Hey guys, I'm pretty new to all this emulator stuff I'm trying to input a cheat for DIGIMON WORLD 1 but it won't take effect.. I followed all the instructions on the help text file but it still doesn't work.. also the screen started having these white numbers on it after.. what could i do about it?
Post by Gamesoul Master on Jan 19, 2008 9:46:06 GMT -5
Hit Tab to make the numbers go away.
Find the post a couple pages ago about making a money code. Try that and post your results. I've posted the link a few times on the last page, so look there if you don't want to search for that particular post.
I made the numbers go away but the Money Code doesn't seem to work? It says gil or gp but in DIGIMON WORLD 1 its bits and I followed the instructions like it said even changing the number of bits I have.. However the "HIT 1:" Didn't appear. All I had was the RESULT: and some random number. Sometimes the RESULT is 0.
Here's what I did:
Ran the PSX then ran the CEP.. did everything in the instructions except for the part where I enter the codes so I also didn't change the Game Console and the Code Engine Select boxes.
In my process tab this is the info that displays: "pSX Emulator" | PSXFIN.EXE | Use Base Address Search | $00200000 PSXFIN.EXE 00E6039D "PlayStation" | $A000E004 | $FFFFF0FF | -256 | $00200000 | $00001000 $A000E004 $FFFFF0FF -256 $00200000 $00001000
I checked my game and I had 200 bits.. I converted it to HEX which is C8. I went to the Search tab and clicked reset. The radio buttons activated are HEX and 4 Bytes. I typed C8 in the Exact Value Search Box and hit Search button:
this is what displayed in the Results Select box= Results:28 So I went back into the game and changed my bits to 300 which is 12C in HEX. So I typed that as well and searched it and the Results:0 displayed. So I changed my bits again to 400 which is 190 in HEX so i typed that I again and searched it but its still displayed Results:0. What am I doing wrong?
Last Edit: Jan 19, 2008 18:49:12 GMT -5 by archbytes
Post by Gamesoul Master on Jan 19, 2008 22:05:04 GMT -5
Since you're using 4 Bytes, you may need to add the preceeding 0's before the value (012C instead of 12C). Also, keeping it in the same Byte size may be needed (but shouldn't be necessary). For instance, either keeping the values above or below 255, so that the value is either above or below FF in hex.
It's also worth noting that sometimes, the program just seems to miss it. It's not common, but try following the above tips and trying again. Also make sure to search the base address again just before starting... I've seen it change mid-game before when I thought I had it the first time.
Did the suggestion and then the C8 i changed to 00C8 which gave me a result of 6. Then i did the 12C in 012C and I got the result of zero once more. But this time there were a few codes under the dropdown.
there are about six of them and they look like this
8013C9DC 00C8 # 200
(different codes of course)
so i removed the # 200 and changed the 00C8 to FFFF but still nothing changed.
Apparently, the item modification codes (from CMGSCCC) for Suikoden II don't work with CEP. They just freeze up the damn game once you go to view either your inventory, or you go to select the character whose items you modified. No clue why.
Post by Gamesoul Master on Jan 27, 2008 16:30:04 GMT -5
When you say "apparently", do you mean that's what the site (or somebody) says, or that's what happened when you tried to use them? Either way, I'll take a look and try out some codes, since I have the game. Hopefully you're talking about the NTSC-U version, since that's the one I have. If not, well... I'll try to find other codes for you.
108: Use the following code alongside the item modifier codes: D006FFAC 0008 8006FFAE 1000
That'll keep the game from freezing when you're messing with the items. Be sure to use the quantity modifer for each item you change too. I noticed you get the best results if you set the quantity to 9 and use the item modifiers for storehouse items. It should be fine for changing items in other locations too.
Also keep in mind that it likes to rearrange the order you have stuff in. So if you modify an item, view it in the storehouse, and then exit out (all with the codes on), if that item moves, you'll end up overwriting whatever item got rearranged into the slot you modified too (basically meaning you'll have two slots of the item you wanted, at the cost of losing whatever the second item to go into that slot was).
I've been trying to give Nanami the Thunder God Garb because I can't be bothered to wait around anymore for it to show up in the rare finds, but every time I enter in an item code, whether it be to modify an item in the party's bag, the "others" area, or her "Armor" area, it would freeze. It happens with and without the quantity modifier. Using the codes you provided shows that the item it's adding is just a bunch of garbled text. This happens with every other item I've tried. I figured that maybe I was doing it wrong, so I copied a code from Suikosource that should work, because they've tested it (300698AD 003F / 300698AE 0010), however, it gives the same results. Frozen without your code, garbled text with it.
Post by Gamesoul Master on Jan 27, 2008 17:39:37 GMT -5
Those aren't even the right values to acquire the Thunder God Garb. I used the following code to modify the 8th slot in my storehouse: 3006A98B 0018 3006A98C 0010
D006FFAC 0008 8006FFAE 1000 Using that code, I turned the code on, went back to my game for it to activate (I just stood there for a couple seconds), then I turned the code off and went to my storehouse. The Thunder God Garb was sitting there just like it was supposed to.
I'm aware they weren't the right values for the Thunder God Garb -- I said I copied "a code" from Suikosource, as in, some of the codes they had already coupled with item quantity modifiers. I'm not at the point where I can access the storehouse, or else I would've tried the storehouse codes.
Post by Gamesoul Master on Jan 27, 2008 17:56:36 GMT -5
Oh... well, there's one other thing I should mention, that I left out the first time and is probably the key. I just tried modifying her armor directly, and that worked as well. But I did something both times that I forgot to mention. After turning on the code, going back to the game, and then turning off the code (hell, you could close CEP at this point if you wanted, but just turning off the codes is fine), I saved my game and then reset the game. Then I loaded my game and was able to view everything just fine, with the armor I set there. I tested a few different items and characters, and all worked just fine. And since the game has a glitch that allows equipping of non-equippable armor and such on characters, you won't have to worry about anything if you were to equip, for instance, the Knight Armor on Nanami...
And since the game has a glitch that allows equipping of non-equippable armor and such on characters, you won't have to worry about anything if you were to equip, for instance, the Knight Armor on Nanami...
What is the glitch? I know it's on Suikosource and GameFAQs, but it's poorly worded, so it makes no sense.
Post by Gamesoul Master on Jan 31, 2008 2:18:41 GMT -5
Basically, it's a glitch where, while exchanging equipment between characters, the programmers put in all the checks for ineligible equipment swapping... except for the code that's supposed to check if an armor being transferred to the character is actually equipable or not. Note that this is a rather specific piece of code that's missing/nonoperational. It only works one way (the character being swapped with), and you can't use it for removing set equipment and such.
Basically, just take a character who can equip at least two types of armor and a character who can equip only *one* of those types. Have that first character equip the type of armor that the other character can't normally equip. Then from that first character, swap the armor with the other character. If it's the other way around, I apologize. After so many games with glitches like this, I keep forgetting the exact order of things sometimes.
The point I was trying to make though, is that the game won't throw a fit if you cheat an armor onto a character that can't equip it, because the glitch itself shows that no harm comes from the character wearing incompatible armor.