I know patrick, but it was happening with my computer specifically in FF8 ( 3500+ AM2, x1800GTO ). I don't need frame skipping, so I tried to disable it and no more problems. Maybe it works for him too
Strange! Only thing I can think of is that maybe pSX uses more processing power calculating what frames to skip than it does showing them!
Which doesn't really seem that likely.
zarcos: are you having any luck with this yet? AIR Frame Skipping is enabled by default in the emulator, so you could try disabling it (on the Graphics tab).
Yes, just checked. Frame Skipping _is_ enabled by default. So...
Maybe it's my RAM (I have SDRAM, which is pretty good for speed), or maybe I had less CPU processes.
SDRAM itself isn't "fast," as it's really old, and was even beat by RDRAM. DDR SDRAM is probably what you mean, in which case, I doubt it's of any help, as my computer uses DDR SDRAM too As for processes... having less than 20 processes running including pSX, without any of them actually doing anything probably indicates that background processes aren't the problem either =T I had VSync off, didn't set the process priority high, and ran directly from CD (but it didn't appear to be CD read speed that was a problem either ;o). Oh well, we're probably running off topic with this, and I'm probably anyway wrong if it's working fine for at least *someone* at about 1GHz
You're making the same old mistake, zarcos. pSX and ePSXe have different aims: pSX tries to emulate the Playstation as _accurately_ as possible, while ePSXe (and AFAIK all other more or less current Playstation emulators) is around enhancement.
Enhancement is nice, but if you compare games played in pSX and games played in ePSXe, you should realise that ePSXE is _not_ emulating as accurately as pSX - firstly, even with a software graphics plugin, it simply isn't as graphically exact as pSX, and then with hardware plugins, such as Pete's OGL ones, the enhancement introduces more graphic inaccuracies.
pSX is also much better at playing games at the correct speed, without slowdowns. ePSXE still seems to read images and disks (with a good CD-ROM plugin such as Pete's) better, but I'm not sure how much this is achieved by skipping over errors rather than dealing with them. pSX is catching up, anyway.
Sound definitely used to be better in ePSXe with a good plugin such as Eternal but, again, pSX is catching up now.
The bottom line, for me, is that pSX has much more of a quality of 'transparency' for me - that is, using it is much more like using a Playstation because there is less to distract you from the emulated game - in ePSXe, for instance, the little slowdowns you get keep distracting you from getting really immersed in the game.
However, one other point that people cite as making pSX better than ePSXe and other enhancing, plugin-based emulators, that you have to find, install and configure the appropriate plugins, has never worried me - I've always enjoyed that, really.
Post by Gamesoul Master on Dec 12, 2006 11:01:05 GMT -5
Yeah... I thought people knew by now not to bring up ePSXe in the context of using an alternate PS1 emulator... but luckily, I think patrickp keeps that in consideration, because ever since those few times I went on a rant, he's been putting a lot more effort into defending pSX... XD
Aww... I know you love pSX, patrickp! I still remember the days when you used to defend ePSXe more than you do now. Boy, those were the fun days... Better than on emuforums, where many of the members (and specifically, one of the admins) who post in the pSX forum there keep telling people with problems to use ePSXe instead. I think I'm the only person there who actually *fights* these recommendations! The other pSX users... just seem to let it go every time. Bah... but this has gotten off-topic I guess...
It seems, that as a general rule, frame-skipping should be turned *off* except for times when pSX lags badly (which, of course, would only occur on a lower-end system). As a matter of fact... I don't even think it should be on by default. Maybe pSX Author will read this and realize that having it off by default is a much better option... there to be turned on only if truly needed.
No, I've preferred pSX pretty much since I started using it and could see the potential, and AIR I started with v 1.0 or 1.1 - I was lurking the forums for a while before I joined.
I first realised how good it was, I think, on starting a new game in Chrono Cross. As you know, there's a sort of flash-forward scene at Fort Dragonia that starts the game (I don't think this is spoiling it for anyone! ;)). When you teleport up to the top floor, the panels on the big door had _always_ showed as crooked with every graphics plugin I'd tried in every version of ePSXe, and in quite a few different systems, too. Since Chrono Cross only comes in NTSC versions, I've never been able to play it on my PAL Playstation, so I thought that's how that graphic must be.
The first time I played it in pSX (and it was also quite possibly the first game I played in it) , the panels were _straight_! Revelation! That did it for me!
But I don't think my opinions have changed that much with pSX v. ePSXe - obviously, my original assessment that pSX was potentially superior to ePSXe have hardened up since then but, although I rarely do it now, I do still enjoy mucking about with configurations in ePSXe or SSSPSX, unlike you no-hopers who still can't get to grips with plugins...
I agree totally on the Frame Skipping default; that it should be off, though. A lot of people who try the emulator don't change the settings at all, except to configure a pad, and most of them probably have machines that will run the emulator quite happily with Frame Skipping off. I have to say that, as a confirmed plugin fiddler, that must have been one of the first things I would have changed in pSX!
