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Post by Ultima on Dec 14, 2006 11:51:26 GMT -5
Keep in mind that one of the plugins for PCSX2 gets a big boost from multi-core processors, so for some people, a bunch of games already are playable.
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Post by Gamesoul Master on Dec 14, 2006 16:18:37 GMT -5
You're talking about that KOS-MOS one, aren't you? I remember reading about that. I, of course, have a single-core processor... still lingering in the older generation... XD
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Post by Ultima on Dec 15, 2006 11:29:03 GMT -5
The G Zero Frog somethingmajig one... lol I can't remember what the name was, but I sorta remember those words (though some KOS-MOS plugin thingy does sound familiar as well... xD). Edit: Yep, this would be it... Multi-core yumminess.
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Post by kinghanco on Dec 17, 2006 5:35:17 GMT -5
I still waiting on the pSX2. Right now I will try the PCSX2 again. Last time it was too slow.
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Post by stranger90 on Dec 17, 2006 16:43:23 GMT -5
pSX2 it's a great name for a future "self-contained" PS2 emulator! I don't like emulator that using plugins, to hard: i must set different option for different game, change it, ecc....! Long life to pSX and to pSX2!!!!!!
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Post by Ultima on Dec 17, 2006 18:38:17 GMT -5
... I don't think pSX Author has any plans to split the emulator in two at this point, or at least it's not evident from any of his previous posts ;o
Edit: The point being that there's no point asking for a rename if pSX Author never expressed an interest, but since he's confirmed that he's not going to be splitting the code just below, there you have it.
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Post by pSX Author on Dec 17, 2006 18:52:50 GMT -5
... I don't think pSX Author has any plans to split the emulator in two at this point, or at least it's not evident from any of his previous posts ;o It would be pointless to make two emulators anyway since PS2 emulation requires about 60-70% of the PS1 code...
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Post by insane1 on Dec 17, 2006 23:50:39 GMT -5
... I don't think pSX Author has any plans to split the emulator in two at this point, or at least it's not evident from any of his previous posts ;o It would be pointless to make two emulators anyway since PS2 emulation requires about 60-70% of the PS1 code... Since alot of todays "sequel systems" are at least somewhat built upon the old systems right? I know with the GBA, it still used some of the GBC's sound hardware. And I think the PSP is very closely related to the PS2's hardware, minus alot of the hardware graphics acceleration. Or am I completely wrong about this? Don't flame me or anything, I just wanna find out for sure.
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Post by Ultima on Dec 18, 2006 0:28:19 GMT -5
Eh, while the PSP hardware is, in some ways, comparable to the PS2's hardware, I don't think it's related.
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Post by kinghanco on Dec 18, 2006 1:31:38 GMT -5
... I don't think pSX Author has any plans to split the emulator in two at this point, or at least it's not evident from any of his previous posts ;o It would be pointless to make two emulators anyway since PS2 emulation requires about 60-70% of the PS1 code... Uh? I thought that PS1 and PS2 the coding and hardwares are different... I'm very confusing here.
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Post by Gamesoul Master on Dec 18, 2006 1:40:36 GMT -5
Well, if anybody would know, it'd be pSX Author, and he's said his piece on the topic. You're just gonna have to take his word for it.
But it makes sense to me. I know that if I had designed the PS2 and knew the core PS1 processor would be in it, that I'd try to make some kind of use of it. It'd make things a lot easier, at least to save on making something completely new when you could just use any PS1 features that wouldn't interfere with the higher capabilities of the PS2.
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Post by kinghanco on Dec 18, 2006 3:02:17 GMT -5
Well, if anybody would know, it'd be pSX Author, and he's said his piece on the topic. You're just gonna have to take his word for it. But it makes sense to me. I know that if I had designed the PS2 and knew the core PS1 processor would be in it, that I'd try to make some kind of use of it. It'd make things a lot easier, at least to save on making something completely new when you could just use any PS1 features that wouldn't interfere with the higher capabilities of the PS2. Well I'm wrong about ps2 adding on pSX. I thought adding ps2 support on pSX will screw it up. Your right. I going have to trust him because he know more than I do. pSX Author, I sorry on what I said while back. I don't know anything about these hardwares and coding from Sony.
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Post by pSX Author on Dec 18, 2006 10:46:24 GMT -5
It would be pointless to make two emulators anyway since PS2 emulation requires about 60-70% of the PS1 code... Uh? I thought that PS1 and PS2 the coding and hardwares are different... I'm very confusing here. The PS2 contains an almost complete PS1. The PS1 CPU is used as an IO processor in PS2 mode. The only parts of the PS1 hardware that aren't in PS2 are the GPU and the CDROM controller. Also the SPU2 is very similar to the SPU1 (in fact its just like two SPU1s!) - so I will be able to reuse that code too.
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Post by kinghanco on Dec 19, 2006 1:33:17 GMT -5
pSX Author, I know there is a problem getting my PSX GameShark to work on PS2. The graphics and sounds are very slow motion running. I don't why it does that. Can you tell me why PSX GameShark will not run at normal speed on PS2. I have 2 of those PSX GameSharks. Maybe these cd's aren't for PS2. I had to use my PSX and there no problem running these cd's on it.
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Post by Gamesoul Master on Dec 19, 2006 2:17:03 GMT -5
Well, besides the fact that it's not related to this thread... I don't know how you're having problems. From what I recall, PS1 Gamesharks work fine on PS2. But just for the sake of trying to figure it out... what kind of Gameshark are you talking about? There are a few different versions for PS1. And... you are talking about running original Gamesharks on an actual PS2, right?
(BWA HA HA... my 1000th post... "I have arrived...")
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