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Post by ouch on Dec 5, 2010 4:07:05 GMT -5
PS3SX Pre: PS3SX Pre is released. PS3SX is a port of the PSX emulator Pcsx for PS3 using PS3 SDK and psl1ght. it's a hybrid pre-release. PS3SX emulator only works on PS3 firmware v3.41 retail. Support in this pre-release version: 2 Players All iso formats psx homebrew *.psx and *.exe Save works for player 1 & 2 Sound support CDDA and XA Full screen Full Speed www.emucr.com/2010/11/ps3sx-pre.html--------------------------------------------------------------------------
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Post by ouch on Dec 12, 2010 3:16:21 GMT -5
TXT Reader Beta 1: TXT Reader Beta 1 is released. TXT Reader is a Txt Reader for PS3. TXT Reader is an application for PS3 that lets you to open .txt/.cpp/.c/.h files directly from any place of your hdd. This is the first release of the Beta, current features are: - File Browser to select document - Option to increase/decrease font size - Option to increase/decrease number of lines of the document to be read - Return to File Browser when you are inside a document (R3) www.emucr.com/2010/12/txt-reader-beta-1.html----------------------------------------------------------------------------------------------------------
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Post by ouch on Dec 12, 2010 3:23:51 GMT -5
Open PS2 Loader v0.8: Open PS2 Loader Project v0.8 is released. Open PS2 Loader (OPL) is an application designed to allow you to play your PS2 games from an Internal HDD, a connected USB device or a networked PC from either a PS2 console or a PS3 console that supports PS2 Backwards Compatibility. PS3 doesnt support Internal HDD for PS2 games. You will need to use specialized software designed to install those games to your devices which you can backup right from your game discs or ISO's stored on your PC. Use the NavBar above to find information on formatting, game installation, compatibility and more. How to use: PS2 Boot the OPS2LD.ELF from any homebrew ELF Launching app like Free McBoot or uLaunchELF. Visit the forums for more info on ELF Launchers. PS3 You need to have a retail SwapMagic 3.6+ or 3.8 disc. (currently there is no other option available) The steps for loading Open PS2 Loader : 1. Rename OPS2LD.ELF to SMBOOT0.ELF 2. Make a folder in the root of a USB device, name it SWAPMAGIC and copy the SMBOOT0.ELF into it. 3. Launch SwapMagic in your PS3 and press UP+L1, then Open PS2 Loader should start. SwapMagic has 4 options to run an ELF file, so you can use any of them if you have other ELFs your also using with SwapMagic. SMBOOT0.ELF = UP + L1 SMBOOT1.ELF = UP + L2 SMBOOT2.ELF = UP + R1 SMBOOT3.ELF = UP + R2 Open PS2 Loader Project v0.8 Changelog: Core: * secure authentication for the SMB module (to enable security and write access) * new GUI, fully customizable elements * various SMB tweaks (NBSS keep-alive, small ingame speed-up) * improved NAS support for more devices (WD MyBook, Digitus NAS, ...) * added an embedded HDLServer into OPL to install HDD games * various debugging output option (to help debug failing games) * add compatibility for new external USB HDD with 1k/2k/4k cluster file * add full compatibility for old PS2 consoles (10k JAP) * ISO format added for USB too (still there is the 4Gb file limit, which is not present on SMB) * new compatibility modes * childproof mode (settings are locked) * alternate startup mode, for loading/saving configuration files from USB and HDD (no need for MC in this case) * added new menu to launch external ELF applications * added VMC (Virtual Memory Card) support * improved general compatibility (many specific games now working for the first time) GUI: * new multi-threaded and redesigned GUI * support for Cover, Icon and Background Art * skinnable interface using theme * added "rename" and "delete" functionalities for games lists www.emucr.com/2010/12/open-ps2-loader-v08.html----------------------------------------------------------------------------------------------------------------------
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Post by ouch on Dec 12, 2010 3:35:06 GMT -5
Neo Race v0.2: Neo Race v0.2 is released. Neo Race is a PS3 game. Neo Race is an early build of a racing game with sixaxis controls. Just tilt your PS3 controller left and right to turn and hold X to accelerate. I put together an updated version of Neo Race. It doesn’t have everything I wanted to get into it but I probably wont be working on PS3 stuff much until next month so I figured I would just post what I have done now. There is some simple lighting now. You move a little faster. Some changes to the controls (the sixaxis steering has been left unchanged) have been made and there have been some other little things changed. There was going to be some old style full screen motion blur and zoom tied to your speed but it turned out being unusable slow on PS3 (which is odd considering how well it worked on my antiquated PC). More importantly though I’ve added a track editor. Its far from done but it is incredibly easy to use so you can put together tracks very quickly and you can save whatever you make. You can only have one saved track at a time (there is no race track selection screen yet) but you can exit out of the editor and then play what you where working on without needing to save so you can play around with it without overwriting whatever you have saved. If you want to get your saved track from of your PS3 (using a file manager