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Post by 5247846 on Jun 26, 2011 17:43:10 GMT -5
The original PlayStation uses multiple resolutions, but only one at runtime. Without this, the pSX emulator display may look ugly.
PS: I mean matched window resolution.
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Post by Truth Unknown on Jun 28, 2011 17:48:51 GMT -5
pSX uses the native output in a texture buffer and then scales it to the window or screen. The bilinear setting only filters the end result of the picture to even out the various resolutions on a non matched screen or window resolution. It's not the best implementation and requests for an improved scaling option have been made before.
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Post by 5247846 on Jul 1, 2011 16:33:26 GMT -5
pSX uses the native output in a texture buffer and then scales it to the window or screen. The bilinear setting only filters the end result of the picture to even out the various resolutions on a non matched screen or window resolution. It's not the best implementation and requests for an improved scaling option have been made before. I mean matched window resolution.
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Post by Truth Unknown on Jul 1, 2011 21:44:13 GMT -5
I just want to be clear on what your asking. To have pSX resize the window frame to the current resolution of a game OR pSX modifying the game's resolution to say something higher? If it's just changing the window frame, that could be an interesting feature and a similar request to changing the full-screen resolution to match the game by someone else. If it's modifying the game's resolution, look elsewhere as pSX Author has said time after time he just want's to emulate the PS. No enhancements. If you want that try ePSXe and the many other "PSEmu Pro" Plug-in compatible emulators.
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Post by 5247846 on Jul 3, 2011 12:18:32 GMT -5
I just want to be clear on what your asking. To have pSX resize the window frame to the current resolution of a game OR pSX modifying the game's resolution to say something higher? If it's just changing the window frame, that could be an interesting feature and a similar request to changing the full-screen resolution to match the game by someone else. If it's modifying the game's resolution, look elsewhere as pSX Author has said time after time he just want's to emulate the PS. No enhancements. If you want that try ePSXe and the many other "PSEmu Pro" Plug-in compatible emulators. I mean, window autofitting just like in VMware.
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Post by Gamesoul Master on Aug 29, 2011 14:45:31 GMT -5
That would be an interesting feature... and quite annoying most of the time. In VMware, it works well because it's virtualization software... it generally runs things that do not change resolution except on the rare occasion that you want/need it to.
But with PS1 games... so many games switch resolutions on a whim. You'd have a window that is resizing all the time in some games. Like in many RPG's, where the menu screen is a different resolution than the main game, which is in turn a different resolution from the battle sequences, or the FMV's, etc. It may work out alright for some games, but overall it'd be annoying.
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Post by Ultima on Aug 31, 2011 6:35:50 GMT -5
Dunno, last time I checked, my TV didn't continuously change sizes. Why should pSX do that? That the "display may look ugly" doesn't mean a whole lot -- and whatever that means, wouldn't that also imply that things look ugly on your TV as well?
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Post by psicomaniaco on Aug 31, 2011 13:55:08 GMT -5
Dunno, last time I checked, my TV didn't continuously change sizes. Why should pSX do that? Are you sure?!? Wouldn't be wise to check again?!? Well , some emulators are known to have features that seem 'useless' to most people, yet there's always people who use them. To be honest, I don't know why he would need this feature, and in fact, I suspect he doens't know that some games DO change the resolution many times in a few minutes (I.E: Chrono Cross!), but it COULD be a new feature. Heck, the bilinear filter is a feature that some people hate, yet its there. And not all PSX games change resolution that many times. Than again, I don't believe pSX will have a new version... meh...
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arek
New Member
Posts: 16
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Post by arek on Sept 12, 2011 10:50:43 GMT -5
I can think of an instance in which this would be nice, at least when running fullscreen: When you're sending the output to a real television. :-)
--Arek
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Post by meman887 on Sept 12, 2011 23:48:24 GMT -5
Dunno, last time I checked, my TV didn't continuously change sizes. Why should pSX do that? Are you sure?!? Wouldn't be wise to check again?!? Happens on my Widescreen HDTV in regards to real hardware i.e. Driver, Wipeout 3 SE and other games. When the games main menu is displayed at whatever resolution the hardware itself is set at from when it's powered on and then when it goes in to actual in game play (control the character or whatever), the resolution changes but reverts back to default when you go back to the main menu (just what I've noticed when playing). Anyway it's not noticeable on SDTV's (from observations between 4:3 and 16:9 screens), but is on HDTV's (well in my TV's case anyway because of a two second delay with the TV itself in resolution switching, but haven't checked in 4:3 mode as of yet.)
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Post by 5247846 on Oct 18, 2011 19:36:08 GMT -5
I just want to have pSX resize the window frame to the current resolution of a game.
-Javier Donoso
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Post by Firehawke on Mar 12, 2012 4:16:47 GMT -5
Pixel aspect is incorrect here, since that would imply square pixels-- showing the window at the exact pixel resolution WILL distort the image.
Since it's being stretched to 4:3, stretching it to a proper resolution like (roughly) 640x480 brings it to the same image that your standard TV screen would show.
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