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Post by Heihachi_73 on Apr 15, 2007 19:13:31 GMT -5
As long as the NTSC filter doesn't interfere with the output of the screen (e.g. screenshots), although nothing else does in pSX (which is better, as the majority of PSEmu style plugins save the screen exactly as they draw it, like Pete's set; resized, filtered and all ).
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Post by bfeely on May 27, 2007 17:56:05 GMT -5
Blargg's filter won't work right. It was made to specifically emulate the NTSC output of a SNES, which runs at 256 or 512 pixel wide mode. The PSX uses these modes too, but also has 320 and 640 wide modes, and when the PSX is in 256 or 512 wide mode, it might not function exactly the same as a SNES does.
Conclusion: If pSX were to have accurate NTSC emulation, you would most likely have to start from scratch.
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Post by TheCloudOfSmoke on May 27, 2007 20:03:23 GMT -5
Are you so sure about that? Take a look on blargg's homepage and you'll see that he has made his NTSC filter for other systems other than SNES. So it's not just for the SNES. It's even in Nestopia. He was also making a version compatible with Kega (afaik), but Steve Snake has been awol for a while so blargg never got a response back from him. www.slack.net/~ant/libs/ntsc.html
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Post by emulover on Jun 12, 2007 6:21:37 GMT -5
The ntsc filter was made for/with a nes.
but the math is universal, so it shouldn't be too hard to port it to the new videomodes that psx supports
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Post by whitetigerx7 on Aug 23, 2007 2:39:31 GMT -5
I fail to see the need for it. On an HDTV and LCD monitor the video looks like it's only using a TV Scanline Filter and really looks awful in my opinion. I'd rather not use it and when I tried it in ZSnes it killed my frame rates even with my Turion64 X2 TL-50 1.6 GHz. Honestly I don't see myself using it and the normal Bi-Linear Filter already in pSX does enough work to Anti-Alias the image enough for my taste. Honestly, when I have an HD monitor to view video with, why should I make it look like it's on an old SDTV?
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Post by Deleted on Aug 23, 2007 3:31:13 GMT -5
Honestly, if it ever is implemented no one is forcing you to use it. Honestly.
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Post by Gamesoul Master on Aug 23, 2007 6:00:02 GMT -5
whitetigerx7: One of the purposes of an NTSC filter happens to coincide with one of pSX's purposes: transparency. To play a game on the computer, with graphics that look like you're playing on your TV, as if playing the real PS1... that is something that many people like. It seems you have a real problem with giving people options, whitetigerx7. Between this and your talk of taking out options for sound and frame skipping, it seems you need to learn that some people *like* having options. This emulator's purpose is not to emulate the PS1 without any freedom to make choices on any aspects of how it does it, but rather to accurately emulate the PS1 without the use of plugins, and without the need to set a hundred different options before you can use it.
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Post by whitetigerx7 on Aug 23, 2007 16:14:59 GMT -5
Don't assume I dislike options. I love having options that help things along and can tweak aspects of things, but I find some options can truly be as useful as a screen-door on a submarine or they can be overly redundant and really make things worse than better.
Not to badmouth NTSC Filtering as some people may like it but as I said I don't want to downgrade my graphics from HD quality to SD quality just to get that AUTHENTIC look of the old PSOne. Though some may want it... well I guess the option would be okay, but don't let it take the focus from real issues like copy protection issues that need addressing and fixing. Those should be put on a higher priority than a new video filter, at least in theory.
I only would like to see pSX grow to be the best PSOne emulator around and possibly set a benchmark for what emulators should offer in terms of quality, performance, compatibility, and ease of usage.
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Post by Gamesoul Master on Aug 23, 2007 19:20:04 GMT -5
Well, you won't have to worry about that. pSX Author is quite dedicated to the more important issues of pSX, and something like a NTSC filter will not be happening any time soon, if at all. Things like graphics filters are something that pSX Author has said will not happen until pSX is running about as well as possible.
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Post by whitetigerx7 on Aug 23, 2007 23:22:02 GMT -5
Tis cool.
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Post by panzer88 on Oct 5, 2007 15:17:14 GMT -5
judgement of the NTSC Filter in this topic has been almost solely based on use with ZSNES. Please use more accurate emulators like Nestopia or bsnes to make your comparisons as they will better represent exactly what it does. Thank you.
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Post by Gamesoul Master on Oct 5, 2007 23:57:03 GMT -5
That's unfortunate, since I much prefer the version ZSNES has. The others just seemed shitty to me by comparison.
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Post by Firehawke on Oct 6, 2007 3:57:54 GMT -5
I have to say that I REALLY have grown to like the NTSC filter on NEStopia. It manages to accurately mimic the TV I used to play NES on when I was a kid *perfectly*. It's downright shocking how accurate the signal degradation from RF simulation is.
I'd really like to see it on pSX someday, but it's not an absolutely huge detail for me as of right now.
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Post by Gamesoul Master on Oct 6, 2007 4:29:20 GMT -5
I'd test Nestopia to see if it's been improved since the last time I used it (a long time ago), but it takes over a half minute just to start, and loading a game... I ended the process after it sat there frozen (and partially freezing my computer) for a few minutes. Doesn't surprise me I guess... I tend to use FakeNES anyway. Without even changing the settings, it looks nearly exactly the same as my old 13" TV, and if I tweak only one or two of the settings (I distinctly recall Artifacts being one of them), it looks perfect.
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Post by Firehawke on Oct 6, 2007 4:33:00 GMT -5
Geez, what's your rig? I just tested on this side, and five seconds is all it takes here, then another five or so seconds to get into a game.
You might want to give it another go.
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