Post by demonspawnbry on Jun 1, 2007 4:33:49 GMT -5
Game Title: parasite eve 2 Game ID(s): NTSC U/C disc 1 SLUS-01042 disc 2 is SLUS-01055 pSX Version(s): pSX 1.11 and same on 1.12 and 1.13
ok, Ive got concerns about parasite eve2. I have the game now; i can get it to run on epsxe but when i run it on psx i cant get it to even load up right. But the good news is that at least parasite eve 1 works just not 2, Unless i just have it running wrong or theres something I'm not doing right. if I'm wrong sorry. I just wanted to make it known that there might be a problem with that game. O to add to it I'm using the 1001 bios.
o I'm using it in iso format. I used an iso converting program just in case my cd got scratched, because i tend to loose stuff and forget were my discs are because i leave them laying out. I sometimes use daemon tools, but i didn't for parasite eve 2. I should give u my computers specs ok I'm running it on xp service pack 2. My graphics card is a SAPPHIRE RADEON 9600 Pro Atlantis its a AMD Athlon(tm) 1.29 GHz, 1.00 GB of RAM and my sound card is a Nvidia nForce 2 ultra 400. Hopefully this helps out with what u were asking.
Unfortunately, this isn't new, demonspawnbry; the NTSC-US version of the first Parasite Eve game is already known to run Ok in versions 1.2 to 1.9 of the emulator, although there's no report for the PAL version. Neither version of Parasite Eve 2 is known to run in pSX.
What's needed is sufficient information to make your report useful, which you haven't supplied. If you had bothered the read the forum documentation that is prominently displayed above this and every other page in this forum, particularly the Things to Remember when Posting Reports link, you'd have known all this.
We need the game ID. Without this, we don't know which region and version your games are, thus making your report absolutely valueless so far. The easiest way to find the game ID is to look on the spine of the case - sometimes, particularly with multi-CD games, it's on the labels, too. Otherwise, you'll have to browse the discs and look for a file with the name in the format S###_**.*** where # is a letter and * a digit - this name is the game ID.
For games that do work, it's also useful to know what BIOS you're using (and whether you've used any others), and what format you're playing the game in - CDs, mounted images or images played directly - and, if images, what image format.
For games that don't work, we need this extra information, and more - what strategies, such as switches, that you're using, whether (and how) you've changed the emulator settings, apart from controller configuration, and something about the system you're running pSX on, particularly the OS. A better description of how the game fails would be useful, too.
The PAL and NTSC-US versions of the first Parasite Eve game are listed as not being copy/mod protected, as is the NTSC-US version of the second game. The PAL versions of the second game are protected. Since all versions of the second game are described as failing in the same way, and one that would be typical of copy protection, I wouldn't be surprised if the NTSC-US version is actually protected, too, but misreported.
This means that it would be useful to try strategies that might defeat the copy protection: you should try running from the original CDs or using carefully ripped images in a format that includes subcode, such as CloneCD's .ccd/.img/.sub format. If you do the latter, make sure the extra files are all present in the same directory and start the game by selecting the .ccd file.
The CloneCD format is the only one that pSX recognises that includes subcode information. pSX doesn't recognise other formats, such as .MDS/.MDF, that also support subcode information, so these have to be mounted and played as CDs. Formats such as .bin/.cue and .iso don't support subcode, and may not play where copy/mod protection is being used.
It's also been found that some protected games that won't play otherwise will do so if played with a BIOS from a region with a different video standard; the most common success with this is found playing NTSC-US games (often mod rather than copy protected) with PAL BIOSs.
Post by demonspawnbry on Jun 2, 2007 2:31:23 GMT -5
o i forgot to add i have a question about parasite eve 1 as well the game runs mostly fine the only problem i found was that at certain parts the sound seemed to get umm how do i say kind of messed up. Ok like the music always ran fine, but for example the baby noises at the end of the game seemed to be very choppy. I don't think it had anything to do with my computer but then again i could be wrong, but i don't think so. I was just wondering if u guys have all ready known about that problem. There was a few other instances, but i can't think of them off the top of my head. I'm not trying to get picky. Just wanting it to be known in case its something that should be known. But i am new to these posts and I'm not trying to bother u guys just trying to help by pointing out stuff.
Ok, this is taking shape a little more, but we really do need the game ID, demonspawnbry. Reread the third paragraph in my first reply to you.
You might find that, if you want to improve the way the game plays from an image, that you'd do better ripping it to CloneCD's .ccd/.img/.sub format. You can download a free version of Alcohol 52% that will rip to this format; if you look in the HOW TO: Make Disc Images **UPDATED Nov 28 2006** thread, there's a tutorial on how to do this and there's more information, of course, on the Alcohol site. Remember that you'll often get better ripping results using a lower speed.
There's one more thing: you don't need to make a new post every time you want to add remarks; just add them to the previous one. You've just made four consecutive posts here in 15 minutes; that's a bit excessive...
Post by demonspawnbry on Jun 2, 2007 9:04:43 GMT -5
ok i cleaned up most of it sorry for so many replies just was getting u all the info prob was i ended up not thinking. So when i realized i forgot something i just made a new post but i put the game id and stuff so that should help.
Excellent, demonspawnbry. It's looking much more like a compatibilty report now, and the thread's looking much cleaner. Do you also have game IDs for your first Parasite Eve game; it's useful to know that it's working in v1.11 of the emulator?
