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Post by ouch on Aug 16, 2009 2:48:26 GMT -5
PSXMemtool 1.08b: Importing and exporting of Action Replay (*.psx) single game saves.
Confirmation when opening a file when existing file has been modified.
N/A
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PSXMemtool 1.09b: Ability to create new blank memory card files. (Thanks to gamer-one for the suggestion).
Importing and exporting of PSXGameEdit (*.mcs) single game saves.
Product Code added to main window.
N/A
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Post by ouch on Aug 16, 2009 2:52:14 GMT -5
PSXMemTool 1.10b: Now possible to open FF7 PC saves (save0?.ff7) so you can save them in PSX format. You can choose what region (US or Europe) to convert them to and then save them in any of the supported PSX types (the PSX saves will also be complete with an icon for each save too). Japanese conversion will come soon, just change Product Code and Country on the Properties window for Japanese saves to the appropriate values. Should now use the PSXMemTool folder for temporary files. Also writes a log file in the PSXMemTool folder called PSXMemTool.log. (Please include this file in emails if reporting problems.) N/A --------------------------------------------------- PSXMemTool 1.111b: ePSXe version 1.5.2 save states are now supported, also you can see the saved state picture when loading a saved state (if you use Pete's GPU plugins this picture will be created when you create a saved state). Fixed bitmap in Country Code drop down for saves with invalid Country Codes. 1.11b: Now you can edit the icons associated with your saved games, just right-click the slot and choose 'Properties for Slot ...' and then click on the icon you wish to view/modify. Fixed the ability to open ePSXe saved states so you can view their memory card contents. Supports ePSXe states from version 1.2.0 to 1.5.1, (version 1.5.2 not tested yet!) Now possible to convert your FF7 PC saves to Japanese PSX FF7 format, and also to convert your PSX FF7 saves to PC FF7 saves. N/A ----------------------------------------------------
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Post by ouch on Aug 16, 2009 2:54:15 GMT -5
PSXMemTool 1.12b: You can now open FF8 PC saves so you can save them in PSX format. Just open the PC save as you would any other memory card file and it will be treated as a PSX file. Many thanks to Ficedula (http://ficedula.cjb.net/) for the use of his special LZS decompression routine N/A ------------------------------------------------- PSXMemTool 1.13b: Fixed a small bug when saving FF8 PC files. Added some more status text to the bottom of the main window. Added support for WinPSM (*.ps) files, MCExplorer (*.mci) and also support for SmartLink (*.psm) and SmartLink (*.mcb) single game save files. Fixed a situation when an extra extension was added to the filename when saving a memory card file (rare). Added an option to compare two save slots and list the changes in another window. Added WinPSM (*.ps), MCExplorer (*.mci) and SmartLink (*.psm) options to batch rename and convert functions. Now using the proper 'Browse for Folder' dialog when selecting a folder for Batch Operations. Improved the routine which renames memory card files in Batch mode (these files get moved to a folder called Renamed). Now you are not restricted as much with file name lengths now. Also files which are converted in Batch mode are moved to a sub folder called Converted. N/A ---------------------------------------------------
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Post by ouch on Aug 16, 2009 2:56:58 GMT -5
PSXMemTool 1.14b: Fixed problem where icon changes were not saved if the 'Properties for Slot ...' RMB menu option was used to access the Properties Page.
Now the memory card's icons are shown on the main window.
Included the ability to compare the header and data blocks separately.
N/A
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PSXMemTool 1.15b: Added the ability to Delete and Undelete slots, and the current 'Delete' option has been renamed to Remove. Also added an option to Purge Deleted Slots, this removes any slots that are marked for deletion. Multi-slot Saved Games are selected differently when they are clicked, each slot is selected individually in this state.
Fixed a bug in the XOR calculation for Memory Card 2 (Oops!)
Added the ability to copy slots from Memory Card 2 to Memory Card 1 (for consistency).
Fixed a problem when the Product Code was less than 10 characters or the Identifier was less than 8 characters.
It should now be possible to convert FF8 PC saves to French, German and Italian PSX format. And also to convert FF7 PC saves to French and German.
