|
Post by ouch on Aug 8, 2011 0:28:55 GMT -5
P.E.Op.S. DSound PSX SPU v1.10a: P.E.Op.S. DSound PSX SPU v1.10a is released. P.E.Op.S. DSound PSX SPU is the Windows PSX spu emulation plugin, using DirectSound, which can be used with the win32 ePSXe emulator software. P.E.Op.S. DSound PSX SPU v1.10a Changelog: - Fix ADSR release (stop condition) www.emucr.com/2011/08/peops-dsound-psx-spu-v110a.html-------------------------------------------------------------------------------------------------------
|
|
|
Post by ouch on Aug 26, 2011 17:05:35 GMT -5
P.E.Op.S. DSound PSX SPU v1.10b SVN 1 P.E.Op.S. DSound PSX SPU v1.10b SVN 1 is released. P.E.Op.S. DSound PSX SPU is the Windows PSX spu emulation plugin, using DirectSound, which can be used with the win32 ePSXe emulator software. Die Hard 1 stage music uses main volume 0->7fff. Ignore what spu docs say about inverted phase for main vol regs. That should work now. Unofficial maintenance SVN library P.E.Op.S. DSound PSX SPU v1.10b SVN 1 Changelog: - 1 = Main volume $3fff -> $7fff max (Die Hard Trilogy - Die Hard 1 stage music), fix dll version #s www.emucr.com/2011/08/peops-dsound-psx-spu-v110b-svn-1.html----------------------------------------------------------------------------------------------------------
|
|
|
Post by ouch on Sept 3, 2011 15:16:49 GMT -5
P.E.Op.S. DSound PSX SPU v1.10b SVN 2 P.E.Op.S. DSound PSX SPU v1.10b SVN 2 is released. P.E.Op.S. DSound PSX SPU is the Windows PSX spu emulation plugin, using DirectSound, which can be used with the win32 ePSXe emulator software. PasserBy99 found a legit bug. I'm at fault. Going to be _-mad-_ at myself for quite a long time for wanting to ignore this. But it's fixed. Pete has the right idea, but didn't use a 'cancel' phase shift ($4000+ channel negative volume). So the sharpness of Bolt 3 strikes stand out now. And the fallout effect. No longer the 'flat' effect. Die Hard 1 is still okay. RE2 door locks okay. So what else is still wrong with this plugin then? P.E.Op.S. DSound PSX SPU v1.10b SVN 2 Changelog: - Fix inverted phase (channel, main, xa, cdda, reverb volume) (fixes FF7 Bolt 3) www.emucr.com/2011/09/peops-dsound-psx-spu-v110b-svn-2.html----------------------------------------------------------------------------------------------------------------
|
|
|
Post by ouch on Sept 3, 2011 15:18:05 GMT -5
P.E.Op.S. DSound PSX SPU v1.10b SVN 4 P.E.Op.S. DSound PSX SPU v1.10b SVN 4 is released. P.E.Op.S. DSound PSX SPU is the Windows PSX spu emulation plugin, using DirectSound, which can be used with the win32 ePSXe emulator software. PasserBy99 found a legit bug. I'm at fault. Going to be _-mad-_ at myself for quite a long time for wanting to ignore this. But it's fixed. Pete has the right idea, but didn't use a 'cancel' phase shift ($4000+ channel negative volume). So the sharpness of Bolt 3 strikes stand out now. And the fallout effect. No longer the 'flat' effect. Die Hard 1 is still okay. RE2 door locks okay. So what else is still wrong with this plugin then? P.E.Op.S. DSound PSX SPU v1.10b SVN 4 Changelog: - - Fix phase inversion (reverb channel input) (Suikoden 2 - Tinto Mines) www.emucr.com/2011/09/peops-dsound-psx-spu-v110b-svn-4.html------------------------------------------------------------------------------------------------------------------
|
|