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Post by emulover on Apr 18, 2006 8:24:12 GMT -5
This guide explains how to make the best possible image of yourgames
A lot of newer games have all kinds of copy protection, using this guide the protection will be copied over exactly like its on the disc. keep in mind though that pSX Emulator does not yet emulate all these protections.
[/li][li]Firstly, clean your disc with a cloth that is specially made for cleaning cd's [/li][li]secondly, place the disc in your dvdrom (i recommend the LiteOn SOHD-167T, it has really good error correction for CD's and is considered the best drive for cd and dvd, it also reads almost every copy protection) [/li][li]now copy the disc using cloneCD(http://www.slysoft.com/clonecd.html), you need to enable reading of subchannel data, and if available the copying of any kind of security [/li][li]when its finished you can mount the file using Daemon Tools (http://www.daemon-tools.cc/dtcc/download.php?mode=ViewCategory&catid=5)
now just tell pSX to use a cdrom, and point it to your new Daemon Tools cdrom drive
The combination of this drive and cloneCD will make sure all the scratches and errors on the disc are fixed, but still leaving all the copy protection intact
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Post by karnot on Apr 18, 2006 9:22:23 GMT -5
"The combination of this drive and cloneCD will make sure all the scratches and errors on the disc are fixed"
Uh, if there are scratches and errors on CD - there is no way in hell you can "fix" it like that. The missed data will just be filled with zeroes, and you'll get music skips, graphic glitches, and hang ups. Dont deceive yourself. Screwed up CD will stay screwed up.
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gglii
New Member
Posts: 9
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Post by gglii on Apr 18, 2006 9:58:21 GMT -5
I don't think he meant that it will fix all problems with the cd that are due to scratches and whatnot, but using his method will ensure the best possible rip. So even though you can't fix terrible guages, the data in scratches that may not have been read under a different method are more likely to be read with his method.
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Post by patrickp on Apr 18, 2006 12:33:47 GMT -5
Some good points there, emulover, but I would have thought pSX Emu users would be better off using CDRWin from www.goldenhawk.com/, rather than Clone CD. Don't get me wrong; I use CloneCD myself, and it's an excellent product. However, I understand that CDRWin is equally good at ripping copy protected formats, and as it rips directly to the .bin/.cue format that pSX Emu requires, I would have thought it to be the logical choice.
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Post by karnot on Apr 18, 2006 13:08:51 GMT -5
Or just use Alcohol and set whatever protection override and file extension you want.
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Post by blackwar on Apr 18, 2006 19:17:25 GMT -5
actually, any burning/ripping app will work, at least the ones I have tried... nero blindwrite clonecd alcohol 120% cdrwin dvddecrypter (yes, this can be used on game CD's also) ect.... I dont however recommend adaptic ez-cd creator. adaptic should be drug out into the street and shot for creating such a horrid, piece of junk software known to man...... the most important things to keep in mind are this (sorry for repeating some items, just putting it all here of a simple condensed version...) concerning read corrections..... most think that you have to have "correct reading errors" turn on in the burning/ripping software. you don't! the firmware in the drive itself handles about 90% of all reading/burning errors. The drive is designed to automaticly correct most errors on the fly. whatever "errors" that do slip through are more then likely caused by the type of copy protection that are on the disk itself, and you DO want these errors. most games check for these "errors" to see if you are actually using a disk and not just a copy/image of a disk. ripping.... 1. make sure that read sub-channel data is checked. 2. make sure that error correction is turned OFF. 3. make sure the disk is clean and free of scratches. a simple test to see if the disk is scratched beyond use is to put the disk in the drive, open up explorer, and sellect all the files you see and copy them over to your PC's HD. if all files copy over, then the drive can read past the scratches. if windows throws an error while tring to copy a file, then that means that the drive cant read past the scratch and a copy is not possable. another alternative is to use an app that scans the disk surface for read errors. 4. use a dvd-rom drive or a cd-rom burner to read the disk. this is because the dvd-rom and cd burner drives are capable of more accurate reads/more capable of copying certian copy protections, expecially true for newer/better drives (can anybody say lite-on? ). 5. something that some beleave in and others dont is the use of "jidder correction". I, personaly, do not know if it makes a difference or not. I have never noticed a difference between having it on or off. copying...... 1. regardless of what people tell you, slower is always better. I would recommend 8x as the max. speed. If you can burn at faster speeds with no problems, then go for it, but remember, some consols (expecially older ones) will have that much harder time tring to read them. 2. turn error correction OFF. this is mainly used only when doing a disk-to-disk copy. the bottom line is this... when making the image, read as much info as possable with as little "corrections" as possable. this helps to insure a "true" image. when burning the image, try to burn it as slow as possable to insure older drives can read it properly.
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Post by patrickp on Apr 19, 2006 12:35:49 GMT -5
For most games, this will be true, but not always for copy protected ones.