or FTP client) and store it elsewhere or share it it’s the “track.txt” file located at “/dev_hdd0/game/NEOR66666/USRDIR/”. I would love to see anything you make. I would really like to know what everyone would like to see done with the track editor. Are there any kinds of freely place able objects that you would like to have? Would you like to be able to control the width of the track? Do you like the way that each checkpoint in the track is automatically rotated (which makes it a lot less time consuming to lay out the track and have nice turns) or would you prefer to have control over their rotation? How do you feel about the buildings? Any input would be appreciated. www.emucr.com/2010/12/neo-race-v02.html-----------------------------------------------------------------------------------------------------------------
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Post by ouch on Dec 19, 2010 3:31:59 GMT -5
PS3Win v0.9.6: PS3Win v0.9.6 is released. PS3Win is a PC program that will help you manage your PS3 games stored on your PC, as well as ones stored on your PS3 console (jailbroken PS3 via FTP). Last month, we reported on a PC app, called PS3Win, that allowed you to manage your list of PS3 games locally and on your PS3 (via FTP). Today, the author, ManuNg, has released an update to his program, bringing the version up to 0.9.6. Features: - Search the list of games on different local directories on disk or usb on a PS3 via FTP - Changes the minimum OS version or the PS3, PSP remote play 'the game - Displays games in a list, icons or images. - You can specify multiple directories containing games - Ability to browse the tree on the PS3 with a mini browser to add the directories games. - Get the image ID, name, file date, the minimum OS version, the version of the game, the size and the PSP remote play. - You can copy the games from the list - You can print the list or save it to a text file. - You can also view images of the game - It may be in English language. New / fixed: - Added compatibility information jailbreak Ps. - Change deployment tool to create the installer (Inno Setup Compiler) to correct updates Ps3Win that does not overwrite the exe file. This should also reduce errors Ps3Win installation, it is particularly compatible with Windows 7. - Ability to specify a destination directory for pkg. - Fixed the error "APP_VER entry IS required 'to create some games pkg. www.emucr.com/2010/12/ps3win-v096.html---------------------------------------------------------------------------------------------------------
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Post by ouch on Jan 23, 2011 2:34:12 GMT -5
PS3SX Beta 20110118: PS3SX Beta 20110118 is released. PS3SX is a port of the PSX emulator Pcsx for PS3 using PS3 SDK and psl1ght. it's a hybrid pre-release. PS3SX emulator only works on PS3 firmware v3.41 retail. Support in this pre-release version: 2 Players All iso formats psx homebrew *.psx and *.exe Save works for player 1 & 2 Sound support CDDA and XA Full screen Full Speed www.emucr.com/2011/01/ps3sx-beta-20110118.html----------------------------------------------------------------------------------------------------------
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Post by ouch on Apr 11, 2011 1:43:38 GMT -5
PS3SX Beta 20110118: PS3SX Beta 20110118 is released. PS3SX is a port of the PSX emulator Pcsx for PS3 using PS3 SDK and psl1ght. it's a hybrid pre-release. PS3SX emulator only works on PS3 firmware v3.41 retail. Support in this pre-release version: 2 Players All iso formats psx homebrew *.psx and *.exe Save works for player 1 & 2 Sound support CDDA and XA Full screen Full Speed www.emucr.com/2011/01/ps3sx-beta-20110118.html----------------------------------------------------------------------------------------------------------
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Post by ouch on May 16, 2011 1:31:48 GMT -5
PS3 Cheat Enabler v1.4.1: PS3 Cheat Enabler v1.4.1 is released. PS3 Cheat Enabler is a simple GUI app that lets you turn on cheats in your games. It works by editing the Eboot.bin files of your game, but not to worry fellow brethren, this GUI will get your cheats on and off in a click of a button. Instructions on how to use the app is on the app itself. Today I (Blazie151) am finally releasing the much awaited version 1.4.1 of my PS3 Cheat Enabler application. It features some huge code improvements that boost performance, a few bug fixes, XP support (could still be buggy do to lack of enough testers), and greatly improved game compatibility. I'm also including a new version of the cheat database with it, which has some new games and additional cheats for games that were already supported. There was an error in the v1.4 release. Version 1.4.1 has a fix for this bug. The bug was a problem with pkg creation that went unnoticed in testing. Apparently I need some new testers, because it was a pretty big bug. Anyways, the link below now directs to the newly created and fixed v1.4.1. Sorry for the inconvenience. PS3 Cheat Enabler v1.4.1 Changelog: New features in this release: - SFO creation and patching is all done within this application now, instead of calling out to another application to do it. It's now creating a new param.sfo from scratch, using any pertinent values from the original param that it can. By doing it this way it's fixing a ton of current compatibility issues (like with Star Ocean and Ninja Gaiden 2). It's not using a generic value for certain things like resolution