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Post by Gamesoul Master on Feb 24, 2007 18:55:44 GMT -5
Ahh... I just had a thought, and I was right... the problem is due to pSX Frontend's interaction with pSX... maybe it has to do with pSX's aspect ratio calculations and the frontend's resizing/repositioning commands, like perhaps they're conflicting. Figured it out pretty quick when running pSX from commandline didn't cause the problem. And now that I've tested a few other versions of his frontend, I can see that it centers around v1.09... I'll report it back to him in his thread. Sorry to worry you like that... -.-;
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Post by kinghanco on Feb 24, 2007 20:03:21 GMT -5
I say hold off on using the frontend on 1.11 or what ever release until it is stable.
Just use pSX 1.11 or what ever alone for now.
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jking
New Member
Posts: 17
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Post by jking on Feb 24, 2007 20:17:49 GMT -5
Weird - nothing has changed there... no idea whats causing that. Hmm. After deleting my old INI file it works fine again. I guess it's not worth worrying about, then.
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Post by Haldrie on Feb 24, 2007 20:19:36 GMT -5
I have an nVIDIA GeForce Go 7600 chipset in my laptop and there is a setting to "maintaing aspect ratio" in the driver settings. I have this feature enabled and the resolutions in pSX left at default and it work fine. I'm going to see what happens when I disable that feature on my vid card.
[EDIT] I don't remember anyone saying anything about the frontend but then again I didn't read all the posts so I might have missed that. Anyway I disabled the aspect ratio feature on my vid card and pSX still works fine. In fact when using the "Auto" setting in pSX it actually does not detect that feature being active and resizes the window anyway. I keep the aspect ratio setting on in my vid cards setting for other programs so I don't see stretched screens when viewing 4:3 content. I guess I can just set it for "No Correction".
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Post by patrickp on Feb 24, 2007 21:26:20 GMT -5
Well, I have no problem with the -f switch or using Ultima's Frontend in Windows, and the picture centring is working beautifully for me..
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arbee
New Member
Posts: 2
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Post by arbee on Feb 24, 2007 21:40:24 GMT -5
On the Linux version, turning off bilinear filtering and clicking "Apply" causes pSX to stop drawing any graphics for me - the part of the window where the output would appear just gets cluttered up with bits of menus and whatever. Sound still plays but at a greatly accelerated speed when this occurs. This is on Fedora 6 with the Nvidia 97.46 driver on a GeForce 7800GT.
BTW, thanks for the port, I greatly appreciate having even fewer reasons to touch Windows :-)
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Post by patrickp on Feb 24, 2007 22:05:15 GMT -5
Absolutely, arbee, I've suddenly found myself spending a lot more time in Linux rather than Windows since pSX Author started posting the Linux WIPs... I think possibly we ought to separate the Windows and Linux release threads, though. Otherwise things may get confusing - even more so, the pSX 1.12 wish lists... Edit: yes, I get the same issue: if I disable Bilinear interpolation, pSX stops rendering graphics.
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Post by positiveinflux on Feb 24, 2007 22:20:36 GMT -5
I wanted to say thanks for the linux port ..much appreciated
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nunix
New Member
Posts: 5
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Post by nunix on Feb 24, 2007 23:26:00 GMT -5
Man! I finally got around to trying 1.10 (I've been using 1.5 for a long while now; everything after that was giving me trouble with my controller setup) and it finally fixed the sound issues I was having in Vagrant Story. Now you port to linux as well! Just want to send along mah appreciation for this. =)
Related: now that there's a *nix port, anyone tried running it under OSX?
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Post by Ultima on Feb 25, 2007 0:21:03 GMT -5
It probably won't work on OS X, as it requires Linux kernel v2.6.x -- it's a Linux port, not a *NIX port. You'd probably end up getting better results running the Windows version under Darwine
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Post by kinghanco on Feb 25, 2007 1:42:34 GMT -5
pSX,
No games fixes in this release? If so then I will skip retesting the games on this release.
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Post by takagen on Feb 25, 2007 1:55:25 GMT -5
another much appreciated release. thank you.
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nightmareci
New Member
Way better than ePSXe!
Posts: 12
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Post by nightmareci on Feb 25, 2007 2:11:24 GMT -5
I got the same issue as arbee in Ubuntu 6.10 with an ATI Radeon 9800 XT (with latest ATI/AMD fglrx drivers, manually installed). I really want to be able to turn off filtering, I just prefer emulated games displayed crisply on my CRT(s) (or LCD, for my Mac, when the Mac version comes). Also, I find it odd the emulator doesn't do "true" fullscreen, as in what various OpenGL games like UT2004 do when you go fullscreen; instead it appears pSX just stays sort of windowed, but just expands the display to the whole screen without changing resolutions or refresh rates. I want "true" fullscreen so I don't have to set my desktop resolution to 640x480 (the Playstation's native highest resolution) every time I start pSX, so games aren't scaled and pixels are even. Also, can't change resolution or refresh rate for fullscreen, obviously a result of the weird way fullscreen works right now. That's really all I can see wrong with the port.
I do appreciate you fixed the bad ordered input dialog going left-right-left-right-etc. instead of down-down-etc., the ease with which it is configuring USB game controllers (I didn't have any idea that my EMS USB2 even worked in Linux, and it worked immediately with pSX, no special configuration! I suggest anyone needing PS1/2->USB get a EMS USB2 now) and look forward to future developments on pSX Windows/Linux (and the Mac port).
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Post by cyclonmaster on Feb 25, 2007 3:27:49 GMT -5
great release pSXauthor.
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ShadowFX
New Member
Dark Dragon
Posts: 13
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Post by ShadowFX on Feb 25, 2007 5:34:47 GMT -5
It works properly now! Thanks for the quick fix
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