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Post by smegforbrain on Nov 8, 2006 22:09:07 GMT -5
What I do when it hangs after the transition room is to 'Eject CD' from the top menu of the pSX window. Then 'Insert CD Image', that is you reload your game image. Now, the game will recover from the hang and you'll find yourself coming out from the transition room. Yeah, I found this worked with some of the hanging issues in the Mega Man X games, too.
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Post by heavensblade23 on Dec 3, 2006 21:55:47 GMT -5
pSX v1.10 and 1.6 Windows Vista RTM A64 3700+ 2 gigs RAM Playing from CDZ disc image
I also encountered the freezing problem in v1.10. I played up until just past the first encounter with Death early in the game. There was a pause of maybe 5 seconds between the dialog box appearing and the speech file being played. I also encountered the bug where the music fails to loop and stops playing.
With v1.6 I encountered no freezing problems with any of the voices. I played up the first CD load area. I did not encounter the music looping bug either. I entered and exited the first CD load transition area about 35-40 times and only froze up once.
In both versions there seems to be a problem with the repainting in the speech dialog boxes. The old text sometimes doesn't erase entirely and you end up with a jumble of letters. There were also problems in both versions with the scrolling text talking about Richter's disappearance after you defeat Dracula's second form in the beginning of the game.
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Post by kinghanco on Dec 4, 2006 7:11:05 GMT -5
Castlevania: Symphony of the Night <- I have this game. I will test my Greatest Hits version to see I encounter any problems or not. The number is SLUS-00067 and it is NTSC U/C.
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Post by ricochet on Dec 11, 2006 16:26:01 GMT -5
Here's a cool trick to predict the level transition hang. Hit F11 when you go to a area transition room. It shows the tiles currently in graphics memory (garbled colours, though). When you get closer to the other end of the transition room, you should see a distinct change in the loaded tileset as the game prepares for the next area. If you don't see the change, wait a bit longer. If the tiles and sprites do not change at all, you would experience a hang on transition. You can then go back to the old area and try the transition again.
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Post by psicomaniaco on Dec 11, 2006 19:24:20 GMT -5
Actually, just open the menu when in the transition room, and wait for it to load (sometimes it takes time). Then close the menu and go ahead.
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Post by kinghanco on Dec 12, 2006 8:40:30 GMT -5
I will test this today. First game to test out.
Here are the list line up for today.
Greatest Hits - Castlevania: Symphony of the Night [NTSC] [US-Canada] [SLUS-00067] - CD read as SLUS_00067
SLUS_000.67
Greatest Hits - Final Fantasy Tactics [NTSC] [US-Canada] [SLUS-94221] - CD read as FINALFANTASYTACTICS
SCUS_942.21
Greatest Hits - Rayman [NTSC] [US-Canada] [SLUS-00005] - CD read as (UNKNOWN)
SLUS-000.05
Greatest Hits - Spyro: Year Of The Dragon [NTSC] [US-Canada] [SLUS-94467] - CD read as (UNKNOWN)
SLUS_944.67
Mega Man Legends 2 [NTSC] [US-Canada] [SLUS-01140] - CD read as MEGAMAN_LEGENDS2
SLUS_011.40
That all for now.
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Post by Gamesoul Master on Dec 12, 2006 11:07:50 GMT -5
kinghanco: I tested Final Fantasy Tactics (NTSC-U) personally, from my original disc. It has performed near-flawlessly since I first started playing it in v1.5 or v1.6. I've been playing it on and off for months, so I have definitely been giving it thorough testing. I've logged at least 5 hours using v1.10. The only thing that's always been a very minor issue is a few tiny little sound inaccuracies. Not enough to even report as an issue.
