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Post by thesource on Feb 21, 2007 1:23:50 GMT -5
The emu is great but for 2D games for now only. It would be great if it supports 3D rendering (but only for 3D!! don't draw 2D as filtered polygons or it will cause block effect).
By the way, some bugs in Castlevania: Symphony of the night. Dracula death (in first battle effect is displayed improperly. And also story text is messed up
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Post by whitetigerx7 on Feb 21, 2007 3:24:48 GMT -5
In reality all the rendering is software this is because all emulators or most of them draw a screen and then offload that to a filter for final rendering on a PC.
What you see is a drawn screen which is passed over to DirectX's DirectDraw9 API and rendered on your video card using hardware accelerated video filters.
What you are talking about is High Level Emulation which would reduce compatibility and make pSX more of a PC game program and less an emulator.
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Post by Ultima on Feb 21, 2007 18:59:47 GMT -5
It actually has nothing to do with high or low level emulation... It just has to do with the fact that pSX doesn't bother to translate the pSX graphics object data into something that can be worked with on OpenGL or Direct3D. thesource: P3D "rendering" iost game compatibility reports... in the game compatibility forum But thanks pSX does handle 3D just fine. If you're asking for *IMPROVED* graphics like with Pete's GPU plugins, you're requesting the wrong thing -- it's already acknowledged in the Known Requests thread, and addressed in the FAQ.
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