Edit: hey, you didn't join the forum until July, GM! I was _well_ a confirmed pSX supporter by then...
And I'll _still_ defend ePSXe. The only thing is that, while pSX has come on in leaps and bounds over the year or so it's been out, ePSXe hasn't changed. In fact, the last new plugin I can remember seeing was Pete's OGL2 2.08, which I think came out just before the first pSX did...
Last Edit: Dec 12, 2006 13:38:19 GMT -5 by patrickp
Post by Gamesoul Master on Dec 12, 2006 13:36:54 GMT -5
LOL... As long as you don't think that I'm in any way against plugins... XD I absolutely *LOVE* playing around with options, and plugins provide so many more options. It's just that... with pSX... there really is no need to mess with options, because even with tons of options, I would choose the options that correspond to pSX's current behaviour anyway. ePSXe... I *still* play with the plugins and do random 1-minute tests... I just don't actually use it for playing games. I just continually make sure it's optimized.
You should see me with Project64 and all its plugins... lol. I love it. I usually have to activate the D3D transformation pipeline option for Ogre Battle 64... most people don't know that the background is more likely to appear with that option on, not to mention it usually speeds up emulation with *all* games, with few graphical glitches. Quite nifty...
Oddness. I'm replaying the game (yay), and I seem to be getting periodic stutters in at least one of the movies so far -- the landing when they get to Dollet. The stutters aren't there during the intro movie, which I based my previous statement in this thread on ;o
SLUS_008.92 pSX 1.10 SCPH1001 P4 1.6GHz (tried at 3.0 GHz too with the same result) 512MB RAM
Edit: Tested down to pSX 1.4, and same stuttering on the landing FMV ;o I can't really test further than that right now, though (especially since versions prior to 1.4 don't support save states).
Edit: December 21, 2006, 7:54PM EST @smegforbrain: So far, playing as far as getting to Galbadia Garden (disc 1), I've noticed the same glitches in SLUS_008.92 as in the PAL version, besides the FMV issue (the sound appears to be fine thus far). And yeah, that minor stutterring issue during FMVs is still happening, though only for some of them (so far, the ones that I've noticed to be affected were the landing, and the one where they first show Galbadian Garden, but I have a feeling I just forgot to pay attention for some of the other FMVs).
Edit: December 22, 2006, 4:58PM EST I found another odd screen stuttering not unlike when on the leftmost edge of the bridge in Dollet -- at the missile base in disc 2, before you enter the building from outside, the screen is stuttering (also at the leftmost side -- sounds almost like a hint ;o).
The same thing at Fisherman's Horizon, when you're going to the mayor's house in the middle of that huge blue... thing. Anywhere that there is horizontal scrolling, I guess the problem occurs...
I just experienced the "unable to progress past the Lunar Cry FMV," but tried a second time after restarting the emulator (not just resetting the game using L1+L2+R1+R2+Start+Select as psicomaniaco suggested before), and it works... Odd ;o
So I suppose you should note that if the game "freezes" after the Lunar Cry movie, try a few more times. FWIW, I was fast forwarding through and past that FMV the second time around. For a fraction of a second after the FMV, there was no dialogue, but I continued to hold onto the fast-forward key, and the dialogue showed up. I'm not sure if that had anything to do with it, but will continue testing it.
Game Title: Final Fantasy VIII (Disc 3) Game ID(s): SLUS-00909 pSX Versions: 1.11-1.12
Ok I know that a lot of people are aware of this so most of you can consider this as an update since it looks like this hasn't been reported since 1.10 in the compatibility list. I have a bit of additional info though.
I manged to get a save state from someone who is at the point in the game where it hangs after the "Lunar Cry" FMV on disc 3. Luckily the save state was just after a save point so even though I didn't get a memcard file from him I was able to make a save to use just in case the save state might contain any corruption. Since the save state was made in 1.11 it didn't work with 1.12 giving me an error message and asked if I wanted to make a crash dump so it's a good thing I was able to make a memcard save. Another purpose of making a memcard save was to see how ePSXe ran it and find out what is suppose to happen when the game hangs. To my surprise after the FMV ended an conversation started between the charaters that were standing nearby Squall in that passageway.
It seems the reason you can't move in pSX is because this speech isn't triggered in pSX for some reason. Either this or the change in the background music which is also suppose to occur. You only get control of Squall again after the characters stop talking.
Anyway I hope this information helps someone. If you want to continue in pSX you can load your memcard save in ePSXe and play until you get control again after the "Lunar Cry" FMV then return to that save point again and reload in pSX to continue. That should help anyone that wants to finish the game in pSX for now until pSX Author can fix this little glitch
For one, it helps keep related information in one place.
A lot of threads in the forums (especially here in Compatibility Report section) could probably be edited and merged to good effect, in order to collate various bits of information..but IIRC one of the admins here said earlier that it's not possible to merge threads in this forum.
Not to mention that it would be a very time consuming and boring task..