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Post by zargeras on Aug 25, 2009 15:15:21 GMT -5
Hi guys
I am new to emulators and didn't know much when i started playing Legend of Dragoon on pSX 1,13 and like the noob i am i saved with quicksave all the time, now the game bugs often when you transform into a Dragoon so I want continue playing on another emulator called ePSXe but i can only read memory card files .mcr that is so is it posseable to convert the .psv file to .mcr? or do I have to just begin all over again:(
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Post by Gamesoul Master on Aug 25, 2009 22:08:27 GMT -5
Impossible to convert between the two formats.
But... there's no way for you to load the quicksave and make a save to the memory card? If it can't be done, then yes, you'll unfortunately have to restart again.
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Post by zargeras on Aug 26, 2009 19:08:58 GMT -5
how do I save to a memory card then ? I haven't found that option in the pSX 1,13 or do I have to insert my own memory card plugin? Like I played on another emu and it had no gamepad option only keyboard so I downloaded some kind of gamepad plugin and put in the plugin folder and it worked, is it the same with memory cards ? and which one then?
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Post by zargeras on Aug 26, 2009 19:18:06 GMT -5
just googled around a bit and it seems there is no memory card plugin at all, read on some emu forum also
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Post by zargeras on Aug 26, 2009 21:08:41 GMT -5
ok i got it to work, i read a little from Frequently Asked Questions (FAQ) thread and watched this video www.youtube.com/watch?v=YA5kYG6jKcE and some good old trial and error and i got it working but i got one last question with a memory card you can only save on the save points in the game? you cant just save whenever you want like in quicksave?
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Post by ouch on Aug 27, 2009 1:02:03 GMT -5
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Post by Gamesoul Master on Aug 27, 2009 1:57:09 GMT -5
Yes zargeras, the memory card save function in pSX is exactly the same as the real PS1 (as is it the case with every emulator), and saving is only possible at places designated in the game itself. That's pretty much the reason it's effective for not encountering glitches, bugs, and freezes. Because the game, via its save commands, saves the essential data to memory card to resume play, but isn't saving all the (possibly) corrupt data in RAM that can occur over time.
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Post by zargeras on Aug 27, 2009 2:26:45 GMT -5
@ ouch, thx for the guide even though the guide didn't really explain all that much about .psv files,
but after reading the guide i have a new question - how does he play chrono chross on the pc? i mean he says he bought the game and as far I know the computer doesn't read PSX discs, right?
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Post by ouch on Aug 27, 2009 3:36:25 GMT -5
@ ouch, thx for the guide even though the guide didn't really explain all that much about .psv files, but after reading the guide i have a new question - how does he play chrono chross on the pc? i mean he says he bought the game and as far I know the computer doesn't read PSX discs, right? He used the pSX 1.13 emulator to run Chrono Cross on PC. If you want to review the guide thing reread it again.
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Post by ouch on Aug 27, 2009 3:42:03 GMT -5
here i found another one:
Procedure:
Requirements:
PS3 with PSX/PS2 memory card reader accessory PSV Exporter PSX GameEdit
1. Transfer your PSX game saves to your memory stick or PC using a PS3. Your save will transfer as a .psv file 2. Using PSV Exporter you will then need to convert the .psv file to a .mcs file. Simply open the psv file, then extract the PS1 save .. should be pretty easy. 3. Open PSX GameEdit and convert the .mcs file to a .mc file, then rename the .mc file to a .mcr file.
MiniGuides
Using PSX GameEdit This isn't too hard, but it can take a little time to figure out. I'll try to make it as simple as possible so hopefully it should be easy for everyone.
1. File > New MC Image 2. File > Open Single Game Save and select the .mcs file you want to convert 3. File > Save Memory Card Image and simply save the new .mc file 4. This leaves us with a .mc file that you need to rename. The file has to be renamed according to the PSX game code, for example SCUS94163 is the code for Final Fantasy 7, so when renaming the .mc file use this format. It has to be renamed to SCUS underscore 94163 dash 0 dot mcr (SCUS_94163-0.mcr). MiniGuides
Using PSX GameEdit This isn't too hard, but it can take a little time to figure out. I'll try to make it as simple as possible so hopefully it should be easy for everyone.
1. File > New MC Image 2. File > Open Single Game Save and select the .mcs file you want to convert 3. File > Save Memory Card Image and simply save the new .mc file 4. This leaves us with a .mc file that you need to rename. The file has to be renamed according to the PSX game code, for example SCUS94163 is the code for Final Fantasy 7, so when renaming the .mc file use this format. It has to be renamed to (SCUS_94163.mcr).
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Post by zargeras on Aug 28, 2009 9:33:46 GMT -5
what i was asking was how did he play HIS copy of Chrono Cross on the PC, does his comp read PSX discs ? I understood that he played on the emulator but how did he load the game on PC?
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Post by ouch on Aug 28, 2009 23:11:42 GMT -5
what i was asking was how did he play HIS copy of Chrono Cross on the PC, does his comp read PSX discs ? I understood that he played on the emulator but how did he load the game on PC? Probably he played on original cd Chrono Cross and insert in to the pc cd rom.....player at the time he bought it and when he tried it to played on pSX 1.13 it work the original cd psx . That's about it......
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Post by psicomaniaco on Aug 30, 2009 6:05:58 GMT -5
PCs CAN read PSX discs, friend. Who said otherwise?? In fact, I play PSX games from the original discs all the time, ever since I had my ol' trusty Pentium 300!
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Post by Gamesoul Master on Aug 30, 2009 12:22:52 GMT -5
zargeras: A PS1 disc is just a standard pressed CD basically (there are slight differences, but nothing worth noting in terms of emulation), so a computer CD/DVD drive can read a PS1 disc just fine. Same for some other consoles (though some consoles *do* use a special format of disc that makes it near-impossible to read by normal means in a CD/DVD drive).
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