mz
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Post by mz on Aug 3, 2009 9:35:13 GMT -5
mz: I agree with this viewpoint, too. While pSX's more accurate emulation of a Playstation is what I like about it, I've no doubt that the slowdowns and any other bugs experienced on an actual Playstation were _not_ intended by Sony's designers, and even less by game designers. This, actually, is the other half of where I stand on all this. Of course I like not having slowdowns too, especially when they don't seem to create bad side effects as in pSX's case. I was just responding to claims such as "this is like the real console" or "the other emulators have these slowdowns because they were only made to properly run fan-made demos made in 1997 with prettier graphics". pSX is still my favourite emulator for playing games; it's just that lately I don't really play games. Instead, I enjoy more hacking or abusing game engines. If you want to see what's possible to make with my version of PCSX, watch this video: Castlevania: SotN TAS; you'll also probably notice the massive slowdowns this game had on real hardware and other non-pSX emulators. (This is my favourite movie someone has ever made with my emulator, by the way. That replay is awesome. )
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psxme
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Post by psxme on Aug 3, 2009 16:23:36 GMT -5
I like to add this to that whole "slowdown" ordeal. Have played many many games and more games through on the real ps hardware. And i must say, back then i didnt noticed or experienced any slowdowns (laggs if you will) on any games !! FFVIII = just perfect, SOTN = perfect (but havent play the game even halfway through back then) Now, iam currently playing through SOTN (castlevania). And i have played through 109% now (mirrored castle) The only slow downs that occure is when accessing the item menu sometimes... Or right before the game totally Freezes when exiting that long coridor (there where the music stops to play) you know! At that point i better had saved, because i need to hit resset ! But FORTUNATELY i never experienced slowdowns in full action gameplay And thats far more important to me... 2d3d, just my contribution
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psxme
New Member
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Post by psxme on Aug 3, 2009 16:43:15 GMT -5
Of course I like not having slowdowns too, especially when they don't seem to create bad side effects as in pSX's case. I was just responding to claims such as "this is like the real console" or "the other emulators have these slowdowns because they were only made to properly run fan-made demos made in 1997 with prettier graphics". pSX is still my favourite emulator for playing games; it's just that lately I don't really play games. Instead, I enjoy more hacking or abusing game engines. If you want to see what's possible to make with my version of PCSX, watch this video: Castlevania: SotN TAS; you'll also probably notice the massive slowdowns this game had on real hardware and other non-pSX emulators. (This is my favourite movie someone has ever made with my emulator, by the way. That replay is awesome. ) Now now, where's the fun in that ! Realy, you must have been in a big hurry, or you had allot of games to catch up
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psxme
New Member
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Post by psxme on Aug 20, 2009 4:38:06 GMT -5
Wel well well, why did no one told me i just need to eject and re-insert castlevania game disk to continue and play when the game freezes at that certain point allong the corridor which i spoke of in previous posts ... Just found out when certain games freezes / lockup in psx113 i just need to eject and re-insert the image Hope this helps for the next poor soul who encounter this issue .. p.s: just played SoTN through for the first time... And iam glad i finaly did after all that time, great game.
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Post by samurai80 on Oct 29, 2009 19:57:06 GMT -5
I just recently ran across this emulator......I have no idea how I never heard of it before. I have been stuck in the dark all this time using epsxe I will never use another emulator!!!! Thanks again!
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Post by krystalsyn on Nov 29, 2009 13:54:10 GMT -5
Any news on 1.14? I love PSX and well I just hate to think PSX is dead and buried ... hope not I love this emulator!
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Foxik
New Member
Posts: 8
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Post by Foxik on Nov 29, 2009 22:50:58 GMT -5
I think the new version will be soon released. It would be an excellent present for Christmas.
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Post by Truth Unknown on Nov 30, 2009 3:42:15 GMT -5
He's a busy man, but who knows. Maybe he'll have some time off from his job and maybe consider to bother with pSX for the next release.
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Post by psicomaniaco on Dec 2, 2009 5:15:52 GMT -5
I just hope he haven't lost the interest in pSX Emu. I've seen this happening so many times...
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Post by mangamuscle on Dec 3, 2009 15:09:03 GMT -5
Evenif he does not releases 1.14 any time soon I hope he can release a 64 bit build.
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Post by psicomaniaco on Dec 3, 2009 16:31:09 GMT -5
Evenif he does not releases 1.14 any time soon I hope he can release a 64 bit build. Would does this make a difference? You wont get a performance gain, since pSX does not have high requeriments anyway (pSX runs at full speed on all recent PCs), and graphical enhancements aren't a plan.
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Post by mangamuscle on Dec 30, 2009 15:18:36 GMT -5
Evenif he does not releases 1.14 any time soon I hope he can release a 64 bit build. Would does this make a difference? Next year 64 bit programs will become the next big trend. Sure, you ca argue that i.e. even nowadays some people use some 16 bit applications, but it is a hassle to set a separate environment to run them and sooner (rather than later) major linux (and windows) versions will stop support for 32 bit programs (as they stopped support for 16 bits applications), since they have no advantage whatsoever over x64 versions, a recent example of this trend would be how OSX discontinued the support for OS9 apps. So if this is going to be the last versions of PSx, I hope there will be a 64 bit version that works in the years to come.
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Post by Ultima on Dec 30, 2009 16:23:36 GMT -5
You make it sound like 32-bit application support is going away soon in modern OSes...
The only reason 16-bit support was dropped in 64-bit Windows is because 16-bit support cannot be achieved by the hardware running in 64-bit mode unless the hardware is reset. Unless there is a huge paradigm shift upward to 128-bit or something (and those hypothetical 128-bit CPUs drop support for dynamic changing to 32-bit mode), you almost definitely won't be seeing 32-bit support going away any time in the near future. A significant amount of time, research, and money had to be invested into maintaining backwards compatibility with x86 instructions when AMD was designing x86-64 -- why would they want to throw it out whimsically?
Also, unless an application can figure out what to do with the extra register space that comes with 64-bit, there aren't any real advantages to 64-bit over 32-bit. On the other hand, 64-bit applications use larger pointers and such, which can be cause for more cache misses (which can incur performance penalties), and causes applications to use some more memory.
Edit: Note that this isn't a sign of resistance to the idea of a migration toward a native 64-bit build. It's just explaining why it's not as dire, important, or great as you make it sound.
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Post by mangamuscle on Dec 30, 2009 17:12:25 GMT -5
You make it sound like 32-bit application support is going away soon in modern OSes... Not tomorrow, not next week, but sooner rather than later. I still remember when people tought DOS was going to be a mainstream OS forever. The answer is simple, die space. ATM running x86 instructions uses a large part of any x64 processor. Removing it would allow to reduce the cpu price and/or add a larger internal cache. So you might say that with AMD out for the count Intel has no pressure to cost reduce their chips; you seem to forget ARM processors, slowly but surely they are making inroads in the low end notebook market (the fastest growing segment of pc sales ATM) so Intel sooner or later will have to make something and if they decide to remove x86 from their low cost CPUs microsoft will no doubt release a version/patch so all that windows 7 (and later OSes) and other products can run on said platform (it would be dumb for them to not support the platform where they make most of their profits).
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Post by simonbelmont2 on Jun 15, 2010 1:46:13 GMT -5
Sorry to ask this but this project is dead ? I don't see or hear any sign of activity...
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