might causes it to slowdown to where PSX games might not be playable on pSX or break it.
Last Edit: Dec 10, 2006 23:20:37 GMT -5 by kinghanco
Post by Gamesoul Master on Dec 11, 2006 11:35:43 GMT -5
Well... I'm pretty sure that pSX Author will be able to avoid that when the time comes. From a programming point of view, and being as skilled as he is, there is very little chance of PS2 emulation interfering much with PS1 emulation.
Think of it this way... most of the PS2 emulation code will most likely branch off to its own section, with very little of the PS1 code being modified at all to accomodate (as there will be little need to modify the core of the PS1 code). Once the emulator detects which type of game is loaded, all it has to do is, basically, switch to that segment of code. Sure, the PS2 emulation code might make some *calls* to functions in the PS1 code (like configuration coding, which will most likely be made independent of either segment, having certain options that only affect one set of code), but for the most part, I would assume that most of it will not actually be intertwined with the PS1 code.
So I'm sure there will be very little risk (if any) of creating bugs in the core PS1 coding once PS2 emulation is more fully worked on (which will, of course, be many many months, maybe a year or two, from now).
PCSX2 slow as well with that BIOS. I test it. It crap until they find away to speed PCSX2 up. I don't see pSX2 be any faster than PCSX2. Probably next 10 - 12 years or so it might have better speed running on a 10.0ghz or more.
Post by Gamesoul Master on Dec 14, 2006 5:30:08 GMT -5
Cut that time and processor speed in half, and I'd say that's realistic. 5-6 years for pSX to be at the level of PS2 functionality that it's at for PS1 right now, using a processor that's at least 5.0 GHz by our current standards (understanding, of course, that processor speed is merely the biggest factor of a processor's usefulness, not the only factor).
PCSX2 is coming along fairly nicely. I can actually play a few games at like 30-35 fps... not very good, but a good hope for its future...