N/A
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Post by ouch on Aug 16, 2009 2:59:50 GMT -5
PSXMemTool 1.16b: Now you can open Tony Hawk's Pro Skater 2 and Mat Hoffman's Pro BMX PC saves and save them as PSX format (American only at the moment) and vice-versa. Thanks to blackwind for sending me some saves to convert and doing some testing for me Changed the Card Manager so that each Memory Card is on a separate tab. Allowed the ability to add comments for each Saved Game. Go to the Properties page (double-click the Saved Game or use menu option 'Properties' to show this. Note that comments will only be saved in Memory Card files that are DexDrive (*.gme) ones. I have moved the Search tab onto the Change Finder tab, it should have been there from the start since it searches for values on the Watch List mainly. Also the About/Help tab has been rearranged a bit. The Rename function been changed slightly so that if you had, for example, a FF8 Japanese and FF8 American save on the same Memory Card, it would show you both in the renamed file's filename. The PSXMemTool.exe file should be a lot smaller now Just browse the list then click the name: www.consolemul.com/utilitaires.php?machine=23----------------------------------------------------------
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Post by ouch on Aug 16, 2009 3:01:28 GMT -5
PSXMemTool 1.17b: My good friend Cyberman has been busy creating an editor for Final Fantasy 8 saved games, he states: 'This is free and for fun, it's fairly functional as is, however it's not done yet so requests unless bugs will be ignored.' Currently some things are disabled, but these are being worked upon. You can see some screenshots if you have a look at the website (http://simonmallion.homedns.org/psxmemtool/index.html) Fixed a problem when choosing a folder for Batch Operations or for where to save FF8 PC saved games, if you chose the root folder of a drive it would append an extra '\' to the folder name. Also changed the Icon Editor so you can select colours from the standard Windows Colour picker dialog box. Single-click the palette below the main icon to select a colour, double-click a colour to change it. Fixed a small problem when copying all Memory Card slots to the other card, sometimes the last slot never got copied completely. You can now import and export Datel (*.mcx and *.pda) and Memory Juggler (*.ps1) single game save files. Fixed a problem with the installer, when file types were associated with PSXMemTool, files could not be opened if they contained a space in the path name. www.zophar.net/utilities/psxutil/psxmemtool.html----------------------------------------------------
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Post by ouch on Aug 16, 2009 3:03:17 GMT -5
PSXMemTool 1.18b: This version includes a Chrono Trigger save editor Everything except chosen Party, some Settings and Abilities are editable (although I have hopefully found where all Abilities are stored). These areas should be complete soon As always, make sure you backup your save before using this feature Fixed a stupid bug which meant that memory card files that were modified with PSXMemTool did not work with Connectix VGS. Now when you double click a saved game slot, the plugin window will be open for saved games that have a supported plugin (see the Plugins tab for information), otherwise, the original Properties window will be opened. Fixed another stupid bug which prevent Batch Conversion and Batch Renaming of Memory card files from working. The Batch Conversion routine can also be used to convert smaller DexDrive saves (ie. < 132Kb) into full size ones. DexDrive comments are retained if converting from and to DexDrive memory card files. PSXeven saved states can also be opened with PSXMemTool and has similar operation to opening of ePSXe saved states. Currently you can view the contents of Memory Card 1 and 2 that are stored within the compressed saved state. The save state is automatically decompressed and the saved state's picture will be shown that is contained within. Now the save editors are stored in a folder called Plugins. When PSXMemTool initialises it will search for appropriate save editor dll's in this folder and make them available for use in PSXMemTool. Thanks to Cyberman for writing the Plugin Manager for me To use a Save Editor Plugin: Open a Saved Game which has a Product Code which is supported (you can see what Saved Games are supported on the Plugins Tab), then in the Card Manager, click the Right Mouse Button on the Save you want to Edit and then select 'Edit Using '<Plugin>' Plugin' (where <Plugin> is the name of the Plugin). Use the Save Editor to modify your Saved Game. You will have the option to Save your changes in the Save Editor, this will close the Save Editor window and update the Memory Card loaded with the changes. You will need to Save your Memory Card in the Card Manager to Save the new changes to disk. New in this version is the ability to search for memory card files on your hard disk (you can specify to search folders