I haven't actually found a solid answer to this question yet. But i was wondering if you could convert a .mcr for an ePSXe memory card to work on a PS3 Internal Memory Card. so i believe it's a .psv i need. www.mediafire.com/?jxlmb9elda2
that should be the correct one. Thanks in advance. My apologies, almost forgot, those are PAL- Final Fantasy VII saves.
Post by Gamesoul Master on May 21, 2008 0:40:57 GMT -5
I'm waiting on my roommate to bring back the PS3. He took it with him, and he didn't come back last night like he was supposed to, so I haven't had a chance to convert it yet. He said he'll be back around tomorrow morning, so *hopefully* it should be done relatively soon. Less than a day for sure.
That goes for you too dommyuk. Your file will also require me to have the PS3 available to do the conversion. Sorry for the delays here...
dommyuk: And here are your converted saves. Sorry to you too for the delay.
So both of you know (and to everybody else, as someone seemed to not notice this)... I always put the memory card files in a .rar file (though sometimes I do .zip, and occasionally .7z), so you have to extract it before you can use it. This is to save on bandwidth (memory cards compress *very* well). I'm probably going to use .7z from now on, as I very much like the program (not to mention it being freeware and still one of the best compression types out there).
Hey, I got a question for you guys. If I indeed do try converting any EU saves to NA on my own (I'm doing one for Parasite Eve 2), and I try to use MemcardRex to do so, how is the identifier number an issue? Do I have to create a new one (I don't know how to), or is it nothing to worry about when I the save out?
Post by Gamesoul Master on May 21, 2008 15:29:12 GMT -5
Many times the identifier is the same between regions, so you can simply try to leave it be to see if it works. This isn't *always* the case though, so if it doesn't work out, the easiest way to find out what it should be is to go someplace like GameFAQs and grab a save from the region to see how it compares.
Or even easier... just have whoever has the game create a save for you to look at. You'll be able to see if there are any differences in the identifier quite easily that way.
To change the identifier for a save using MemcardRex, simply right-click the save and choose "Edit save header". You can change the Game ID and Identifier from that screen.
Well, I tried converting the save that is at the Refuge in the very beginning of Disc 2 for Parasite Eve 2, but everytime I try to load the save, the game keeps popping up a message that the file is corrupt and it can't load it.
So, as a last resort, and considering that Gamefaqs doesn't allow direct links to saves, I uploaded the save to Sendspace, and I'm wondering if you can convert it for me because I'm at a loss now. The save was originally by ChandooG, so it's not originally mine (I don't take credit for things that are not originally mine).
Post by Gamesoul Master on May 22, 2008 9:27:02 GMT -5
I now see why you were having trouble with this. It almost looks like some kind of special check code is being used as the identifier. Can't say it's a checksum, since the values are limited to being between 31 and 7A (hex). The first letter, though, corresponds to the slot it was saved in (slot 1 is A, slot 2 is B, slot 3 is C, etc).
I do not have the converted save for you yet, because I'm still trying to figure this all out. But hopefully I can figure it out and get to you with a working save.