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Post by pSX Author on Jun 3, 2009 15:26:48 GMT -5
Hello, No, it hasn't been sold to Sony, or abandoned. I've just been extremely busy with work for quite a while and haven't had much spare time. And in what little spare time I have I haven't felt like doing yet more coding . I will try to find time to release pSX v1.14 soon - its basically pretty much ready - including a MacOSX port.
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Post by pSX Author on May 7, 2008 2:23:44 GMT -5
There is no 100% correct documentation for PSX available on the net. The best thing you can do is get a real PS1 and experiment.
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Wine?
Apr 24, 2008 12:40:25 GMT -5
Post by pSX Author on Apr 24, 2008 12:40:25 GMT -5
I just tried psx 1.13 on Darwine 0.9.60 with no luck. Has anyone else gotten it to work? I have a macbook pro intel core 2 duo 2.4 ghz with 2 gb RAM running leopard. The winelog came up with among other things this (I do not understand any of it though). err:wgl:X11DRV_ChoosePixelFormat No OpenGL support compiled in. err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat err:d3d:InitAdapters Failed to get a gl context for default adapter err:wine_d3d:WineDirect3DCreate Direct3D9 is not available without opengl wine: Unhandled page fault on read access to 0x00000000 at address 0x61bb637a (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x61bb637a). This error message suggests that OpenGL doesn't work on your system, but I don't know Darwin, so maybe its caused by something else. Do any other OpenGL apps work on your system?
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Post by pSX Author on Apr 22, 2008 9:28:27 GMT -5
I'm not sure why that would be happening. If you have multiple monitors try setting the full screen monitor in the graphics settings to something other than "Auto".
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Post by pSX Author on Apr 21, 2008 20:03:42 GMT -5
Does it work if you start pSX normally, then press alt-enter to switch to full screen?
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Post by pSX Author on Apr 21, 2008 8:53:30 GMT -5
I'm glad that's cleared up now. Maybe this can be put to rest for now then. @psx Author: It's good to hear you're making progress with pSX. Hopefully this will put aside posts from people thinking that pSX is slowing down or dying. Well, pSX has made plenty of progress recently, but mainly in PS2 emulation recently (I now have FFX running in-game [with various problems] at about 20fps!). None of that is useful to anyone other than me though so it would be pointless to release it.
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Post by pSX Author on Apr 20, 2008 22:00:07 GMT -5
My problem with pSXAuthor is not actually with the pace at which he implements different features.[ It is the fact that any time I offer to help him (such as ensuring that he's got the right idea about what is wanted by the concept "re-recording" from usability viewpoint), he completely ignores me, as if I'm not a person worth talking to. Yes, I did eventually complain to him about the pace, but that was only to prove the point that the claims that he's doing perfectly fine without any help do not seem very credible. As I've already explained to you: I do not WANT your help. Its not a case of need... pSX is my personal project, it is not open source. I do not make it for "the good of humanity" or to gain the praise of other people or anything like that - I make it for me - if other people happen to find it useful then thats a bonus. Having said that: I do take peoples requests into consideration and I do try to implement features that people want (including record/playback/movie capture). At one point, I sent him many e-mails detailing my ideas and requesting feedback, and he ignored all of them. This is not true and you know it. Then I sent a bug report and mentioned another error I noticed, and he responded promptly thanking for the first bug report and asking for details about the second one. I decided to not reply: My wording for the second error was "<...> but the doors to contribution don't exactly seem to be open, so that'll have to wait", and I think the proper way is that he first opens those doors to contribution, and then contribution will follow. In other words, he should first respond to the topics I tried to discuss earlier. The "doors to contribution" are not open to you - pSX is a closed source project. Record/playback/movie capture DOES exist in pSX as evidenced by this movie recorded by Gemini: www.youtube.com/watch?v=MQl19ht4NUAHowever: it is not yet in a releasable state + various re-record features are not present (and I haven't done the Linux side yet). I've been working on other things recently.
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Post by pSX Author on Mar 9, 2008 6:50:46 GMT -5
Well afaik there isn't an easy way to change screen resolution in Linux. OpenGL apps always run in a window - there is nothing like Direct3D full screen mode... so to change resolution it would need to actually change the desktop resolution which wouldn't be very nice!.
In "full screen mode" pSX just stretches the window over the whole screen in Linux.
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Post by pSX Author on Mar 7, 2008 5:24:24 GMT -5
pSX uses one less bit of accuracy than the real hardware when doing dithering for performance reasons (32 is nicely divisible by 2, but not 3 . Most of the time this isn't noticable but you can see it on clean gradients like that - I may change this in the future (possibly I could make it optional).
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Post by pSX Author on Mar 7, 2008 7:46:27 GMT -5
OMG. Nice work pSX. Is your aim to get it to work well on decent/low-end computers or are there going to be high requirements to run PS2 emulation in the future? Just curious. Probably not possible to get PS2 emulation without a high end computer though. Unfortunately it will need a fairly high end CPU and GFX card - there is no real way around that...
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Post by pSX Author on Mar 7, 2008 5:41:05 GMT -5
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Post by pSX Author on Nov 27, 2007 20:16:57 GMT -5
Thanks guys ;D
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Post by pSX Author on Sept 7, 2007 16:42:08 GMT -5
Well, I just helped Tomasz (aka dox) with figuring out what the DSP did on that hardware - I didn't do that much - I just guessed what it was doing I know some of the MAME developers from irc and chat with them regularly.
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Post by pSX Author on Sept 4, 2007 16:08:41 GMT -5
The site that Truth Unknown was hosting the images on is having hosting problems. For now I have switched back to the old skin (I think).
If I can get a copy of the images I will host them on gazaxian.com for the time being.
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Post by pSX Author on Mar 4, 2007 20:42:58 GMT -5
It looks like its a util for making a ps1 iso from a bunch of files rather than a CD ripping program....
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