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Post by ouch on May 9, 2011 3:28:04 GMT -5
GSdx SVN r4635: GSdx SVN r4635 is released. GSdx is a GPU plugin for PCSX2. GSdx SVN Changelog: r4635 GSdx: - Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution. - Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches. - Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering. It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache Thanks for the help, sudonim www.emucr.com/2011/05/gsdx-svn-r4635.html------------------------------------------------------------------------------------------------------------
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Post by ouch on May 16, 2011 1:02:50 GMT -5
GSdx SVN r4635 FIX: GSdx SVN r4635 is released. GSdx is a GPU plugin for PCSX2. GSdx SVN Changelog: r4635 GSdx: - Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution. - Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches. - Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering. It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache Thanks for the help, sudonim www.emucr.com/2011/05/gsdx-svn-r4635.htmlGSdx 4635: down.emucr.com/v1/Y9AEYL66GSdx SVN r4635 (HW_NO_TEXTURE_CACHE): down.emucr.com/v1/08GANN8L---------------------------------------------------------------------------------------------------------
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Post by ouch on May 16, 2011 1:09:18 GMT -5
GSdx SVN r4639: GSdx SVN r4639 is released. GSdx is a GPU plugin for PCSX2. GSdx SVN Changelog: r4636 GSdx: New define "NO_CRC_HACKS", for testing how games work without hacks easily. Gets enabled together with the no cache define but can be toggled individually as well. Also I've been told to mention that these changes are not directly benefiting the end user. Gamers: This doesn't fix your DragonBall, okay? r4638 cmake: fix a subtle bug which lead to a bad selection of wxwidget configuration. Impact fedora users r4639 GSdx: Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well. The fix could use a review though, as I'm not sure it's safe www.emucr.com/2011/05/gsdx-svn-r4639.htmlGSdx SVN r4639 down.emucr.com/v1/0LMOXXGYGSdx SVN r4639 (HW_NO_TEXTURE_CACHE): down.emucr.com/v1/EN0FSGME-------------------------------------------------------------------------------------------------------------
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Post by ouch on May 16, 2011 1:11:22 GMT -5
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Post by ouch on May 16, 2011 1:13:08 GMT -5
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Post by ouch on May 16, 2011 1:19:13 GMT -5
GSdx SVN r4643: GSdx SVN r4643 is released. GSdx is a GPU plugin for PCSX2. GSdx SVN Changelog: r4643 GSdx: Fallback to the old render target read for games that do block level reads (Gust titles). www.emucr.com/2011/05/gsdx-svn-r4643.html-----------------------------------------------------------------------------------------------------------------
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Post by ouch on May 16, 2011 1:40:49 GMT -5
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Post by ouch on May 23, 2011 0:13:31 GMT -5
PCSX2 SVN r4656: PCSX2 SVN r4656 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality. PCSX2 SVN Changelog: r4656 GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu). Details: - It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)". - PCSX2 itself now properly handles the current State slot at the GS title window. Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync. TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think? www.emucr.com/2011/05/pcsx2-svn-r4656.htmlPlugins Pack Beta Compiled DLLs [14 April 2009]: pcsx2.googlecode.com/files/Plugins_14-april-2009.7zOfficial Beta Plugins Pack [6 Sep 2009]: pcsx2.googlecode.com/files/Plugins-6-September-2009.7zOfficial Beta Plugins Pack [30 Decemb 2009]: pcsx2.googlecode.com/files/Plugins-30-December-2009.7zOfficial Beta Plugins Pack [11 March 2010]: pcsx2.googlecode.com/files/Plugins-11-March-2010.7zOfficial Beta Plugins Pack [09 August 2010]: pcsx2.googlecode.com/files/Plugin_updates_August_2010.7zOfficial Plugins - Windows Binaries: pcsx2.googlecode.com/files/PCSX2_0.9.6_binary.7z--------------------------------------------------------------------------------------
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Post by ouch on May 23, 2011 0:31:10 GMT -5
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Post by ouch on May 23, 2011 0:34:10 GMT -5
PCSX2 SVN r4660: PCSX2 SVN r4660 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality. PCSX2 SVN Changelog: r4658 GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts. r4659 GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still. Commented out the Rez hackfix code, seems it's not needed anymore. r4660 microVU: Fixed a bug I had in the handling of indirect jumps that are placed in a branch delay slot. This fixes the game "The Thing" and I think makes it playable although I didn't test it much. Might fix problems in other games that were doing this too. The bug was kind-of funny, it was an old line of code I had forgotten to delete xD I also improved the console message for branch in branch delay slots to actually say the names of the branches. www.emucr.com/2011/05/pcsx2-svn-r4660.htmlPlugins Pack Beta Compiled DLLs [14 April 2009]: pcsx2.googlecode.com/files/Plugins_14-april-2009.7zOfficial Beta Plugins Pack [6 Sep 2009]: pcsx2.googlecode.com/files/Plugins-6-September-2009.7zOfficial Beta Plugins Pack [30 Decemb 2009]: pcsx2.googlecode.com/files/Plugins-30-December-2009.7zOfficial Beta Plugins Pack [11 March 2010]: pcsx2.googlecode.com/files/Plugins-11-March-2010.7zOfficial Beta Plugins Pack [09 August 2010]: pcsx2.googlecode.com/files/Plugin_updates_August_2010.7zOfficial Plugins - Windows Binaries: pcsx2.googlecode.com/files/PCSX2_0.9.6_binary.7z--------------------------------------------------------------------------------------
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Post by ouch on May 23, 2011 0:37:37 GMT -5
SPU2-X SVN r4662: SPU2-X SVN r4662 is released. SPU2-X is a pcsx2 sound plugin for PCSX2. SPU2-X SVN Changelog: r4661 SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! r4662 SPU2-X: - Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb". - This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb". - The new mode will have to be tuned yet to sound good. www.emucr.com/2011/05/spu2-x-svn-r4662.html-----------------------------------------------------------------------------------------------------------
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Post by ouch on May 23, 2011 0:40:23 GMT -5
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Post by ouch on May 30, 2011 0:14:20 GMT -5
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Post by ouch on May 30, 2011 0:19:55 GMT -5
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Post by ouch on May 30, 2011 0:23:58 GMT -5
GSdx SVN r4675: GSdx SVN r4675 is released. GSdx is a GPU plugin for PCSX2. GSdx SVN Changelog: r4673 Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright. r4674 Further to r4673 remove the jitprofiling.lib dependency when linking. r4675 Fix VS2010 compilation. www.emucr.com/2011/05/gsdx-svn-r4675.html-------------------------------------------------------------------------------------------------------------
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