FPSE:
FPSE 0.01:
www.geocities.co.jp/Playtown/2004/fpse/download.htm---------------------------------------------------------------------
FPSE 0.02:
www.geocities.co.jp/Playtown/2004/fpse/download.htm---------------------------------------------------------------------
FPSE 0.03:
www.geocities.co.jp/Playtown/2004/fpse/download.htm----------------------------------------------------------------------
FPSE 0.04:
www.geocities.co.jp/Playtown/2004/fpse/download.htm----------------------------------------------------------------------
FPSE 0.05:
www.geocities.co.jp/Playtown/2004/fpse/download.htm----------------------------------------------------------------------
FPSE 0.06:
(not working)
www.geocities.co.jp/Playtown/2004/fpse/download.htm----------------------------------------------------------------------
FPSE 0.07:
This has been out a while, we just haven't caught it till now. Among the new features are:
* SPU inital work. now play sound.
* More GTE support
* GPU software render sprite & tile bug fix
* dynamic compiler NOR opcode bug fix
* sopport WATCOM C++ / Borland C++ Bulider (perhaps Borland C++ too)
* and Implovement by LDChen
* Now sio, pads (even dual-shock) and memory cards work fully;
* Interrupt and async events work fully.
* All memory access are closed to 8 MB (infact 0x000000 and 0x00200000 point to the same location);
* GPU dma are closed to 8 MB (see above);
* Added frame rate limiter to 60Hz (see HW.C for details);
* Added frameskip and screenshot (see GPU.C for details);
* Added a primitive but useful debugger ( '-e' option);
* Added a CDNULL driver.
* A small fix to root counters;
* Bios can be used for running demos;
* Now cdrom can generate interrupts;
* Some changes on layout of the code:
www.geocities.co.jp/Playtown/2004/fpse/download.htmFPSE 0.08b1:
www.geocities.co.jp/Playtown/2004/fpse/download.htm------------------------------------------------------------------------
FPSE 0.08b2:
A new build of FPSE is available. This version is earlier than v 0.09 because it is based on the sources of the v0.08. In fact the project will become open source, and is called GPSE. Here is the English translation of the new post on the official website (in Italian):
Hi to all, Hi to all,
I think I should inform you about some recent and not so recent happenings. I think I should inform you about some recent and not so recent happenings.
For various reasons at the moment I am not able to write new code like before and I've go no time even to follow parallel activities like ports. For various reasons at the moment I am not able to write new code like before and I've go no time even to follow parallel activities like ports.
I'd like to thank all the nice developers which have joined us and I'd like to I'd like to thank all the nice developers which have joined us and I'd like to
encourage them to do their best. encourage them to do their best.
Keep up the great work guys! Keep up the great work guys!
On the other hand I can't give away the FPSe 0.09 sources if I'm not able to control the general structure of the project and the developings. On the other hand I can not give away the FPSE 0.09 sources if I'm not able to control the general structure of the project and the developing.
I'm sorry, that's how things are now... I'm sorry, that's how things are now ... and I can't do anything about it. and I can not do anything about it.
Of course I've always liked the idea to see FPSe run on any kind of machine, both little endian and big endian. Of course I've always liked the idea to see FPSE run on any kind of machine, both little endian and big endian. So, what's lacking? So, what's lacking?
What's needed it's a set of good and portable plugins, that compiles on any platform. What's needed it's a good set of plugins and portable, that compiles on any platform.
The main problem, but not the only one, it's little/big endianness and it's not trivial. The main problem, but not the only one, it's little / big endianness and it's not trivial.
Now I have to make some clarifications about "gpse". Now I have to make some clarifications about "gpse.
The thing started because it was pointed out that FPSE 0.08 sources where not available on the site. The thing started because it was pointed out that FPSE 0.08 sources where not available on the site.
That was true, so I agreed on making a copy of them avalable on an open source material site. That was true, so I agreed on making a copy of them downstream on an open source material site.
Then came out the issues of ports, beacuse for the interested people it's easier to have everithing in one place. Then came out the issues of ports, beacuse for the interested people it's easier to have everithing in one place.
This project it's not meant to be a FPSE replacement, but it gets by its side while waiting for better times (for me in particular). This project it's not meant to be a replacement FPSE, but it gets by its side while waiting for better times (for me in particular).
The project wants to be a starting point to develop plugin (or whatever they are called on other OSs). The project wants to be a starting point to develop plugin (or whatever they are called on other OSs). If other improvements are dome, ok, that's even better. If other improvements are dome, ok, that's even better.
But, as said before, I agreed on gpse not as a replacement of FPSE. But, as said before, I agreed on gpse not as a replacement of FPSE.
The version 0.08 it's quite "malleable" (even if not as the 0.09) and should be considered as an open source alternative to make some tests. The version 0.08 it's quite "malleable" (even if not as the 0.09) and should be considered as an open source alternative to make some tests.
This is what people asked me and what I agreed. This is what people asked me and what I agreed.
At the end it seems it's been understood that I have closed the Windows version of FPSE but this doesn't mean that other ports (the only one released is the AmigaPPC) shouldn't have newer versions. At the end it seems it's been understood that I have closed the Windows version of FPSE but this does not mean that other ports (only the one released is the AmigaPPC) should not have newer versions.
As long as they don't interfere with my work, why shoul'd I forbid it? As long as they do not interfere with my work, I shoul'd why forbid it?
For people interested we can talk about it around 2003. For people interested we can talk about it around 2003.
In the meantime work should be put in the plugins, since the core can't emulate the PSX on its own. In the meantime work should be put in the plugins, since the core can not emulate the PSX on its own.
I wish good luck to all the developers that will help out and as a bonus I decided to release a modified version of fpse 0,08b1 called (with much fantasy) FPSE 0.08b2 [grab it on the site]. I wish good luck to all the developers that will help out and as a bonus I decided to release a modified version of FPSE 0.08 b1 called (with much fantasy) FPSE 0.08b2 [grab it on the site].
It can use the plugins of version 0.09 and has some bugs fixed. It can use the plugins of version 0.09 and has some bugs fixed.
N/A
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FPSE 0.08b3:
This is a new build of FPSE. Destiné a être open sources. Intended to be open source. It will no more "GPSE
www.emu-france.com/download.php?idFile=1806----------------------------------------------------------
FPSE 0.09:
www.zophar.net/psx/fpse.html---------------------------------------------------------
FPSE V0.9 (Linux):
www.emuxhaven.net/emuxhaven/psx/extras/fpse0.09+configuratorBeta1U.tar.tar---------------------------------------------------------