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Post by pSX Author on Jul 20, 2006 23:58:54 GMT -5
IS it just me or the bios does not load completely before stopping the music and starting the game? I think this is down to two issues - firstly it usually takes way less time for pSX to seek on the CD than a real Playstation1, so the game boots quicker. Secondly my settings for "Space Echo" reverb are perhaps a bit over the top, so the sound echos for a bit too long
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MotM
Junior Member
Posts: 68
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Post by MotM on Jul 30, 2006 11:03:29 GMT -5
pSX may not be as advanced as the psemu emulators, but after playing around too long with the gpu settings for each game you want to play, you don't want it anymore. pSX is imho more flexible, and has a large compatibility list. Sometimes I wish I could see opengl graphics on this emulator, but I'll just pretend that FF7/8/9 is 2D as in FF4, 5, 6 I'm almost finished with FF5 for the second time. There are more pros than cons in this emulator, which is good. Save stating doesn't lead to accidently saving over another, whereas ePSXe only uses 3 keys to control; save, switch, load. What else is good... A screenshot hotkey, and the Misc. keys. I like it the way its done, where you can set keys so you can adjust, volume, gamma/brightness/contrast etc. Well I all I can say is that I'm satisfied with using pSX. The one thing I wish to see is a AVI record function. There's still no good gpu recorder for any psx emulator that also records sound at the same time. - MotM PS. I posted a short review about pSX on NGEmu forums as well, and my topic got locked
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Post by patrickp on Jul 30, 2006 12:10:09 GMT -5
pSX has the potential to be just as 'advanced' as the plugin-based emulators, MotM (remember it's still in development. It's only about 7 months since the first release). It's simply that it's going in a different direction to those other emulators. In its own way, that of accurate and full-speed emulation, I'd say it's already more advanced, on the whole, than they are.
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MotM
Junior Member
Posts: 68
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Post by MotM on Jul 30, 2006 12:45:30 GMT -5
I'm looking forward to see the development making more progress, hopefully more useful features will be added (AVI record for example). I meant less advanced in a good way. Everything you need at the moment can be easily configured, with no 3D plugins support, it takes less time to fully get to know the emulator. I have nothing to complain about with v1.7.
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Post by Ultima on Jul 30, 2006 15:51:12 GMT -5
Hm...? What do you mean by OpenGL graphics...? OpenGL is just another graphics library. If pSX ever used it for drawing to screen, it would make no difference in terms of graphics quality.
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MotM
Junior Member
Posts: 68
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Post by MotM on Jul 30, 2006 20:39:17 GMT -5
Well I actually meant opengl rendering, because the opengl gpu works better than d3d, mainly because it retains the FPS rate, thus rendering faster. I'm speaking of past experience with epsxe+opengl2. But pSX won't need it anyway.
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Post by Ultima on Jul 30, 2006 20:53:43 GMT -5
nVidia cards generally run OpenGL-based applications faster, which is why you might've experienced that. Additionally, it's because OpenGL... "stuff" (for lack of a better term) was actually used with that plugin -- PlayStation objects were converted into OpenGL objects and then rendered. With pSX, everything's done internally by the CPU (conversion), and then the final image is just drawn to screen with whatever graphics library is used, so yeah, like you say, pSX won't need it, and won't *really* benefit from using OpenGL.
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bigfreeze
New Member
THATS WHAT HAPPENS WHEN YOU DISS CHRONO CROSS
Posts: 11
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Post by bigfreeze on Sept 11, 2006 3:42:26 GMT -5
pSX is the best. I hate epsxe....much
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Post by Heihachi_73 on Oct 31, 2006 5:29:26 GMT -5
I seriously hope it doesn't need 1GB of VRAM just to play Tekken 2 once it displays something While playing Tekken 2 in ePSXe (and in ZiNc too) with Pete's plugins, it still goes slow and nasty on Devil's stage when the mirror is on the screen. Dr. Hell's GDI(!) plugin however goes at full speed, as does E}|{'s Software GPU (shame this great plugin died so early in its life). Unfortunately both plugins don't work with the game and only run by loading a save state, and lock up at the end of the stage. I've had a 2MB onboard S3 ViRGE (Pentium 166), 4MB onboard Intel 82810 (Celeron 1.2GHz), 32MB SiS chipset (Celeron 2.8GHz), and now a 256MB Radeon 9550, and they all have the same slowdown at the same place! The same thing once again, this time with Nintendo 64 emulators (e.g. Project64 and the UltraHLE family) - MK Trilogy is still sh!tslow no matter what machine or graphics setup is used, and has been since the beginning of N64 emulation back in the late 1990's!
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