kolz
New Member
Posts: 4
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Post by kolz on Jul 16, 2007 6:57:45 GMT -5
I am just wondering if any work is being done on a new version of psx. I love this emulator for my ps1 games but I havn't seen an update in quite a while so I am just wondering if there will be any future updates or has it just been dropped out of no where like so many emulator.
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Post by Ultima on Jul 16, 2007 8:07:47 GMT -5
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Post by Heihachi_73 on Jul 17, 2007 6:14:41 GMT -5
I don't think pSX will die too soon. My one and only request would be for Tekken 2 to boot, without the need of having a separate version 1.7 to play it. I'm actually shocked/surprised ePSXe is still around using the one and only usable GPU plugin: Pete's D3D/OpenGL/2 (unfortunately it's an enhancing one and also sucks speed-wise if you aren't using a certain brand of graphics card {cough*NVIDIA*cough}). You've got to wonder if the people who use it still have a Pentium 3, Windows 98 and a 64MB Geforce 4... And they STILL get better speed due to having a crappy old GF4! Dr. Hell's GDI GPU plugin does *not* slow down against Devil or Lei! Unfortunately it isn't really useful for gaming, and everything's in Japanese! E}I{'s Soft GPU used to be the fastest 'accurate' plugin, unfortunately it was discontinued abruptly before being compatible with the above game, in 2002! However, save states work with it, and Tekken 2 is full speed for the one stage, then it hangs. The other PSEmu-based GPU plugins are just there for the sake or archiving (sorry to any coders reading, just an opinion!). No competition whatsoever.
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Post by Haldrie on Jul 17, 2007 22:56:27 GMT -5
Ever since I found ePSXe I've been waiting for an emulator like pSX where I didn't have to worry about third-party plugins and spending hours trying to find the right settings to work with it. As far as I can tell pSX will never die as long as there are people here that will support it through the years and encourage pSX Author to keep up the good work (although I bet donations help too ) It's tough for any emu programmer to make a perfect emulator without direct support from the system's developers and I doubt Sony plans on helping the emulation scene any time soon so all an emu developer can do is try to reverse engineer the system to the best of his/her/their abilities. Emulators are what is keeping a lot of old game alive these days and are what is ensuring that even the first video game systems will never really die even if the original hardware can no longer be found.
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Post by patrickp on Jul 18, 2007 2:35:46 GMT -5
I rather enjoyed messing about with ePSXe and its plugins. What turned me on to pSX is that it's a better emulator. There may be games that ePSXe plays that pSX won't, but equally there are games that pSX will play that ePSXe won't - and, for myself, although I have games that I play regularly that ePSXe won't play properly, pSX plays every game I own - or, if it doesn't, I don't know because it's a game I never play...
But the things I really like about pSX are its accuracy - when I started using it, I was surprised at the graphics that I had thought were being rendered accurately in ePSXe (I never played them on a Playstation because mine's a PAL one and many games are NTSC only) but I realised weren't being accurately rendered 'till I played them in pSX.
But what I like most of all about pSX is its 'transparency' - that is, because it works so well, there's much less awareness that you're playing on an emulator while you're playing, and so you get that much more immersed in the game.
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Post by Sune on Jul 18, 2007 11:49:04 GMT -5
@heihachi
Try pete's soft GPU for compatibility.
I didn't have any speed issues when using that on a 1400MHz Pentium III.
S
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Post by Heihachi_73 on Jul 20, 2007 3:41:13 GMT -5
Compatibility is all that Pete's GPU plugins (including PEOpS) really offer - It's why I ditched the PSEmu scene and moved to MAME to play Tekken 2 outside of the PlayStation (mainly for screenshots back then, something that Pete's will never be good at). Unfortunately, ZiNc (and previously s11emu) was stuck with a modification of Pete's plugin too, even if it was the first to get a playable arcade Tekken 2, years before Namco released the port to the PS2. Although MAME doesn't hit a full 60/60 here on the 2.8, it's a lot more stable than ePSXe's drop to under 20(!) against Devil whenever the mirror appears, then a jump back to 50 once it's off-screen while you eat a 40-damage laser beam in the face due to the sudden speed change. And, MAME also has a half decent cheat engine unlike [pec].
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Post by pSX Author on Jul 22, 2007 20:44:50 GMT -5
pSX is not dead - it was just resting
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Post by stranger90 on Jul 23, 2007 2:56:51 GMT -5
This thread can be deleted
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