ist
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Post by ist on Nov 14, 2007 5:18:47 GMT -5
Game Title: Digimon World Game ID(s): SLUS_010.32 pSX Version(s): pSX_1_13
I get absolutely no controller input on this game. Keyboard does not work, either. I have tried another game and I get controller input in it.
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Deleted
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Post by Deleted on Nov 14, 2007 7:21:04 GMT -5
Try changing your pad configuration from analog to digital or vice verca.
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Post by patrickp on Nov 14, 2007 13:41:29 GMT -5
Well, a digital controller should work in an analog controller supporting game, Mika, so I'd think ist has his controller set to analog and the game doesn't support analog controllers.
This is not a bug, ist - it's intended behaviour. You'd get the same behaviour on a Playstation: if a game doesn't support analog controller input, you have to set your controller to digital for it to work. You also have to set your controller to digital to access the BIOS pages.
The difference is in the way you toggle between analog and digital. On a Playstation controller connected to a Playstation, you can switch by pressing the analog/digital toggle switch on the controller. In some emulators, you can toggle between analog and digital with a keyboard key - the F5 key in ePSXe, for instance. However, in pSX, you have to do it by opening Configuration and and changing the controller Type between 'SCPH-1200: Dualshock' and 'SCPH-1010: Normal pad.' You can do this ingame, though.
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Post by Sune on Nov 14, 2007 15:45:28 GMT -5
in pSX, you have to do it by opening Configuration and and changing the controller Type between 'SCPH-1200: Dualshock' and 'SCPH-1010: Normal pad.' You can do this ingame, though. Oh yeah? Try starting Strider in analog mode and then switch back to digital! S
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Post by patrickp on Nov 14, 2007 16:27:07 GMT -5
I don't have Strider, Sune. Normally, you can change controller Type ingame in pSX, and this has always been my experience.
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Deleted
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Post by Deleted on Nov 15, 2007 12:39:39 GMT -5
Well, a digital controller should work in an analog controller supporting game, Mika, so I'd think ist has his controller set to analog and the game doesn't support analog controllers. Ape Escape? I'm told that it requires, and only supports analog, period. You'd get the same behaviour on a Playstation: if a game doesn't support analog controller input, you have to set your controller to digital for it to work. You also have to set your controller to digital to access the BIOS pages. Actually, no. PlayStation does this automatically for you. Atleast last time I played with mine. Which is probably why people expect it to go like that in emulators as well.
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Post by patrickp on Nov 15, 2007 14:30:07 GMT -5
No, AIR it's not the Playstation, Mika, it's the game that will sometimes, but not always, set your controller to analog if it supports it. It seems to me the Playstation starts by default in digital mode, and some analog games will set the controller to analog when the game starts. Not all analog supporting games do this, however.
It's true this behaviour is not emulated in pSX - or other Playstation emulators I've tried.
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Deleted
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Post by Deleted on Nov 15, 2007 15:50:47 GMT -5
Whether it's the game or console doesn't really matter though. What's inportant is that it changes automatically. Of what I have seen and played, all the games that support analog do this. Obviously I haven't played all the games in the world, but that's what I've seen.
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Post by patrickp on Nov 15, 2007 19:09:38 GMT -5
We've seen and played different games then, Mika - when I made my previous post, I went to try a few games to check what happened on a Playstation. Of the analog controller-supporting games I tried, the first one, Final Fantasy IX, enabled analog mode: I knew it would and used that first to make sure the Playstation was doing that properly. The second game I randomly selected was my PAL version of Grandia, SLES-02397. It didn't enable analog mode although it's an analog and rumble supporting game.
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Post by smegforbrain on Nov 15, 2007 22:25:47 GMT -5
I'll wait to hear back from ist on this one.
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ist
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Post by ist on Nov 16, 2007 4:58:03 GMT -5
After doing some testing with Digimon World and Vagrant Story(Ran into the issue again in that game just before I came to post), I've confirmed it to be an analog issue. I would have checked that first, but I remembered the game supporting analog input... Haven't played it in years, you see. Sorry about the false alarm. Edit: Ok, I played Vagrant Story in ePSXe(my PC is too slow to run most PS1 games in pSX), and got analog input in the middle of the game, and the start menu has a vibration option. This is...odd, to say the least. Edit2: And turning analog on in the middle of Vagrant Story in pSX gives you analog input. I'm thinking maybe the game has an odd behavior not emulated yet? Edit3: Tried switching analog on and off in Digimon World, doesn't work, the game does not support analog. The fact that Vagrant Story does and still has the same behavior shouldn't be happening.
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Deleted
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Post by Deleted on Nov 16, 2007 7:58:56 GMT -5
We've seen and played different games then, Mika - when I made my previous post, I went to try a few games to check what happened on a Playstation. Of the analog controller-supporting games I tried, the first one, Final Fantasy IX, enabled analog mode: I knew it would and used that first to make sure the Playstation was doing that properly. The second game I randomly selected was my PAL version of Grandia, SLES-02397. It didn't enable analog mode although it's an analog and rumble supporting game. That's an interesting note. I've played Grandia actually, but this was before I got a DualShock, so. It might be that the early DualShock compatible games didn't do this, and later games do. Or something like that. As for the original problem, I'm a little confused by the inclusion of Vagrant Story here, what exactly is the problem in it and how it compares to Digimon World?
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ist
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Post by ist on Nov 16, 2007 12:18:45 GMT -5
I started up Vagrant Story last night and ran into the same problem I had with Digimon World: controls not responding at all. However, after fixing the problem by turning off analog in both ePSXe and pSX, I found out that the analog is turned on in gameplay, and works just fine. Still no input if you start with analog turned on at the start menu, however.
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Post by patrickp on Nov 16, 2007 12:50:41 GMT -5
What controller and what OS are you using, ist, and do you have a recently updated DirectX installation (if you're using Windows)? Also, what's the game ID for your Vagrant Story? Do you get the same problem in both games in ePSXe and pSX, then?
Edit@Mika: I found a couple more analog compatible games that don't switch to analog mode automatically on a Playstation: Legend of Legaia and Alundra 2.
However, it has to be said that, while these games are analog and vibration compatible (and the vibration works Ok), they only support analog in that you can switch to analog and use the analog stick as directional controller rather than the directional pad. They don't seem to offer any extra functionality in analog mode: you have to press a button to run, for instance, rather than running or walking being controlled by the degree of movement of the analog stick.
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ist
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Post by ist on Nov 16, 2007 19:44:50 GMT -5
I have DX9.0c and the latest D3DX9 dll updates. I have a generic controller converter from Wal-Mart, using a PS1 Dual Shock controller with it. My OS is Windows ME. The game's ID is SLUS-01040.
And yes, I get the same exact problem in both emulators. I can turn analog on in the game, but not on the Start menu. Starting with analog on also kills any controller input.
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