Ok, I tried the above suggestions. The first thing I noticed was that the "Core" intro movie and the Tomb Raider intro movie were both choppy, the video and the sound. Then it got to the main menu as usual. And when I select either the main game or Lara's Home, it still freezes. The screen in the background says...
aspi: using READCD (Full subcode) setloc out of range: 00:01:00
That first "aspi" line appeared as soon as I loaded up the CD. But the "setloc" line appeared as soon as the main Tomb Raider menu loaded up, before I even started a new game or entered Lara's Home.
I do have one more game, Ridge Racer Type 4, and I decided to give it a try. I set the CDROM thing back to AUTO. And the game worked perfectly, video and sound.
Well, I'm giving it one more try. Ripping with Alcohol didn't really work on my computer at home, but IsoBuster did. So I just tried ripping with Alcohol here at work. I tried both mdf/mds and ccd versions, and they both seemed to get through it ok. Hopefully the emulator will play it at home.
Don't ask, it's a total piece. It's about 8 years old. I just figured that when IsoBuster successfully ripped the CD, that was enough. Guess not.
But the other computer running my arcade cabinet is much newer, I just didn't want to install anything else in there. I've spent a ton of time tweaking it and customizing everything, and I'm totally paranoid about installing or running or ripping anything on there.
The way Alcohol breezed through this thing here at work this morning, I'm betting (or hoping) that it'll work tonight at home. Is there any difference between using mdf/mds files or ccd files?
Is there any difference between using mdf/mds files or ccd files?
There shouldn't be, jerry. But I've always had a preference for .ccd/.img/.sub.
Actually, the age of a drive isn't really that important; I've got an old Plextor CD-RW (it's not 8 years old, but I don't think it's that short) that reads problem CDs better than anything else I've ever come across.
Well, it worked! Thanks for all the help, I'd probably still be reading the FAQ without it. The ccd file worked very well, the only problem was the beginning of any movie sequence is a little choppy, video and sound. Maybe I need to change a few settings, I'll read up on it later. The mdf file didn't work at all though. It doesn't matter, the actual game works perfectly with the ccd file, so it's cool.
I think that's a safe assumption considering I only experienced this once when I played it all the way through last year...how many times and when you'll see this freeze probably depends on the accuracy of the rip.
My rip was made with an ancient 8xspeed SCSI burner I used to own many years ago. I can't even remember the brand name.
I'm getting the same 'noise' as Jerry is mentions at the very beginning of some FMVs. I remember pSX author saying that it doesn't do that when using the original CD.
Just wanted to say thanks once again for all the help. I found my Tomb Rainder 2 CD and ripped that as well, and now I'm a happy camper. The movie sequences still start up strange, but the actual game play is excellent. I also have an original Resident Evil CD, it ripped just fine, but it has the same problems. Like the beginning of the game, where there's about 1 minute of dialogue, it's all choppy and the audio skips a lot. I tried increasing the "Latency" a little, and then all the way up, but it didn't change anything. I also fooled around with the "XA Latency" feature, althoug I'm not really sure what that does.
Generally, in Windows, unless you have a soundcard with inherently high latency, it shouldn't be necessary to adjust the latency settings. In Linux, where many kernels have inherently higher latency, it is often necessary to increase the values for the sound latency sliders - Ubuntu Gutsy was the first distribution I used where I didn't find it necessary to increase sound latency at all.
Latency is essentially a delay, so high values (the values shown are milliseconds) can produce a significant delay in sound - perhaps enough to put the sound noticeably out of sync. So it's always a good idea to keep the latency sliders set as low as is practical.
Ok, thanks for the info. I'll have to mess around with both of them and see if some kind of combo works. I've already changed them a few times, so can you tell me what the default values are? I think I remember seeing 20 for both of them, not sure.