|
Post by joshuashughes20 on Jan 31, 2006 9:47:30 GMT -5
I have got loads of games, but the only prob is i aint got the .cue files! Anybody got a .cue for an american version of Chrono Trigger?
|
|
|
Post by pSX Author on Jan 31, 2006 9:52:56 GMT -5
If you have a .bin file but no .cue you can usually make one up. Assuming the original cd only had one track and it was in mode2 2352 byte sectors :
FILE "mygame.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00
Most PS1 rips will be mode2/2352, but if it doesn't work try MODE2/2336 or MODE1/2048.
If the game had more than one track you are out of luck (most PS1 games only have one track though).
|
|
|
Post by joshuashughes20 on Jan 31, 2006 10:40:45 GMT -5
Could you give me step by step instructions please?
|
|
|
Post by pSX Author on Jan 31, 2006 10:45:11 GMT -5
Well, first... what have you actually got? Just .bin files on their own, or something else?
|
|
|
Post by diontae18 on Jan 31, 2006 10:48:06 GMT -5
This is pretty self-explanatory no?
|
|
|
Post by joshuashughes20 on Jan 31, 2006 10:50:54 GMT -5
jus the .bin
|
|
|
Post by diontae18 on Jan 31, 2006 10:52:23 GMT -5
Ok, then check out This article then. Now you can't get any more thorough than that.
|
|
|
Post by joshuashughes20 on Jan 31, 2006 10:54:32 GMT -5
uh? Any simpler? : (
|
|
|
Post by diontae18 on Jan 31, 2006 10:55:25 GMT -5
need pics or something?
|
|
|
Post by joshuashughes20 on Jan 31, 2006 10:57:25 GMT -5
Please!
|
|
|
Post by diontae18 on Jan 31, 2006 11:00:03 GMT -5
OK, Here's a guide that got me started. It's a tutorial from Xbox-Scene's Zombie13. Disregard any comments it might have about PCSXbox, as that's a xbox playstation emulator. I've since then moved onto more advanced tools, such as Alcohol 120% & Ultraiso. Hope it helps.
|
|
|
Post by joshuashughes20 on Jan 31, 2006 11:05:16 GMT -5
TY VERY MUCH : )!!!!
|
|
|
Post by diontae18 on Jan 31, 2006 11:47:04 GMT -5
So did it work? It so, Then I was glad that we could help.
|
|
|
Post by FitzRoy on Jan 31, 2006 16:43:11 GMT -5
People who discard that 1kb cue file are what I like to call "the cueless clueless." If a game is multitrack, and many of the bins I have gotten are, it is IMPOSSIBLE to recreate that file and accurately burn it for playback on a modded console. IDIOTS.
|
|
|
Post by FitzRoy on Feb 1, 2006 2:23:21 GMT -5
Oh, I should also add that it is also impossible to play the music tracks with a remade cue in the emulator.
psxemulator won't even open a bin without a cue. Other emulators might be able to, but the effect remains. No cue for multitrack - no music. It's the fact that some emus can load the bin without a cue that people get the false impression that the cue is discardable. A single track game that gets loaded without a cue will act the same as its original cue. A multi without its original cue is loaded as a single track and will only have its first track. The reason you can't recreate a correct multi-track game cue from nowhere is that each game has different 6-digit location numbers for each track. These numbers are lost when you discard it and the emu has no way of knowing wth they were or how many extra tracks there were.
|
|