|
Post by zver999 on Aug 24, 2006 3:29:34 GMT -5
Any chance of seeing a high resolution mode implemented in this? I'm talking of course of some sort of equivalent to "ePSXe + gpuPeteOpenGL.dll" (or other hires vid plugins). Having the original PS resolution is so retro... put the pixels (those lazy bastards) in my framebuffer to some hardcore workout I say!
|
|
|
Post by Gamesoul Master on Aug 24, 2006 3:41:20 GMT -5
Not gonna happen any time soon. ePSXe is for enhancement, pSX is for accuracy. And until this emulator is perfected to satisfaction, that's how it's gonna stay.
|
|
|
Post by zver999 on Aug 24, 2006 4:13:16 GMT -5
ePSXe is for enhancement, pSX is for accuracy. Eh, are you implying that ePSXe is "inaccurate," or that pSX "lacks enhancement"? perfected to satisfaction Right... perhaps you would care to explain to us mere mortals the meaning of such a statement. Because otherwise it does sound like a complete nonsence. Cheers! zver
|
|
|
Post by Truth Unknown on Aug 24, 2006 4:15:29 GMT -5
The emulater was created by pSX Author to accuratly emulate the PlayStation's hardware. This includes the Video Hardware and it's output.
|
|
|
Post by Gamesoul Master on Aug 24, 2006 4:24:13 GMT -5
I am saying that both emulators are made to be as compatible with the Playstation game library as possible. However, ePSXe is like most other emulators in that one of its main goals is to enhance the gameplay experience, especially through enhanced graphics and such. pSX, on the other hand, is intended to emulate the Playstation hardware with as much accuracy as possible. Most goals are oriented toward perfecting that accuracy. And that is where my statement of "perfected to satisfaction" comes into play. Achieving a state as close to that perfect accuracy as seemingly possible. And hey! I haven't reached god-hood yet... That's a couple weeks away or so, just ask patrickp... Edit: I hope I didn't sound like I was trying to start some kind of argument. I'm just tired, and so I didn't feel like using a lot of words to reply to your request at the time. Sorry if I came off the wrong way.
|
|
|
Post by zver999 on Aug 24, 2006 4:29:33 GMT -5
The emulater was created by pSX Author to accuratly emulate the PlayStation's hardware. Yes yes, and it's a noble goal to be sure! Still, bilinear filtering is already implemented in pSX which isn't part of the original PSX hardware. It is only a small step to include the HQ filters (which are opensource) and perhaps allow for some custom Pixel Shaders (postprocessing; and perhaps even VS) to be plugged into the renderer. I'm sure the community will take it from there... Cheers, zver
|
|
|
Post by Gamesoul Master on Aug 24, 2006 4:37:31 GMT -5
Bilinear filtering was added to give a better quality stretch, which is pretty much the same effect as what happens on a TV (these are pSX Author's words from months ago, not mine). atm I don't have any plans for "enhanced" graphic filters or anything - I prefer emulators to stay as true to the original as possible (the only "enhancement" is that I use bilinear filtering to stretch the image to the screen which gives an effect similar to what you'd get on a TV anyway).
|
|
|
Post by zver999 on Aug 24, 2006 5:42:30 GMT -5
atm I don't have any plans for "enhanced" graphic filters or anything - I prefer emulators to stay as true to the original as possible (the only "enhancement" is that I use bilinear filtering to stretch the image to the screen which gives an effect similar to what you'd get on a TV anyway). I see. Pity, really... Well, can't be helped. I'm sure pSX will be a welcome addition to the contents of my Recycle Bin. Cheers, zver
|
|
|
Post by Ultima on Aug 24, 2006 6:44:17 GMT -5
And so is this thread. The question's been answered dozens of times already, and is in the FAQ. Thanks for reading!
|
|