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Post by frog186 on May 30, 2006 20:37:01 GMT -5
Psx Author and Everyone
I believe that the next version of psx emulator should have showing of background in some games like fighting games and other game genres, high definition graphics and sound, change bin and cdz files to other file format types, memory cards to be added to load and save games instead of quick load and quick save that is in the system this is all I can think of right now let me know what you think!
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Post by pSX Author on May 30, 2006 21:30:25 GMT -5
Memory cards have been supported since v1.0
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Post by necrador on May 30, 2006 22:22:28 GMT -5
I dunno about High def graphics lol, the textures in games are low-res, even the PS2 can't do high def. What I'd like to see in 1.6 is support for PAL protected games like FF8 and FF9, and of course extra compatability will be a bonous.
Keep up the good work pSx Author ;D
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Post by Ultima on May 30, 2006 22:30:29 GMT -5
Indeed, having high definition (he probably means high resolution) textures is impossible unless someone else supplies them. Sound... what are you supposed to do with sound to make it sound better? Memory card (as came straight out of the horse's mouth) was supported from the very first release O.o
General emulation improvement is top priority in my books. Support for copy protected games without the need to patch them would be nice, but that's probably one of the more difficult tasks.
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Post by necrador on May 30, 2006 22:46:44 GMT -5
I agree, I'm slowly going through FF7, so I'm not in a hurry to play FF8 on this emulator. And only sound improvements that can be made is more acurate sound emulation in games, which is almost perfect anyway ;D.
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Post by emerson2x on May 31, 2006 3:19:17 GMT -5
For me, I'm satisfied with the released of pSX v1.5. Just let pSX Author rest for a while. It's been only 3 days since the released of pSX v1.5 and now you want pSX v1.6. pSX Author is not a God, and he's just like us normal people that have his own life to deal with. For now let's just enjoy pSX v1.5 and thank him for creating this wonderful emulator.
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Post by patrickp on May 31, 2006 6:41:57 GMT -5
I think what frog186 is trying to say about hi-res graphics etc is that the emulator should be a Playstation game 'enhancer' like, for instance, ePSXe, rather than what it is intended to be, a Playstation emulator that is as accurate as possible.
The two aims are not really compatible: pSX very much manages to emulate so accurately and, more to the point, run without slow-downs, even on not particularly high end machines, because it doesn't expend resources on enhancement.
It's easy to demonstrate: take a game that runs without problems on either emulator, and try it on each, pSX, of course, as is, and ePSXe cranked up a bit - which will run with less slowdown and, more to the point, more accurately? Answers on a postcard, please - no prizes because it's pretty obvious...
pSX Author has specifically stated that accurate emulation is his aim with this emu, rather than enhancement, and most of the users of the emu who post here seem to agree. frog, why don't you use ePSXe if you want enhanced graphics etc? It's a very good emulator, even if development seems to have come to a dead end there.
Memory cards have already been commented on in this thread; as to your other suggestions, more accurate background emulation (I presume you're referring to specific games where there are problems? You should post the information in the Game Compatibility thread, along with game and emulator version details etc) and support of other image formats (something I'd very much like to see, myself), these are all in hand.
Whether we'll see them in the next version, though, is entirely up to pSX Author: not only as far as what he has planned for the next version, but what he can accomplish, both with regard to the time and resources he has, whether he can figure out what causes particular problems and devise a solution, and whether information on problems, and enough of it, has been supplied (hint!).
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Post by ralph123 on May 31, 2006 19:46:11 GMT -5
I found a few key conflicts...
I would suggest reverting to the old "Shift+Function key" to avoid triggering the menu bar with F10.
I'm using a gamepad and a keyboard for 2-player gameplay. It would also be nice if the alternate keyboard keys in the controller would be disabled (or a feature to turn it off) to pervent overlapping of player 1 and 2 controls...
or is there a feature to customize the hotkeys?
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Post by pSX Author on May 31, 2006 20:48:03 GMT -5
I found a few key conflicts... I would suggest reverting to the old "Shift+Function key" to avoid triggering the menu bar with F10. Yeah - I didn't realise this (didn't do enough testing I guess!). I am going to disable the "F10 enters menu bar" feature (a large number of windows apps do this, in fact it seems to be the common case). It is actually kind of redundant anyway because left ALT also enters the menu bar (in fact, before now I didn't even know about F10!). Yeah - there needs to be some way to delete key assignments - I'll think about that and try to do something for the next release.
