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Post by Ultima on Apr 3, 2006 23:29:18 GMT -5
I use UltraISO, but CloneCD or Alcohol 120% are probably better choices.
By the way, the title is a bit misleading as to what you're asking... I thought you wanted some kind of application that could burn images, like ImgBurn or something. Oh well =P
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Post by patrickp on Apr 4, 2006 13:00:30 GMT -5
I usually use CloneCD but of course, it rips to .img files, not the .bin/.cue files that pSX Emulator reads. So I've been using burnatonce; unfortunately, it's not too good on copy protected games. Ripping Wild Arms 2 (NTSC) with it, for instance, gives me unusable images. I tried mounting my .img version of WA2, which plays perfectly in ePSXe, but it wouldn't play in pSX Emu, and neither would a burnatonce image ripped from the mounted .img image. So I got the .ppf patch files for the game from www.megagames.com/. These wouldn't work on the directly ripped burnatonce images; neither would they work on the images burnatonce ripped from the mounted .img images (wrong filesize in all cases). However, the patches worked with the images I'd ripped with CloneCD; then I mounted the patched versions, and this time the images I ripped from them with burnatonce worked! What it comes down to is that there are a lot of apps out there that will rip images, but very few that can rip from copy-protected disks. CloneCD certainly can, but then you have the hassle (not unsurmountable) of creating usable .bin/.cue images from your CloneCD images. I haven't used CDRWin as yet, but I hope this would deal with copy-protection as successfully as CloneCD does and it has the advantage, for pSX Emu users, that it will rip to .bin/.cue images. Whether these will play directly in pSX Emu or whether they'll need patching, I don't know. As I said, my CloneCD images will play happily in ePSXe without patching, but I had to patch the images to get them working for PSX Emu: I could play the patched images in pSX Emu when they were mounted, but not the unpatched ones. This suggests to me that ePSXe can play a properly ripped but unpatched copy-protected image, but pSX Emu needs to have the image patched to be able to read it.
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Post by Gamesoul Master on Jul 16, 2006 1:37:39 GMT -5
I use ISOBuster, because I liked it the most after testing a whole bunch of different image-handling programs. ISOBuster does not cost anything unless you want Pro functionality (which does nothing that you'll need to be doing, and I've never seen any of those Pro features in any other extraction program, so they're useless to 99% of people who use extraction programs), so it works the same way as Winamp (free, but costs money for a few extra features).
For mounting, I used Nero ImageDrive until I got pSX. At that point, I decided to extract any images I need (not just Playstation images) as bin/cue, and I then switched to using Daemon Tools (Nero ImageDrive only supports loading .nrg and .iso files). Using ISOBuster + Daemon Tools has never given me any problems.
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Post by unforgiven on Jul 16, 2006 1:46:38 GMT -5
I'm using Alcohol120% and have been for a while now.
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Post by Firehawke on Aug 9, 2006 0:01:10 GMT -5
Just about anything should be fine, though CDRWin's ripping to standard cue/bin format isn't limited to 1X in the demo version so you can use it for pure ripping as long as you like. CloneCD, Nero, Alcohol, and DiscJuggler are also good.
Just be sure to install Daemon Tools no matter what you use, so as to make conversions (and use of any odd formats you make discs in for pSX) easy as cake. DT is one of the first things I install after rebuilding windows-- right after all the usual patches and drivers.
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MotM
Junior Member
Posts: 68
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Post by MotM on Aug 9, 2006 2:40:37 GMT -5
I used to use Alcohol 120% to make psx images. I still do, though not for psx games anymore. Instead, I use CDRWIN and create cdz with the handly tool that comes with pSX. Gotta love the compression
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Post by Gamesoul Master on Aug 9, 2006 19:26:05 GMT -5
Yeah, but why would you wanna extract a game without the subchannel data, the inevitable result of bin/cue format? .cdz format can be used on ccd/img/sub images too, so why not just stick to those?
Edit: Well, supposedly .cdz supports the subchannel data, but it wouldn't compress it when I tried. Oh well. I guess it depends, then, on every person's preference what they use (my preferences being shaky as it is).
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