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Post by laurana on May 29, 2006 5:05:42 GMT -5
You forgot to include in changes "more speed"... now in SoulBlade the main menu is at 12 fps (in 1.4 it was at 10). I continue to not understand why menu are slower than in game (49.9-50 fps), but better so than vice-versa Great work!!!
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Post by takagen on May 29, 2006 7:04:17 GMT -5
I will try to add XInput support soon, but my 360 pad works fine with DirectInput... (minus the features the DI driver doesn't support, like rumble). that will be excellent... nice work
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Post by pSX Author on May 29, 2006 7:19:27 GMT -5
Pity Wild Arms still doesn't show the participants in battle scenes - I'd really like to be able to play Wild Arms on this emu... I have actually just fixed this, but you may need to wait until the next release (needs testing to make sure nothing else is broken by the fix). If you are desperate to play it drop me an email and I'll send you a WIP version.
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Post by karnot on May 29, 2006 11:45:19 GMT -5
Uh...why not just make them mappable ? Any scary and improbable unrealistic reason why its impossible to do, lol ?
No, really, why are you so opposed to that idea ? I liked Shift map better, so why not just put the mapping in the options ?
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Post by howlingblue on May 29, 2006 14:21:25 GMT -5
The main new thing, I suppose, is that Legend of Legaia is now fully working Ha ha, that's awesome, since that's what game I just started ripping about 1 minute before I went to the site BTW, great choice! Legend of Legaia was one of the first RPGs I played on the PSX, and it's one of my favorites. ^_^
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Timerever
New Member
Offtopic == Teh good!
Posts: 10
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Post by Timerever on May 29, 2006 18:17:19 GMT -5
Still no XInput support Owning a 360 pad sucks I will try to add XInput support soon, but my 360 pad works fine with DirectInput... (minus the features the DI driver doesn't support, like rumble). The Y axis on the right pad needs reversing, but thats about it (in fact thats why I added the reverse tickboxes... I believe this is actually a bug in the DI driver though!). Cool, thanks! BTW by DI drivers you mean XBCD or the backward compatibility of the XNA driver? If it's XBCD maybe I can help. Anyway, now all we need is a nice OpenGL accelaration so games stop running at 45 FPS on my poor PC ... Or is the speed CPU related?
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Post by btoddkelley on May 29, 2006 18:17:26 GMT -5
Thanks for adding exit with the escape key. The emulator runs great on my arcade cab now!
Todd
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Post by shiett3 on May 29, 2006 21:52:08 GMT -5
Hello,
Could we get an option to disable the esc key exit (instead of a way to reassign). It's really easy to hit this key (or any key it could be assigned to) by accident and kill a game since there is no confirmation to exit the emulator. This would be disasterous when playing a game and haven't save in a while.
Thanks for listening, Shiett
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Post by elseno on May 30, 2006 10:02:45 GMT -5
awesome job again . keep it up thanks for this nice release. love to able to play Legend of Legaia
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Post by PsyKyX on May 31, 2006 15:08:40 GMT -5
Perhaps Joy2Key will help for those with problems about unsurported joysticks . It's a free program. You map letters to buttons on the joystick/controller, so if you set up your keys on the keyboard you should be able to use the controller with Joy2Key. Give it a try. www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm
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Post by laynlow on Jun 1, 2006 9:23:07 GMT -5
Thanks for the great update. keep up the wonderful work on this great psx emu.
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Post by noxxious on Jun 2, 2006 12:40:12 GMT -5
thanks for a GREAT EMU. dude keep it up...
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Post by medievil on Jun 24, 2006 7:46:01 GMT -5
Still no XInput support Owning a 360 pad sucks I will try to add XInput support soon, but my 360 pad works fine with DirectInput... (minus the features the DI driver doesn't support, like rumble). The Y axis on the right pad needs reversing, but thats about it (in fact thats why I added the reverse tickboxes... I believe this is actually a bug in the DI driver though!). Actually I have a 360 driver that supports rumble and all and works fine in your Emu...XBCD 360 pad driver... ver 1.0.8.0 in device manager
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