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Post by TheCloudOfSmoke on May 31, 2006 23:05:51 GMT -5
Reverting back to Shift+Function Keys would conflict with the L1 button. Maybe make the default L1 to something else on the keyboard if you decide to change this back to the old save\load keys.
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Post by sjyune on Jun 1, 2006 1:09:51 GMT -5
To pSX Author
How about Switch Resolution "option" that automatically search & change to best resolution (supported by your video card) in run-time ?...this is for those games change resolution during in-game.. for example ,Vakilie Profile (640x480<->512x480) as pSX use software renderer for accuracy...this would be great option for those use arcade monitor or custom resolution...
many thanks for this great emulator...
take care...
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Timerever
New Member
Offtopic == Teh good!
Posts: 10
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Post by Timerever on Jun 1, 2006 6:14:57 GMT -5
- XInput, pSX Author is already aware of this request so it's here just to let everyone else know it so no duplicated requests arise. It's easy to demonstrate: take a game that runs without problems on either emulator, and try it on each, pSX, of course, as is, and ePSXe cranked up a bit - which will run with less slowdown and, more to the point, more accurately? Answers on a postcard, please - no prizes because it's pretty obvious... Sorry but no, ePSXe is faster for me in any game, no matter what game it is. Infact sometimes it's just too fast like in Chrono Cross where I can play at 1024x768 with roughly 60FPS while pSX in default (320x240 I think) runs at 45FPS... So my request is faster, faster, FASTER, F_A_S_T_E_R!!!
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Post by emulover on Jun 1, 2006 10:09:22 GMT -5
Sorry but no, ePSXe is faster for me in any game, no matter what game it is. Infact sometimes it's just too fast like in Chrono Cross where I can play at 1024x768 with roughly 60FPS while pSX in default (320x240 I think) runs at 45FPS... So my request is faster, faster, FASTER, F_A_S_T_E_R!!! Actually on my system sometimes Chrono Cross would run at 120 fps on pSX On the topic of image enhancement, there are 2 things that could be done. 1. If and When the PS2 emulation part of pSX emulator is done, the PS2 part could be used to enhance the graphics of a PS1 game exactly like on the real hardware. 2. pSX could start using the NTSC (and in the future PAL) TV filters to add the real TV look to the outputted graphics see here: www.slack.net/~ant/libs/ntsc.htmland finally about memorycards, i think what he means is the ability to create empty memorycards from within pSX emulator
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Post by patrickp on Jun 1, 2006 13:29:07 GMT -5
I found a few key conflicts... I would suggest reverting to the old "Shift+Function key" to avoid triggering the menu bar with F10. I'm using a gamepad and a keyboard for 2-player gameplay. It would also be nice if the alternate keyboard keys in the controller would be disabled (or a feature to turn it off) to pervent overlapping of player 1 and 2 controls... or is there a feature to customize the hotkeys? My take on this would be: why bother with 5 save state keys? Why not have 4 save, 4 load; then they could be assigned to F1 - F4 and F5 - F8, making them easy to find in a hurry, and cutting out the confusion of which load key relates to which save key? This is my opinion; if I'm using the save state keys, I don't usually find myself needing more than two save states at a time. How would the rest of you feel about this - and what does pSX Author think? I usually prefer to run Chrono Cross at default speed and normally get 59.9 fps from either emulator: the difference is that on ePSXe I get slowdowns sometimes; on pSX Emu, I don't. And finally, emulover, good point, but I usually prefer to use memory cards created in other emus, anyway, because those other emus can't read pSX's .bin format, whereas pSX can read theirs. This makes it easy to change emus through a game, for whatever purpose.
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Post by medievil on Jun 1, 2006 13:43:34 GMT -5
- XInput, pSX Author is already aware of this request so it's here just to let everyone else know it so no duplicated requests arise. xinput?? you mean for an Xbox 360 controller??? I use one just fine, just need the right driver, even rumbles.....
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