Post by Haldrie on Jul 23, 2007 0:08:13 GMT -5
Game Title: Final Fantasy VIII (Disc 3)
Game ID(s): SLUS-00909
pSX Versions: 1.11-1.12
Ok I know that a lot of people are aware of this so most of you can consider this as an update since it looks like this hasn't been reported since 1.10 in the compatibility list. I have a bit of additional info though.
I manged to get a save state from someone who is at the point in the game where it hangs after the "Lunar Cry" FMV on disc 3. Luckily the save state was just after a save point so even though I didn't get a memcard file from him I was able to make a save to use just in case the save state might contain any corruption. Since the save state was made in 1.11 it didn't work with 1.12 giving me an error message and asked if I wanted to make a crash dump so it's a good thing I was able to make a memcard save. Another purpose of making a memcard save was to see how ePSXe ran it and find out what is suppose to happen when the game hangs. To my surprise after the FMV ended an conversation started between the charaters that were standing nearby Squall in that passageway.
It seems the reason you can't move in pSX is because this speech isn't triggered in pSX for some reason. Either this or the change in the background music which is also suppose to occur. You only get control of Squall again after the characters stop talking.
Anyway I hope this information helps someone. If you want to continue in pSX you can load your memcard save in ePSXe and play until you get control again after the "Lunar Cry" FMV then return to that save point again and reload in pSX to continue. That should help anyone that wants to finish the game in pSX for now until pSX Author can fix this little glitch
Game ID(s): SLUS-00909
pSX Versions: 1.11-1.12
Ok I know that a lot of people are aware of this so most of you can consider this as an update since it looks like this hasn't been reported since 1.10 in the compatibility list. I have a bit of additional info though.
I manged to get a save state from someone who is at the point in the game where it hangs after the "Lunar Cry" FMV on disc 3. Luckily the save state was just after a save point so even though I didn't get a memcard file from him I was able to make a save to use just in case the save state might contain any corruption. Since the save state was made in 1.11 it didn't work with 1.12 giving me an error message and asked if I wanted to make a crash dump so it's a good thing I was able to make a memcard save. Another purpose of making a memcard save was to see how ePSXe ran it and find out what is suppose to happen when the game hangs. To my surprise after the FMV ended an conversation started between the charaters that were standing nearby Squall in that passageway.
It seems the reason you can't move in pSX is because this speech isn't triggered in pSX for some reason. Either this or the change in the background music which is also suppose to occur. You only get control of Squall again after the characters stop talking.
Anyway I hope this information helps someone. If you want to continue in pSX you can load your memcard save in ePSXe and play until you get control again after the "Lunar Cry" FMV then return to that save point again and reload in pSX to continue. That should help anyone that wants to finish the game in pSX for now until pSX Author can fix this little glitch