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Post by kinghanco on Dec 13, 2006 3:23:52 GMT -5
Greatest Hits - Castlevania: Symphony of the Night seem to have some freezing problem just for short period of time and then unfreezing after that. Look like some timing issues here. I will put up a note that it have some timing issues that causes to freezes for short period of time. I will continue playing on my brake time or when I don't felt like testing other games that I have. I have a question. Could it be the pSX timing reading issue on this game? kinghanco: I tested Final Fantasy Tactics (NTSC-U) personally, from my original disc. It has performed near-flawlessly since I first started playing it in v1.5 or v1.6. I've been playing it on and off for months, so I have definitely been giving it thorough testing. I've logged at least 5 hours using v1.10. The only thing that's always been a very minor issue is a few tiny little sound inaccuracies. Not enough to even report as an issue. I did play it and seem ok from here.
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Post by patrickp on Dec 13, 2006 14:05:29 GMT -5
Always worth giving the -r switch a go then, kinghanco.
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Post by kinghanco on Dec 13, 2006 17:51:49 GMT -5
Always worth giving the -r switch a go then, kinghanco. Thanks. But the issue still there. Oh there is some graphics issues on this screen. I just now notice this on the right side. The screen isn't set right? The graphics are good. members.lycos.co.uk/kinghanco/error7.pngHere are 1 more. members.lycos.co.uk/kinghanco/error9.pngThis isn't the game issue. This pSX issue. 2 errors so far. I will quit testing this game now and move on.
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Post by patrickp on Dec 13, 2006 19:37:07 GMT -5
I've never played Castlevania: Symphony of the Night, kinghanco, but those images look Ok to me. The only thing about them that I can see is that two of them are not centred: this is a very well known issue in pSX. It's simply that pSX (correctly) doesn't stretch the image if it isn't 4:3, just as a Playstation would, so it doesn't fill the screen. However, a Playstation would still centre it; unfortunately, pSX doesn't and moves it upwards and/or to the left. So you get black bars at the bottom and/or at the right of the screen. This is one of the longest standing issues around with pSX and has never been fixed; I don't know why, but it hasn't. Doubtless pSX Author has his reasons; but he must be well aware of it.
So should any member of the forum be aware of it; it's clearly mentioned in the FAQ.
Unless there's some other issue in your images that's not evident; in that case, perhaps you could explain. As I said, I don't know the game, but your images look fine to me.
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Post by kinghanco on Dec 13, 2006 23:12:26 GMT -5
Ok I can see what your saying on the error 7 and 9.
The error 8 seem mashes in at the top and bottom. On my tv the bottom touching the bottom of my screen while the top almost touching the top of the screen. Look like a wide screen on pSX. I'm sure this one isn't correct.
I will keep the snapshots and put a note about some games can't play as 4:3.
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Post by patrickp on Dec 14, 2006 14:30:39 GMT -5
TBH, image 8 looks perfectly well-proportioned to me, kinghanco. It's unusual in that it looks looks like it's more or less centred (not exactly) vertically, while pSX usually pushes an image upwards, so that the image should be flush at the top, while all of the black bar should be at the bottom. I notice this is also the case with image 9, although, as is usual with pSX, the image is moved to the left in the horizontal. I can't help thinking this may be a game artifact rather than pSX. Have you played the game on a Playstation?
I was trying to make the point that, while pSX should centre the images rather than moving them to the left and top, there's nothing wrong with the emulator showing games in 1:1 pixel ratio rather than stretching the video - in fact, for a Playstation emulator, it's stretching that's the incorrect behaviour.
I was just mucking about with SSSPSX last night, and I was struck by how it _does_ stretch images that aren't in a 4:3 ratio (AIR I was using Pete's OGL and OGL2 plugins and actually had 'Keep psx aspect ratio' and 'Try to keep pixel ratio,' respectively, selected.). ePSXe does the same thing - well, it's probably the plugins... Looked pretty naff, though.
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Post by kinghanco on Dec 14, 2006 18:22:19 GMT -5
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Post by patrickp on Dec 14, 2006 20:48:01 GMT -5
Yes, certainly looks like you have black borders top and bottom in those pictures, kinghanco. It also looks like the borders are not quite as large as in pSX, but since there are no lines showing at the top of your screen, it's likely you have the edges of your picture set outside the visible area.
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