One more thing as far as re-ripping your CDs is concerned - if you do so, you will certainly be able to use your memory card saves with the new images, and probably your save states. In fact, you can even use your memory cards in many different emulators, such as pSX, although it's unlikely this will work for save states.
This can be useful if you have a game that generally runs Ok in your preferred emulator, but you come to a section that, for whatever reason, the emulator won't play. If that section will play in another emulator, you can load your memory cards in that emulator, play through the problem section, save and go back to your preferred emulator.
Post by demonspawnbry on Jun 2, 2007 10:08:20 GMT -5
o wow i never considerd something like that but i do know how to do that just never thought of actually doing that. as for the ccd thingy i just converted a psx game called marvel vs capcom and it seems to be working like u said it would. but for parasite eve 1 disc 1 is SLUS-00662 disc 2 is SLUS-00668. And yes ive played parasite eve 1 in version 1.11 all the way through with just some minor sound effect problems nothing to bad just kind of a lil enoying but nothing big. I havent tried the other versions to try out parasite eve 2 ive only tried the 1.11 version.
With many games, the image format doesn't really matter, but where there are problems with a game, the CloneCD one can sometimes make all the difference.
pSX Author didn't include recognition of the CloneCD format until v1.6 of the emulator, and subcode reading until v1.7: those two changes suddenly made a lot of games playable that hadn't been before.
Some games will play well from CDs but not from images; some play well from images and not CDs, so it's always worth trying both if you're having problems with a game. If you only have an image, you can mount it and play it as a CD - you can mount your images with Alcohol, for instance.
Sometimes it has been possible to play protected games that wouldn't play otherwise by using a BIOS for a different region/video standard. This seems most commonly successful where the game is a mod protected NTSC-US one, and you use a PAL BIOS.
These are some of the strategies you can try when you have problems playing a game. Another solution can be to use command line switches to modify the way pSX starts up and plays a game. Many of these have a side effect of also slowing the game down , but not all - the -r switch is one that often works. It's not a good idea to use this all the time, though, as it can make some games unplayable.
Post by demonspawnbry on Jun 2, 2007 13:34:40 GMT -5
yea i tried switching parasite eve 2 and it still goes only to the front screen were it says published by Square electronic arts L.L.C. but ill try something else i don't know if u answerd this but is there a way to move save states. I think there is but i don't want to mess with stuff unless there is an easy explanation. because I was going to say if i could start it up like lets say in epsxe then load the save state into psx i might be able to bypass the front intro screen.
If you look through the pSX configuration settings, there's a tab called Paths where you set the default folders pSX looks in for save states, memory cards, images and screen shots. FWIW you can also efffectively set the BIOS default folder simply by navigating to it on the BIOS tab and setting a BIOS in that folder.
There's probably something similar in ePSXe - it's a while since I used it, and I don't have it set up in Linux ATM. This means you don't have to copy stuff over from one emulator to the other: you just set up common default folders. However, while memory card saves will work equally well in either emu, I doubt that save states will, so you won't be able to get past the intro screen that way.
As for where pSX and ePSXe are saving the relevant files: look in their respective folders and they will be in subfolders with appropriate names: pSX' are bios, cdimages, memcards, saves and screenshots, for instance. memcards is memory cards, of course, and saves is savestates. ePSXe's are bios, cheats, docs, memcards, patches, plugins, skins, snap and sstates. memcards is memory cards, again, and sstates is save states. You can also save considerably on drive space by keeping your images in a common folder and accessing the same images from pSX or ePSXe.
Post by demonspawnbry on Jun 2, 2007 19:22:27 GMT -5
o ok i just realized that I've been sort of doing that, the memory card is used by both psx and epsxe but the save states are not the same o well i thought it might be worth a shot. Guess now all i can do is wait for u guys to work ur magic.
Well, that's the thing, demonspawnbry - it's through feedback in the forum that pSX Author can improve the emulator. You never know when you make a comment or a report whether it'll make any difference, but a lot of them have.
One other thing you might want to try is Ultima's pSX Frontend. You can set up profiles for all the games you play, with a very complete set of starting options - set up your memory cards, controller type, BIOS, switches etc for each game. The Windows version also allows you to set icons for each profile etc. Very useful.
Post by demonspawnbry on Jun 9, 2007 9:28:18 GMT -5
i thought that i would post this under parasite eve due to the fact its the only forum ive started but any ways ok ive noticed the one about suikoden 2 and that on other rpgs besides that one alot of the fmv's are alil screwd up i havent tried suikoden my self but i do know that in tales of destiny and tales of destiny 2 they both have a sound problem just minor stuff its the same for what i explained on parasite eve 1 just lil minor sound problems just wanted it to be known that for some reason on all the rpgs i have tried on psx seems to have lil sound glitches when watch fmvs. I might just creat a new forum and make a long list of all the rpgs ive tested and give u guys the info and eventually once i test every rpg i have which is alot but besides that i let u guys know the details.
That's a good idea, demonspawnbry. However, it's probably a good idea to add to existing threads or start new ones for each game, because otherwise it can get to be a bit of a mess - particularly as other people will probably want to add their own tuppence worth! Some people, like stranger90, have their own thread, but that's because he tests a lot of games, and the thread is mostly just his own posts and direct responses to them.