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Post by stranger90 on Dec 3, 2006 11:04:42 GMT -5
This is a problem which suffer many games: XA and CDDA emulation should be more accurate. I do an example: in Superbike 2000, when the game is about to start (starting grid) and the commentator says "light turns red", it begin too read all XA music and race don't start. Simply doesn't stop the reproduction at the end. In F1 97 (using CD) XA read are slow causing game to freeze when it jump to read a XA track to another I found this problem also in Tekken 3 (practice mode): when the XA track is about to finish, it doesn't repeat, but skip to the next track (same problem in Sheep Dog'N' Wolf). pSX should be more accurate to reproduce also XA volume effect (decreasing volume when pause the game, ecc...) Same thing with CDDA track (volume and track). In V-Rally 97 i can't turn off the CDDA volume using Volume Control panel of game... I hope that in the next version you work to accurate this two important parts of a PSX emulator.
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Post by f1reb4ll on Dec 8, 2006 19:03:32 GMT -5
In V-Rally 97 i can't turn off the CDDA volume using Volume Control panel of game... Same for the every game with CDDA. I'll tell you more - there's no a single ePSXe plugin capable of changing CDDA volume through ingame settings. Xebra also can't do that. The only emu that can is SSSPSX with its internal CD plugin, but it's buggy.
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Post by stranger90 on Dec 9, 2006 4:47:57 GMT -5
EmuRayden do this, but it's a ugly emulator...
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Post by f1reb4ll on Dec 9, 2006 14:33:46 GMT -5
EmuRayden do this, but it's a ugly emulator... Btw, CVGS/EmuRayden is the only emu, that allows you to adjust the screen through ingame settings (this option is pretty common). Other emus, including pSX, just ignore this action.
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Post by patrickp on Dec 9, 2006 17:20:04 GMT -5
It depends on the game, f1reb4ll. I can confirm that for both Wild Arms (SCES_003.21, the PAL version) and Wild Arms 2 (SCUS-94484/94498, NTSC of course) the in-game centring controls work correctly in pSX and in ePSXe.
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