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Graphx
Feb 7, 2006 17:38:32 GMT -5
Post by Phill on Feb 7, 2006 17:38:32 GMT -5
I think I understand the purist idea of making an emulator be completely faithful to the original system, but to not allow the option of modern 3D cards to improve the rendering of PSX graphics seems an aweful shame to me.
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Graphx
Feb 7, 2006 18:06:33 GMT -5
Post by psicomaniaco on Feb 7, 2006 18:06:33 GMT -5
Its basically like this: If you want enhanced graphics, use EPSXE!!! If you don't, use pSX.
Its simple as that! I for one don't care for enhanced graphics. I just want to play the games the way they should be played! My PSX is almost dead (and don't tell me to buy another one, as here where I live they are still very spensive), so I just want an emu that works just like the real PSX!!
Also, I have to add that allowing the option of modern 3D cards to improve the rendering of PSX graphics WILL decrease the compatibility, and make the emu more complicated to use (like EPSXE! God, I HATE the plugin system).
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Graphx
Feb 7, 2006 22:41:48 GMT -5
Post by medievil on Feb 7, 2006 22:41:48 GMT -5
I think I understand the purist idea of making an emulator be completely faithful to the original system, but to not allow the option of modern 3D cards to improve the rendering of PSX graphics seems an aweful shame to me. Any enhancement adds error to the video. For example, Bilinear filtering on textures...causes the ugly texture border lines, Green lines in FFVII on the background.
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Graphx
Feb 7, 2006 23:03:27 GMT -5
Post by Rockmangames on Feb 7, 2006 23:03:27 GMT -5
I use both..both are very wonderful emus..I have no problem with plugins..it is not that bad.
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Graphx
Feb 7, 2006 23:41:57 GMT -5
Post by billoute on Feb 7, 2006 23:41:57 GMT -5
i'v used ePSXe for some years, and even if sometimes playing with plugins could be..a pain, overall it was really a really good piece of software.
it's not a fight between whose who want to run psx games at 1280x1024 or whose who want to stick to the original feeling of the machine. each one choose his way, no need to compare.
it also depends of your motivation behind using emulation : for me, it's mainly nostalgia...and i want to have all the original feeling, no bells or whistle.
consider this : if pSX can achieve his goals, providing a totally perfect emulation, software only and at full speed (even better)...it'll without any doubt make other devs around here wanting to look again at ePSXe, enhancing it or trying to apply to others emulators what pSX achieved here. Yes i'm thinking about Saturn, dreamcast or PS2.
each new emulator is a gift, just take it and play....and be happy with it.
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Graphx
Feb 8, 2006 4:26:23 GMT -5
Post by kurotori on Feb 8, 2006 4:26:23 GMT -5
This emulator is far more stable for most games... I still prefer epsxe for games like Resident Evil (to smooth out the jaggies) but I'll definitely just be using this one for any games where I'd prefer using the "soft plugin" for from epsxe since it looks better and plays better here when you compare the two.
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Graphx
Feb 8, 2006 13:34:50 GMT -5
Post by Rockmangames on Feb 8, 2006 13:34:50 GMT -5
billoute, youa re right..all emulators are a gift. Kurotori, my resident evil run smoothly in pSX just like in ePSXe. I applaud all emulators..not just pSX or just ePSXe...all emulators deserves an awards!
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Graphx
Feb 8, 2006 17:46:28 GMT -5
Post by escapee on Feb 8, 2006 17:46:28 GMT -5
Ive been testing this emulator extensively for the past several days, and I have to say I agree to a point. I applaud the effort towards accuracy in regards to the original psx hardware. This seems all well and fine for the 2D games Ive tested, but the the 3D games leave me wanting.
The battle scenes in the FF games, for example. When I play the real cosole on my tv, these scenes do not look like the emu represents. How does this hold to the accuracy model? The rendering is exactly like the software plug-in for epsxe, so Im assuming its similar if not the same.
Is there no way to improve this aspect and remain true to accuracy ideal of the emulator? I admit my technical knowledge os the psx hardware is sparse, did the psx not use any 3D, accelerated hardware at all?
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Graphx
Feb 8, 2006 18:16:38 GMT -5
Post by psicomaniaco on Feb 8, 2006 18:16:38 GMT -5
No, I don't think the PSX used any kind of hardware accelerated graphics! The reason the games look better on the PSX is 'cause the TVs can 'hide' some pixels on the image! Believe me, the games on pSX work exactly like on the real PSX, and if you don't believe me, try pluging a TV on your computer's video card! You'll see the diference! BTW, take a look at these two images: Both are from SSX3 for the GBA. The first one isn't using the TV mode, the second one is! This TV mode isn't exactly like a TV, but you'll get the idea! i14.photobucket.com/albums/a348/Brasilidade/ntv.jpgi14.photobucket.com/albums/a348/Brasilidade/tv.jpg
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arkay
New Member
Posts: 16
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Graphx
Feb 9, 2006 0:08:02 GMT -5
Post by arkay on Feb 9, 2006 0:08:02 GMT -5
All the psx ever did was use the natural interpolation achieved through an output to a TV to blur out the jaggies. I agree with the general sentiment...if you want 3d accelerated graphics, use ePSXE and the headache that the plugins (ugh, plugins) and the 3d accelerated graphics give you. If one day the author worked with Pete Bernett or developed his own direct3d acceleration, I would not be disappointed, but I really could care less. I've always wanted a fast, clean, easy-to-use, accurate, and WELL-PROGRAMED psx emulator...I used to use connectix virtual game station, but that doesn't work on 2000/XP, and anyways, its been succeded by psx emulator anyways. In fact, if I had one complaint, its the emulators name...I think the author could do better than "psx emulator"...something catchier maybe?
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Graphx
Feb 9, 2006 12:02:47 GMT -5
Post by medievil on Feb 9, 2006 12:02:47 GMT -5
Ive been testing this emulator extensively for the past several days, and I have to say I agree to a point. I applaud the effort towards accuracy in regards to the original psx hardware. This seems all well and fine for the 2D games Ive tested, but the the 3D games leave me wanting. The battle scenes in the FF games, for example. When I play the real cosole on my tv, these scenes do not look like the emu represents. How does this hold to the accuracy model? The rendering is exactly like the software plug-in for epsxe, so Im assuming its similar if not the same. Is there no way to improve this aspect and remain true to accuracy ideal of the emulator? I admit my technical knowledge os the psx hardware is sparse, did the psx not use any 3D, accelerated hardware at all? Ummm, I use pSX through tv out on my HTPC and it looks EXACTLY like a real Playstation..the only difference has to do with aspect ration but that is because my display is permanetly set to 1024x768 and the 640x480 resolution doesn't match up as well for overscan.... as to improving it, the only thing that could be done and not break the compatibility/visual accuracy is a scanline option so users that use a monitor can simulate what it would be on tv out. PC/Monitors use square pixels while tv's use round...thats why whitout scanlines on a monitor the video will look a little more jaggy than it would on a tv...
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Graphx
Feb 9, 2006 12:47:23 GMT -5
Post by spectic on Feb 9, 2006 12:47:23 GMT -5
PC/Monitors use square pixels while tv's use round...thats why whitout scanlines on a monitor the video will look a little more jaggy than it would on a tv... if by "round pixel" you mean rectangular pixel. www.answers.com/rectangular%20pixel
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Graphx
Feb 10, 2006 4:30:55 GMT -5
Post by medievil on Feb 10, 2006 4:30:55 GMT -5
actually, they call them round but they are triangular
. r g b
is the general shape
ignore the . it was the only way to get it to format correctly...
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