@smegforbrain: yes, it would also help when there seems to be some uncertainty over the validity of the status of games, so that you can say something along the lines of "works for most people but see this thread" or "most people can't get this game to run but so-and-so swears he can; see here."
@gamesoul Master: The best sound plugin for PSEMU based emulators out there is Eternal sound plugin. The standard SPU plugin that comes with ePSXe is horrible and not recommended. Really though... I can't say the same about that emulator. Since it provides perfect emulation and has support for plugins, and everything is pretty much plugin based. The authors of the plugins do really know what's going when it comes psx emulation.
The only reason I wanted to use pSX is because it seemed so accurate when I was playing FFIV. I stopped using ePSXe halfway. Other than that, I just like the additional buttons better (brightness, more savestate slots).
If necesarry I can record the sound off from both ePSXe and pSX, so you can compare it yourself.
I'd agree with you about the Eternal plugin, MotM, but I think GM was making a specific reference to how Final Fantasy VII works with ePSXe sound plugins, and he pointed out that it's a game he's played extensively on a Playstation, so he does have a good idea of just what it should sound like.
GM doesn't seem to like ePSXe; I'd be more in agreement with you over its capabilities. While I think that pSX already outdoes ePSXe (and any other Playstation emulator I've tried) in its graphic accuracy - not enhancement, simple accuracy - and its ability to run games at full speed without slowdowns, certainly in games where there is full compatibility, ePSXe still has the edge in some other areas, sound emulation being one of them.
Nevertheless, pSX is already the Playstation emulator of choice for me, and I think that, in the fullness of time, particularly since it's a comparatively new emulator being developed by a single person, we can expect to see it becoming superior in all areas.
Post by Sotho Tal Ker on Sept 10, 2006 15:24:30 GMT -5
Do not forget to mention the black screens in the compatibility report. They seldom occur after battles and as previously stated, you wait like 10 seconds and then the game accesses the CD again. If that happens on the original Playstation, just ignore that.
Post by Gamesoul Master on Sept 10, 2006 22:57:20 GMT -5
It definitely does not happen on the original Playstation, unless of course you have a badly scratched game happens (but that goes without saying, since *all* games have that obvious reasoning).
I know that Eternal is one of the best sound plugins for ePSXe... I use it most of the time when I actually try ePSXe for testing. But no matter what settings I use for it with Final Fantasy VII, it doesn't sound as accurate as pSX (none of the plugins do). Yes, I have the latest versions of the plugins... I do a check for updates every few days of everything on my computer.
And yes, I hate ePSXe very much. I have no problem with setting and fine-tuning the settings of plugins, but ePSXe isn't quite solid and accurate enough for me, no matter the plugins. Especially sound. There are many games where I know the sound very specifically, and ePSXe disturbs that fine remembrance of the sound. Many games play without trouble, but at least as many games have minor (and occassionally major) sound inaccuracies that drive me nuts. I love pSX because I don't have that problem nearly as much.
Now this is somewhat turning into a FF7 ePSXe/pSX compatiblity thread... Anyway, I remember having trouble with FF7 on the latest version of ePSXe, 1.6.0. I went through forums to ask if people were experiencing the same problems. It appeared that the newest version took away compatiblity issues, as well as gaining them. ePSXe 1.5.2 worked better for FF7 for me than the newer version did. The newest version even gave me fps drops, with battle swirls and all. Dunno about the sounds, but to me they sound as much the same as the PC version. I've never played the psx version on a real psx. Also have to say that pSX does have more problems with sound processing than ePSXe.
Post by Gamesoul Master on Sept 11, 2006 0:58:30 GMT -5
The PC version's music doesn't sound like the PSX version, but if I recall correctly the sound effects do (as the sound effects aren't MIDI like the music, and I'm pretty sure if I recall they used the original sound effects).
Perhaps pSX has more problems, but they are little problems, whereas ePSXe has less sound problems, but they are much more noticeable. I'd rather have more small problems than less big problems (unless I was programming them, then obviously less problems are usually quicker to fix than more). Out of all the games I have played using both (for sound testing), I was overall more impressed with pSX for that very reason.
Post by Gamesoul Master on Sept 12, 2006 17:52:53 GMT -5
That's a really nice example, but using every plugin I could find for ePSXe, I could of course get the chime to sound right, but the sound of going through the menus is messed up no matter what plugin you use, whereas it sounds perfectly fine in pSX. If you want, I'll record sound samples of the sound in pSX and for ePSXe using every plugin I have with the most optimal settings. Yes, it's obvious that pSX is having a reverb problem that ePSXe isn't having, but there are many fewer reverb sounds than sounds without reverb. And the sounds in ePSXe without reverb are much more noticeably messed up than the sounds in pSX (which sound a lot closer to the original).