recursively too). On the Batch Operations tab there is a new Search Mem Cards sub-tab. On this sub-tab you can enter search criteria such as Country, Product Code, Identifier and after specifying a folder, you can search for memory card files which match your criteria. The generated list will show you the Type (DexDrive, ePSXe, Connectix VGS etc.), the Filename and also (if specified) a list of the Saved Game names contained in that particular memory card file. Once you have selected a memory card file, you can click the Open button which will load the selected memory card file into the Card Manager in Memory Card 1. Now when saving a memory card file, along with the xor value for the header block of a save being corrected, the linkage between slots in multi-slot saves is corrected too. This makes modified memory card files compatible with Dexter (Memory Card Tool which can export saves using a DexDrive). A new option has been added 'Change Region To...', you can use this to convert, for example, an American save to European. A window will pop up which will allow you to choose the Product Code and Identifer for the game save. The Product Code entered should be the same one as entered on the PSX CD's box (on the back) or alternatively you can look in the SYSTEM.CNF file on the PSX CD (look at the BOOT= line, for example: Spyro The Dragon has: BOOT = cdrom:\SCES_014.38;1, you should enter SCES-01438). You may need to change the Identifier too, you may be able to copy one from a KNOWN WORKING SAVE for your current region. For example: To change an American FF8 save to work on a European version, Select 'Change Region To...', and then 'European', enter: SLESP02080 for the Product Code and: 052000 for the Identifier. This may not work for all saved games, I know it works for WWF Smackdown 2, FF7 and FF8. Use this at your own risk! See the Region Codes.txt for more information. You can now also edit the 1st 10 bytes of a saves' header block, be careful with this, you may make your memory card unusable. N/A --------------------------------------------------
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Post by ouch on Aug 16, 2009 3:05:09 GMT -5
PSXMemTool 1.19b: PSXMemTool is a Memory Card manager for PlayStation and some PC saved game files. Here is a list of features: * Editing of Chrono Trigger save data (PSX), many thanks to me . * Editing of Final Fantasy 8 save data (PSX and PC), many thanks to Cyberman. * Search for memory cards using Product Code, Identifier, Country, Title etc. * Creation of blank memory card files. (Thanks to gamer-one). * Saving of memory card files in a number of supported formats. * Copying of saved games between either card. * Deletion and undeletion of saved games from either card. * Importing and exporting of single game saves. * Loading of ePSXe and PSXeven saved states to extract memory card contents. * Selection of all linked saved games to keep data integrity. * Hex-editing of saved games, viewable in hex and ascii. * Ability to change Country Code, Identifier and Product Code. * Ability to compare saved game files or other files. * Ability to compare saved game slots between either card. * Change detection to show where files changed since it was last saved. * Option to search through the memory card file for specific values. * Batch converting of memory card files to a number of supported formats. * Batch renaming of memory card files based on their contents. * Support for opening some PC saves so you can convert them to PSX saves. * Support for saving some PSX saves in PC format. * Ability to view icons in large format and edit them. * Automatic calculation of header XOR values. * Automatic calculation of header linkage values. PSXMemTool supports the following PSX file types: * Bleem! (*.mcd) * Connectix VGS (*.mem;*.vgs) * DataDeck (*.ddf) * DexDrive (*.gme) * ePSXe (*.mcr) * PSEmuPro (*.mcr) * PSXGameEdit (*.mc) * WinPSM (*.ps) * MCExplorer (*.mci) * SmartLink (*.psm) PSXMemTool also supports opening of the following saved state types: * ePSXe (*.00?) * PSXeven (*.00?) PSXMemTool supports the following PC file types: * Final Fantasy 7 (save0?.ff7) * Final Fantasy 8 (save0?) * Tony Hawk's Pro Skater 2 (*.sav) - may not be fully working * Mat Hoffman's Pro BMX (*.sav) - may not be fully working PSXMemTool also supports importing and exporting of the following single game save types: * Action Replay, GameShark, XPlorer (*.psx) * PSXGameEdit (*.mcs) * SmartLink (*.mcb) * Datel (*.mcx and *.pda) * Memory Juggler (*.ps1) www.tehskeen.com/userfile.php?articleid=1742------------------------------------------------
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Post by ouch on Aug 16, 2009 3:06:50 GMT -5
PSXMemtool 1.20b:
This version includes support for uLaunchELF single game save files. uLaunchELF files can be imported to and exported from memory card files. The export function has been modified to allow the user to choose the format of the exported file before saving, rather than relying on the filenames extension to determine the export format.
