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Post by krimsonslaught on Nov 2, 2008 15:29:42 GMT -5
Hi everyone. pSX has run everything so far and I'm very happy with it, but my games look pixelated while in fullscreen and in (a big) windowed mode . I know pSX can't improve the original graphics but this 'pixelation' doesn't happen when I run the same games on my console. I guess this has to do with screen resolution so I configured the fullscreen options, both for PAL and NTSC, as 1152x864 60hz, just like my desktop, but the problem persists. So, any suggestions on how to fix this? Probably this is a very dumb question but I'm a n00b when it comes to emulators. Thanks.
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Post by Ultima on Nov 2, 2008 16:52:39 GMT -5
The difference lies in the fact that TVs and computer monitors are just plain different. For one thing, CRT TVs have scanlines, which alter the display. For another, televisions have much lower native resolutions than computer monitors (something like 720x480 for NTSC). If you hooked your computer up to the television and used pSX, you'll see it look more-or-less identical. If you hooked your PlayStation onto your computer monitor using a television capture card of some sort, you'll see it look like pSX does on your monitor.
Basically, there is nothing to fix. It all comes down to which/what screen you use to play your games.
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Post by krimsonslaught on Nov 3, 2008 16:17:17 GMT -5
I see. Then I guess I'll try to hook my computer to the TV and see what happens. Thanks for replying.
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Post by atleastletmebrowse on Feb 14, 2009 13:21:00 GMT -5
You can try activating "bilinear interpolation" in the Graphics tab.
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Post by Heihachi_73 on Mar 2, 2009 5:44:17 GMT -5
The problem lies due to the fact that PlayStation games use multiple resolutions. If a game used 640x480 (the theoretical maximum on PSX hardware; 640x512 on PAL games), the screen would always look perfect when played in full screen in pSX.
Unfortunately, game manufacturers decide to use resolutions like 320x240, 512x240, 512x480i; either not needing high resolution display, or the possibility of the original game having lag issues when made or ported, so they toned it down to increase speed (this happened with Tekken 3; the game was shrunk from 512x480i to 368x480i and the 3D backgrounds removed in favour of a square, flat background like that of Tekken 2). This is more common with arcade ports, particularly when 3D based, which used more powerful hardware and/or higher CPU clock speeds.
Note that all games use 4:3 aspect screens, regardless of the actual size (320x480 would look like a vertical game but in actual fact, it is simply 320x240 with an interlaced display). A game running at 512x240 is still 4:3; pixels do not have to be square to be a 4:3 aspect.
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