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Post by patrickp on May 27, 2008 19:15:29 GMT -5
If you're referring to an .iso format image rather than using "ISO" as a generic term for a CD image, chocwise - not a good idea. Many Playstation games are in a multi-track format and the .iso image format doesn't support this - as a general rule, .iso images won't play well, and the extra tracks (usually voice tracks, music and FMVs) won't work at all. .bin/.cue will work acceptably for most games, and is also available in Linux. However, the best formats are CloneCD's .ccd/.img/.sub and Alcohol's .mdf/.mds formats, as these include subcode information from the CD, which can be needed for defeating copy and mod protection. Unfortunately, there are no Linux applications that can rip to these formats. In fact, ripping is the only reason I still keep a Windows installation going now. It's also not a good idea to rely only on save states to the inclusion of memory card saves, as this is equivalent to playing the game continuously, and will eventually result in the accumulation of errors to the point where they cause problems in the game and finally make it unplayable. Saving to a memory card strips away these errors, so when you reload from that save, you have a clean game again. What happens when you try to make a memory card save, and how are you trying to create memory cards? Yes, it's great to have game applications that work as well or better in Linux than in Windows. It was the issue of version 1.11 of the emulator, the first Linux version, that tipped the scales for me so I made the switch from Windows to Ubuntu. I think a lot of us would like pSX added to the Ubuntu (and other distributions) repositories, but, apart from anything else, it would need someone to maintain it properly. One of our members, dfreer, maintains his own pSX repository, including 64bit packages, but doesn't feel able to do the same for the Ubuntu repositories.
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Post by chocwise on May 30, 2008 0:49:55 GMT -5
If you're referring to an .iso format image rather than using "ISO" as a generic term for a CD image, chocwise - not a good idea. Many Playstation games are in a multi-track format and the .iso image format doesn't support this - as a general rule, .iso images won't play well, and the extra tracks (usually voice tracks, music and FMVs) won't work at all. .bin/.cue will work acceptably for most games, and is also available in Linux. However, the best formats are CloneCD's .ccd/.img/.sub and Alcohol's .mdf/.mds formats, as these include subcode information from the CD, which can be needed for defeating copy and mod protection. Unfortunately, there are no Linux applications that can rip to these formats. In fact, ripping is the only reason I still keep a Windows installation going now. It's also not a good idea to rely only on save states to the inclusion of memory card saves, as this is equivalent to playing the game continuously, and will eventually result in the accumulation of errors to the point where they cause problems in the game and finally make it unplayable. Saving to a memory card strips away these errors, so when you reload from that save, you have a clean game again. What happens when you try to make a memory card save, and how are you trying to create memory cards? Yes, it's great to have game applications that work as well or better in Linux than in Windows. It was the issue of version 1.11 of the emulator, the first Linux version, that tipped the scales for me so I made the switch from Windows to Ubuntu. I think a lot of us would like pSX added to the Ubuntu (and other distributions) repositories, but, apart from anything else, it would need someone to maintain it properly. One of our members, dfreer, maintains his own pSX repository, including 64bit packages, but doesn't feel able to do the same for the Ubuntu repositories. Well. That Problem with the Subtracks is not really a Problem for me. I've got the original GameCD's . And because pSX loads from them without hangs, unlike ePSXe, I'd rather use the Original CD's. That Problem with the Memory Card seems to be normal for that Game. That Error is mentioned on the Compatibility List floating around somewhere here. So I guess nothing can be done so far. But that's no problem as well, as I'm playing some other Games right now like Xenogears and Final Fantasy VII, wich seem to work really flawless for me. But to answer your Question: Saving to the Memory Card causes pSX to hang and don't respond anymore.
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Post by Melanogaster on May 30, 2008 0:57:58 GMT -5
Hmm... is it possible to use the second memory card slot on that game? If so, try that one.
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Post by patrickp on May 30, 2008 2:59:46 GMT -5
Yes, that should work, Mel - the Compatibility List mentions that you should use slot 2 for Final Fantasy 6 for the NTSC-US version, although the problem is not reported for the PAL version. chocwise: don't forget that you may eventually run into trouble using save states exclusively. Try what Mel and the Compatibility List say: use the second memory card slot for Final Fantasy VI.
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Post by chocwise on May 30, 2008 20:56:12 GMT -5
Yes, that should work, Mel - the Compatibility List mentions that you should use slot 2 for Final Fantasy 6 for the NTSC-US version, although the problem is not reported for the PAL version. chocwise: don't forget that you may eventually run into trouble using save states exclusively. Try what Mel and the Compatibility List say: use the second memory card slot for Final Fantasy VI. Ok. I'll try that the next time I play FF6. But right now I'm quite addicted to Xenogears. I've got the Game lying around quite a while, because I wasn't able to play the NTSC Game with my non-modded PAL PS2. Really cool Game BTW. Try it if you haven't already. But the narrow View is sometimes really annoying. FF7 is better IMO, but Xenogears seems to have a decent Story so far. Short question, while I'm at it: Can I use Memory Card Files with ePSXe for example and vice versa?
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Post by patrickp on May 31, 2008 5:40:30 GMT -5
Yes, the memory cards for most Playstation emulators can be used with the others, chocwise. They're all in the same raw format; the file extension doesn't really matter. pSX will recognise any appropriate file as a memory card, but some emulators, like ePSXe, will need the name of the memory card typed in if it doesn't have the extension that emulator expects (eg .mcr for ePSXe). Some other memory card files, such as those produced by devices like a Dexdrive (.gme extension) can't be read by emulators as they're in a different format. To use these with an emulator, you'll need to convert them: use Shendo's MemcardRex or one of several memory card utilities offered by Aldo's Tools.
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