N/A
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Post by ouch on Aug 16, 2009 3:08:58 GMT -5
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Post by ouch on Aug 16, 2009 3:12:29 GMT -5
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Post by ouch on Aug 16, 2009 3:19:12 GMT -5
MemcardRex ver 0.2b: MemcardRex is a PSX memory card explorer/editor. Following memcard formats are supported: * ePSXe/PSEmu Pro Memory Card(*.mcr) * DexDrive Memory Card(*.gme) * pSX Memory Card(*.bin) * Bleem! Memory Card(*.mcd) * VGS Memory Card(*.mem, *.vgs) * PSX PSP Memory Card(*.vmp) * PSXGame Edit Memory Card(*.mc) * DataDeck Memory Card(*.ddf) * WinPSM Memory Card(*.ps) * Smart Link Memory Card(*.psm) * MCExplorer(*.mci) www.tehskeen.com/userfile.php?articleid=1743-------------------------------------------
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Post by ouch on Aug 16, 2009 3:21:51 GMT -5
MemcardRex Ver0.3b: MemcardRex is a PSX memory card explorer/editor. The following memcard formats are supported: * ePSXe/PSEmu Pro Memory Card(*.mcr) * DexDrive Memory Card(*.gme) * pSX Memory Card(*.bin) * Bleem! Memory Card(*.mcd) * VGS Memory Card(*.mem, *.vgs) * PSX PSP Memory Card(*.vmp) * PSXGame Edit Memory Card(*.mc) * DataDeck Memory Card(*.ddf) * WinPSM Memory Card(*.ps) * Smart Link Memory Card(*.psm) * MCExplorer(*.mci) The following single save formats are supported: * PSXGame Edit single save(*.mcs) ================================= Changelog for the version 0.3b: ================================= * New GUI. * Added export/import single save function. www.badongo.com/file/7524267--------------------------------------
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Post by ouch on Aug 16, 2009 3:23:31 GMT -5
MemcardRex v0.4: Shendo has released a new version of his great memory card manager software suite for the Sony Playstation One. Using this utility you can perform various functions with your memory card images including copying, editing and saving. It supports a wide variety of formats including ones found in popular PC emulators. It requires .NET framework v3.0 to be installed. Changes in 0.4: * Added comments support for dexdrive memory cards. * Added toolstrip informations. * Added support for simultaneous editing of 2 memory cards. * Added support for dragging-and-dropping of memory card files. * Saves can now be copied to the temp buffer and pasted to the selected card and slot. * Double click on the selected item now shows a save information. * Product code, Identifier and Region now shown in the list instead on the toolbar. * Editing operations are now save based instead of the slot based like in older versions. * Dropped support for .vmp cards until proper header reconstruction is possible. www.tehskeen.com/userfile.php?articleid=1835-----------------------------------------
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Post by ouch on Aug 16, 2009 3:25:42 GMT -5
MemcardRex v0.5 rev2: Shendo has released a new version of his great memory card manager software suite for the Sony Playstation One. Using this utility you can perform various functions with your memory card images including copying, editing and saving. It supports a wide variety of formats including ones found in popular PC emulators. It requires .NET framework v3.0 to be installed. Changelog: * Fixed error with the Shift JIS to ASCII conversion where 'b' character would come out as "bb". * Added icon editor per TheCloudOfSmoke's suggestion. * Added preferences dialog where user can change settings. * Added support for Memory Juggler single saves. Revision 2: * Fixed a major bug in the card formatting function. * Fixed error with import save function for Memory Card 2. * Fixed error with the grid line settings for Memory Card 2. * Added command line support per RedawgTS's suggestion. www.tehskeen.com/userfile.php?articleid=2085konsolenprofis.de/downloads/download.php?id=2095--------------------------------------------
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