Post by Sotho Tal Ker on Sept 1, 2006 6:51:35 GMT -5
You can be sure if you tell different people with different copies of the game to dump it and then generate hashes of the ripped files. If those match you can be quite sure the game was ripped correctly, because its very unlikely that 2 different discs have exactly the same random scratches somwhere on the disc.
Post by Gamesoul Master on Sept 2, 2006 5:20:32 GMT -5
True... but I'm hoping more for the honor system here. I don't think my theory is nearly important enough to warrant that kind of checking, especially if I end up with the help of smegforbrain and speedfreak on this one. But because they are quite busy doing their part to contribute (which they are quite good at), I'm hoping to see some other people help out on this as well. It doesn't help that there a noticeable lack of copy-protected US games (something one normally wouldn't complain about, but that *is* a problem for the specific cause of testing this theory).
Post by smegforbrain on Sept 2, 2006 19:46:18 GMT -5
Well, I've got all of three of the games on the copyright protection list: BoF4, LoD, Tomba 2. Hopefully with the holiday Monday I can get these three games check out for the copyright protection stuff at some point.
Actually, I changed my mind. I'll try and get through all the threads for stuff I need to follow up a little more closely, and I want to post a ? about the list to the group at large, and give a day or two for responses. That, and I really do want to get some testing done myself.
Last Edit: Sept 2, 2006 20:04:11 GMT -5 by smegforbrain
Well, I finally cracked the Final Fantasy VIII thing. Instead of using the DVD-ROM in my main PC, I ripped the game with the trusty old Plextor CD-RW in my 'legacy' PC. Result? Plays without having to be patched.
Patches are *normally* released as PPF files, which you can use with pSX directly without actually patching them (though you'll have to use the commandline to run with a PPF). You can find playstation ppf files *hint* on Google.
Last Edit: Sept 13, 2006 20:43:46 GMT -5 by Ultima
the problem is how to deal with these damn command line .. i dont get it ... what kind of command line ? woul dyou just specify it a bit more ? just wite down those commnad lines used for patchin ...tanx already . many tanx
Post by Gamesoul Master on Sept 13, 2006 20:57:07 GMT -5
Here's what you do: click the link in Ultima's signature (or mine... they're the same thing) to download the pSX Frontend, and extract the zip file to pSX's directory. Then run the program, and set the path of the emulator before doing anything. From there, I'm sure you'll be able to figure it out (the option to set the path of the PPF file is where you set the path of the patch), and obviously, you have to set the game that you're trying to load. But it's all very self-explanatory if you use that program. I very much highly recommend it.
i know it man . my mama didnt raise no dummy you know i just wnana know why ? why some are compatiblew and some are not ? whyyyyyyyyy? , and i gotta say this , cause ive heared bout being copy protected( i mean Pe2) and Psx cant run protected roms , so we gotta use patch to run protected rom .. that was my reason to stick on it and try to run it ... i think its now clear ,isnt it?
so .what know? ijust wana play this game only by My adoreable wanting Psx Emu , thats all ... would you do sth bout this and stop just talking bout games wich runs and those which dont?
would you do sth bout this and stop just talking bout games wich runs and those which dont?
Wait, so now you're demanding something from us, and telling us what to do? pSX Author is already working hard enough on pSX as it is, between his real work and a little something called real life. Know why I talk about which games run and which games don't? Because that's just how things are. It doesn't work because the emulator's not perfect, what other explanation do you want? No PlayStation emulator out there is perfect -- deal.
Wanna know why we told you to use a patch and try? You never told us what game you were trying to play. If you did bother, you would've gotten the same answer before we made you waste your time. Better yet, actually reading the compatibility list would've saved even more time, since you wouldn't have needed to wait for us to give the same answer as the compatibility list gives immediately. The compatibility list is there for the very reason of saving people's time, so why not make use of it?
Also, particularly since pSX Author introduced .img format recognition into the emulator, and then added subcode reading, pSX _has_ been able to play many protected games.
You have to use your common sense: as Ultima says, you should check the compatibility lists before anything else if you have problems with a game, and then search the forum for posts on the game you have problems with.
If you then find out that your game is known to have problems, you don't need to waste time with it. You _can_ make posts/start threads (if there aren't any already) to discuss the matter, but you should be doing this from a standpoint of already knowing that the game has problems.
Post by smegforbrain on Sept 14, 2006 13:53:29 GMT -5
Since I still haven't gotten my head wrapped around all the different copyright protection stuff out there, can somebody answer a question (or several):
Subcode reading appears to solve the problem of copyright protection on many games, regardless of region? Or is it mostly NTSC-U and NTSC-J games? I've seen mention of another type of protection being used on PAL games.
Basically, I'd like a nice, clean explanation of the different types of copyright protection, the regions where these protections can be found, etc. This should cover all bases in one post if possible.
Post by Gamesoul Master on Sept 14, 2006 13:55:03 GMT -5
This is getting tiresome (the bickering that was going on). I created this thread for the purpose of trying and reporting back ideas for getting copy-protected games to run without patches. I thought I'd be nice and post a quick little explanation of using the patch since Master asked, but that's what this thread is for. Had Master been trying my technique or some other non-standard technique for getting the game to work, that would've been fine, and it would've fit the theme of this thread well enough. And while Master's comment was very rude, it seemed like the point he was getting at was "more testing, less talking", which is certainly the theme of this thread, but I'm not about to get mad at people talking about it. Sometimes, discussion and help in this regard can be just as good as testing, and we are a very talkative bunch. No reason to get mad over that. Had I thought they were out of line in this thread that *I* started, Master, I would have said something. If I needed your help yelling at them for something I thought wasn't going as it needed to, I would've let you know.
Now, Master, if you're trying to contribute to this thread, read the first page of this thread, and try running the game using those ideas, and post your results as I have.
Edit: @smegforbrain: What I'm starting to wonder is if switching the BIOS region to PAL is bypassing a specific type of copy-protection. I guess that would be the most reasonable explanation. I'm pretty sure that somewhere on the internet, there is a decent list of the copy-protections being used in PS1 games and their regions.