Completely agree with you about Adaptec (now Roxio) EZCD, blackwar. I remember when I started realising how naff it was, a few years back, and uninstalled my copy. It nuked a system file and still left several active files on my machine - one at least "phoning home..."
Fortunately, the system file wasn't too difficult to restore, and RegCleaner (the jv16 one) was able to remove the nasties. Anyone not knowing how to restore system files or clean their registry and track down nasty files would have been in the excrement.
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Post by emulover on Apr 19, 2006 14:00:43 GMT -5
"The combination of this drive and cloneCD will make sure all the scratches and errors on the disc are fixed" Uh, if there are scratches and errors on CD - there is no way in hell you can "fix" it like that. The missed data will just be filled with zeroes, and you'll get music skips, graphic glitches, and hang ups. Dont deceive yourself. Screwed up CD will stay screwed up. I should have been more clear on that, what i ment was, this drive is well known for recovering from C1 and C2 errors, every data disc has a large section on it that is used for error correction, using a great drive and good software will make sure all the error sare corrected, so your copy will be a perfect copy of what the original was supposed to be. If during the copying the software or drive finds an error that it cannot repair, you will get a notice by the software, if you do it means your disc isnt 100%, if you dont get any errors, it means that the disc is a complete copy, and all the scratches will have been fixed in the image Although any burning software can be used to rip the image, a lot of places recommend cloneCD for playstation games, but CDRWIN used to be the application of choice in the past. i read that clonecd will copy over the error sections, so basically if you where able to burn that you would have a disc that doesnt need modchip to work on an original console Also none of these methods are best for ripping games with Cd audio in these cases is would still rip the disc with cloneCD but after that i would use EAC to rip the music and then insert the music into the disc, although i dont know which app could do that neatly, maybe isobuster??
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Post by blackwar on Apr 19, 2006 16:15:00 GMT -5
i read that clonecd will copy over the error sections, so basically if you where able to burn that you would have a disc that doesnt need modchip to work on an original console actually, any copy program will read all information, assuming that the app reads in RAW mode, including copy protections, thus your image *in most cases* will be perfect. the reason why some dont is because games also check to see if it is running from a virtual drive, and that is why the image still fails. In some cases the game wont even run if a virtual drive is found, regardless if you are playing the game from the origional disk. A game that is a good example of this is spellforce - the order of dawn (not the plat. version). the reason why the copied disk wont work is because the burner is not allowed to copy over some of the newer copy protections (red book standards for burners). regarding consols, again, the copy protection wont be written to the disk, due to the red-book standards. what this is is that the burner will filter out any "bad blocks" (which most game consoles use (psx lib-cript is a form of bad blocks)), and that is why the copied disk will not work. the ONLY way to copy over the protection is to use a mastering drive or a cd press (where the data is actually pressed into the disk, not burned). there is also another form of copy protection in PC games, where the game actually measures a certian wave pattern on the disk (the tracks on the disk, if you will). a CD burner burns the information in a perfect circular pattern, while with a cd mastering drive, or a press, they can change this pattern so it is not perfectly circular, which allows for a form of copy protection. being that this breaks the red book standards, this "pattern" cant be copied over. none of these methods are best for ripping games with Cd audio again, this is wrong. almost all software reads the whole cd, regardless of the layout (data, audio, mixed-mode, bootable, ect). again, if the software reads/writes in raw mode (and almost all apps do), you dont need to worry about this. the guide I posted above is true in all regards, but due to limitations on drives (red book, blue book standards), and also constantly changing/updated copy protections, the burned copy will not always work. to fully understand all of this, I HIGHLY recommend doing a search on the web reguarding copy protections, along with taking a look at www.gamecopyworld.com , they also have some good info there aswell.
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Post by emulover on Apr 20, 2006 4:45:24 GMT -5
Only EAC can make an exact copy of the redbook audio part of any disc containing redbook audio
The problem is inserting that info back into the image :/
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Post by blackwar on Apr 20, 2006 17:14:47 GMT -5
odd, whenever I have made a backup, reguardless of what app I used, I never had any problem with audio tracks.
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Post by emulover on Apr 22, 2006 7:44:40 GMT -5
odd, whenever I have made a backup, reguardless of what app I used, I never had any problem with audio tracks. its not a problem, its more of an perfectionist thing copying an audio cd will almost always succeed, because there is not error correction on the CD, your reader does the error correction for you the problem is a lot of error are simply not corrected or nulled or whatever EAC was developed to make exact copys of the cd as it was ment to be, it uses advanced error recovery, and ignores the readers (or uses it if you want to) ripping quality varies even with AEC, where one rip might be 98% quality, the next rip of the exact same track 100%. the differences are often not hearable to the untrained or non audiophile ear burning it back to a disc introduces more errors again, then wear and tear worsen and worsen it thats why it would be best to have an image of a psx game, that has the whole disc ripped with subchannel data, non corrected errors in the security part of the disc, and with inserted EAC 100% ripped audio data, ofcourse this only goes for those games that have their audio as redbook (which are not many) like wipeout
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