R4Zi3L
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I-wanna-be-a-pirate!
Posts: 198
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Post by R4Zi3L on Aug 15, 2009 2:12:06 GMT -5
[SLUS_004.47] v1.13 Its maybe hard to tell from this little screenshots but pSX have weird color glitches like some some additional pixels - shadow-like and text is like... not so bold as it sholud be? i dont know... it looks not right and ugly on full screen... pSX ePSXe pSX give you raw screenshots (ever with filtering), ePSXe have filter so its looks more blurry but overall looks better i think
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Post by Gamesoul Master on Aug 15, 2009 20:43:30 GMT -5
Honestly, between those two screenshots, the ePSXe one really just looks like the pSX screenshot but with bilinear filtering (looks too blurry and not sharp enough for anything like HQ filtering). Neither one looks all that great though, probably because the game itself doesn't have the greatest font to it (especially when viewed at higher resolutions... usually a font like that is more often seen in the SNES/Genesis days when resolutions at the time could get away with it more easily).
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R4Zi3L
Full Member
I-wanna-be-a-pirate!
Posts: 198
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Post by R4Zi3L on Aug 16, 2009 2:26:07 GMT -5
in ePSXe font is all white.... in pSX some font is white some is grey... and if you highlight is with red then the grey turn red... in ePSXe is normal... i think... but still playable (only little bit uglier in pSX)
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Post by Gamesoul Master on Aug 16, 2009 10:54:33 GMT -5
In the screenshots, it looks a bit whiter in pSX (to me). The only thing I see that could be what you're talking about, is what I was saying about the font not being great for higher resolutions (crappy font), and therefore it doesn't look very great, even at PS1 resolution sometimes. A fact which causes fonts to look wider/thinner at certain points. A good filter helps counteract the effect, but it's near-impossible to look *really* good as resolution gets higher.
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R4Zi3L
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I-wanna-be-a-pirate!
Posts: 198
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Post by R4Zi3L on Aug 18, 2009 11:10:55 GMT -5
Well as i said before, in ePSXe (with softgraph plugin) the font looks REALLY ok. In pSX its little off... Maybe later i will make bigger screenshots with PrintScreen...
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Post by Truth Unknown on Aug 18, 2009 16:22:30 GMT -5
Well the only differences I can tell from those screenshots is the Text seems to be off and the color on 3D textures are off as well. I'm guessing pSX is rendering the texture colors correctly and bilinear interpolation is making the font seem more inflated than what it really is.
The additional pixels you are seeing is color dithering, basically it is blending the colors to better match the PlayStation on the PC while in ePSXe it's just using the closest looking color on the PC.
EDIT: Unless you are referring the the per pixel warping caused by the Nearest Neighbor filter (Bilinear Interpolation check off). The only way for this to be fixed would be if pSX would scale the rendered resolution in perfect scales (2x, 3x, 4x) with the Nearest Neighbor filter and then stretched or shrunk to fit the Display Resolution with Bilinear Interpolation. This a known gripe and may or may not be fixed, although I don't know if this suggestion for pSX was ever mentioned ...
EDIT 2: Also would like to add that the PlayStation did have a issue of Pixel Warping since the console could only use Nearest Neighbor. So in favor of accuracy this would never be changed by pSX Author.
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R4Zi3L
Full Member
I-wanna-be-a-pirate!
Posts: 198
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Post by R4Zi3L on Aug 20, 2009 3:07:00 GMT -5
Well am not saying that pSX render it incorrect - i only say that in ePSXe it looks some IMO better (with no really special filters) ePSXe pSX pSX ePSXe pSX
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