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Post by guest on Jan 30, 2006 18:11:22 GMT -5
Castlevania SOTN sometimes crashes during speeches (like with Death in the beginning). It also has some small graphical errors with the text.
Sorry for my bad english.
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Post by Ultima on Jan 30, 2006 18:23:20 GMT -5
emulover: - The third post in this thread might help you with some of the game ID's... - Maybe you should bold the column names like I have here, it looks nicer (feel free to copy mine -- I modified some of the stuff) =P - Should the headers be put at the end if the list ever gets long enough? That way, people won't have to keep scrolling up to see what each cell represents. I'll put it at the end of mine, even though I don't need one, just as an example of what I'm talking about. - I'm sure you don't have all the time in the world to be doing this, but... try making the columns more uniform... like... for Disc #, some have ?, some have '-' (mine and speedyj's =P), some have just a number, and some write Disc 1 or whatever. If it's something like Disc 1, maybe just make it 1. As for ?... If you can, I guess you can figure out if it's a multidisc game, and if not, it's not applicable what disc it is. - Try making all the stuff in the Working column colored. It makes it easier to spot whether something is working or not. Here's how I color mine (probably something similar to the way you set your colors up)... Yes for fully playable (based on what I tested so far) Yes for working but unplayable or having major issues (graphical, sound, or whatever) No for... well the obvious =P Added some games, added/modified information for some previously reported games. Click the "quote" button to see the BBCode, and overwrite the old ones I submitted even if they look the same (I changed some stuff) =P I tested the games into gameplay, but not very thoroughly, and based my judgement of Yes on the fact that it boots into gameplay, and gameplay works playably. I find it impossible for me to test the entire game through for each and every game, so I'm just giving a cursory inspection. More detailed reports will come in when people actually try playing the games through. Name | Disc | Game ID | Region | Working? | Settings | pSX Version | BIOS | Notes/Comments | Ace Combat 2 | - | SLUS_004.04 | USA | No | Default Settings | 1.0 | SCPH1001.BIN | not doing anything after loading screen (no CD or XA activity at the bottom)... The image created works (at least past where pSX got up to) in ePSXe | Dead or Alive | - | SLUS_006.06 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Dragon Ball Final Bout | - | SLPS_009.49 | JAP | Yes | Default Settings | 1.0 | SCPH1001.BIN | sound stuttered every now and then in intro, running a tad bit slowly (usually sticking around 50FPS) | Dragon Ball Z: Ultimate Battle 22 | - | SLPS_910.17 | JAP | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Final Fantasy VII | 1 | SCUS_941.63 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | when enemies are hit, or they hit you, it sounds... odd (tinny, and not PSX-like); same thing with the battle swirl sound. | Final Fantasy VIII | 1 | SLUS_008.92 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | choppiness in FMVs... background during random battle after first getting outside of Balamb Garden was missing... battle transition screwed up too | Final Fantasy IX | 1 | SLUS_012.51 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Gran Turismo 2 | Arcade | SCUS_944.55 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Gran Turismo 2 | Simulation | SCUS_944.88 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Marvel vs. Capcom | - | SLUS_010.59 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Megaman 8 | - | SLUS_004.53 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | stuttering in movies... increasing sound latencies didn't help | Megaman X4 | - | SLUS_005.61 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | sound at title screen a little odd (read this thread for the complete description and temporary solution) | Megaman X6 | - | SLUS_013.95 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Need For Speed: Hot Pursuit | - | SLUS_008.26 | USA | No | Default Settings | 1.0 | SCPH1001.BIN | seems to get stuck at the loading screen at the beginning of the game... no CD or XA activity at the bottom of the screen... The image created works (at least past where pSX got up to) in ePSXe | NFL Blitz 2001 | - | SLUS_011.46 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Omega Boost | - | SCPS_100.20 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | works (based on Samor's observations) | R-Type Delta | - | SLUS_008.77 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Street Fighter EX Plus Alpha | - | SLPM_860.41 | JAP | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Street Fighter EX 2 Plus | - | SLUS_011.05 | JAP | Yes | Default Settings | 1.0 | SCPH1001.BIN | none | Tony Hawk's Pro Skater 2 | - | SLUS_010.66 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | major graphical issues, though everything else appears to be working correctly | X-Men vs. Street Fighter | - | SLUS_006.27 | USA | Yes | Default Settings | 1.0 | SCPH1001.BIN | sides appear to be cut off a bit, but nothing that would prevent you from playing | Name | Disc | Game ID | Region | Working? | Settings | pSX Version | BIOS | Notes/Comments |
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Post by Rox on Jan 30, 2006 18:23:24 GMT -5
Tekken 3 crashes before you get to the second battle. I think there's something wrong with xa sound. But the emulation its PERFECT!!!! And its faster than epsxe!!!!!! Sorry for my bad english Greeting from Spain!!!
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Post by Samor on Jan 30, 2006 18:33:46 GMT -5
That's odd; Omega Boost just working fine here...
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Post by Ultima on Jan 30, 2006 18:36:08 GMT -5
Yeah like I said, I probably ripped my copy incorrectly (I'm just using UltraISO to make BIN/CUE files). The same might be the case with Ace Combat 2 and Need For Speed: Hot Pursuit.
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Post by Samor on Jan 30, 2006 18:38:50 GMT -5
I see..
just tried Rage Racer (NTSC/US); it has glitches in the background (wrong colours); otherwise it plays just fine
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Post by retronerd on Jan 30, 2006 19:19:44 GMT -5
Yeah like I said, I probably ripped my copy incorrectly (I'm just using UltraISO to make BIN/CUE files). The same might be the case with Ace Combat 2 and Need For Speed: Hot Pursuit. Use Isobuster to create a proper bin&cue, it is much safer.
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Post by gcharlie84 on Jan 30, 2006 20:29:04 GMT -5
fighter-maker freezes at beginning of mach
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arkay
New Member
Posts: 16
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Post by arkay on Jan 30, 2006 20:46:50 GMT -5
I use alcohol 120 to make mds/mdfs, then im using ultra ISO to make bin/cues...no problems yet
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Post by retronerd on Jan 30, 2006 21:51:13 GMT -5
Ultra iso can corrupt the xa sound in FMV movies, but i can't confirm this yet. Maybe you try this for yourself to be safe.
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Post by Rockmangames on Jan 30, 2006 22:01:18 GMT -5
I cannot figure it out how to rip my game into bin/cue with this isobuster..mind to give me a step by step ? Because I want to see if I like isobuster as well. I am experience with anything else but this is the first time I heard, heh.
I know how to use CDRWIN but not isobuster, help ?
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Post by retronerd on Jan 30, 2006 22:10:27 GMT -5
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Post by DEFIANT on Jan 30, 2006 22:12:54 GMT -5
Nuclear Strike's grpahics are messed up. Just thought I'd chime in.
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Post by Rockmangames on Jan 30, 2006 22:19:10 GMT -5
Thanks..I figure it out before you did but thanks anyway.
I use CDmage to scan to make sure no errors but it wont accept because I open notepad with .cue and there is too many in it..I need to make correct .cue for CDmage to scan to make sure no errors like audio problem.
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Post by retronerd on Jan 30, 2006 22:26:25 GMT -5
Yes,when you dump your originals you don't need Isobuster, CDRWin is good enough to create bin & cue files. But for a convert from mdf to bin as example you should use Isobuster and not Ultra Iso, Magic Iso ...
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