and sound format either, so it should clear up a lot of issues there and make it virtually future proof. - New version of unself included. This version is capable of creating elfs from already modified bins made with make_self. This will cut down on "Error creating elf" errors greatly. - Key folder fixes. Now, you have 4 folders to choose from to place your keys, and they will be copied to the folder they should remain at during the first run. Choices are [userprofile]\.ps3, [userprofile]\ps3keys, [applicationfolder]\.ps3, and [applicationfolder]\ps3keys. This information is shown when the application launches if none are found, and displays the exact folders for your individual computer. - Eboot fixing is now supported within this application. This means that eboots made for firmwares newer than 3.41 or 3.55 can be patched during creation instead of having A LOT on manual work needed after creation. Eboot patched for 3.41 work perfect for 3.55. At this time there is still no support for eboot fixing of 3.60 games do to the keys not being released yet. - Performance enhancements. I optimized thousands of lines of code, making the application run much faster. - Status bug fix. Status was not displayed until the process was finished. Status is now shown in real time. - Various other small bug fixes. - XP compatibility (Still not 100% tested, working perfectly on 2 testers' PCs). There seemed to be a permissions error when using XP and trying to delete certain temp files. This issue was caused by the .NET framework. I solved this by ignoring errors when attempting to delete certain problem files. Make sure you manually clean out any leftover files from your output directory when using XP. To do: - Listen to some peers and get ideas on what else this application could use. - Add tabs for other functions this application could have that would help streamline creating cheat eboots (such as update pkg extraction and firmware fixes for other files besides the eboot.bin) This application requires a set of decryption keys to unself the EBOOT.BIN file. All you have to do is download the ps3 keys and place them in your user folder. On Windows 7 that's in: C:\User\[yourusername]\ps3keys Without the files you will receive an "elf not created" error msg. www.emucr.com/2011/05/ps3-cheat-enabler-v141.html---------------------------------------------------------------------------------------------------------
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Post by ouch on Jun 12, 2011 23:09:52 GMT -5
PS3 Cheat Enabler v1.4.1: PS3 Cheat Enabler v1.4.1 is released. PS3 Cheat Enabler is a simple GUI app that lets you turn on cheats in your games. It works by editing the Eboot.bin files of your game, but not to worry fellow brethren, this GUI will get your cheats on and off in a click of a button. Instructions on how to use the app is on the app itself. Today I (Blazie151) am finally releasing the much awaited version 1.4.1 of my PS3 Cheat Enabler application. It features some huge code improvements that boost performance, a few bug fixes, XP support (could still be buggy do to lack of enough testers), and greatly improved game compatibility. I'm also including a new version of the cheat database with it, which has some new games and additional cheats for games that were already supported. There was an error in the v1.4 release. Version 1.4.1 has a fix for this bug. The bug was a problem with pkg creation that went unnoticed in testing. Apparently I need some new testers, because it was a pretty big bug. Anyways, the link below now directs to the newly created and fixed v1.4.1. Sorry for the inconvenience. PS3 Cheat Enabler v1.4.1 Changelog: New features in this release: - SFO creation and patching is all done within this application now, instead of calling out to another application to do it. It's now creating a new param.sfo from scratch, using any pertinent values from the original param that it can. By doing it this way it's fixing a ton of current compatibility issues (like with Star Ocean and Ninja Gaiden 2). It's not using a generic value for certain things like resolution and sound format either, so it should clear up a lot of issues there and make it virtually future proof. - New version of unself included. This version is capable of creating elfs from already modified bins made with make_self. This will cut down on "Error creating elf" errors greatly. - Key folder fixes. Now, you have 4 folders to choose from to place your keys, and they will be copied to the folder they should remain at during the first run. Choices are [userprofile]\.ps3, [userprofile]\ps3keys, [applicationfolder]\.ps3, and [applicationfolder]\ps3keys. This information is shown when the application launches if none are found, and displays the exact folders for your individual computer. - Eboot fixing is now supported within this application. This means that eboots made for firmwares newer than 3.41 or 3.55 can be patched during creation instead of having A LOT on manual work needed after creation. Eboot patched for 3.41 work perfect for 3.55. At this time there is still no support for eboot fixing of 3.60 games do to the keys not being released yet. - Performance enhancements. I optimized thousands of lines of code, making the application run much faster. - Status bug fix. Status was not displayed until the process was finished. Status is now shown in real time. - Various other small bug fixes. - XP compatibility (Still not 100% tested, working perfectly on 2 testers' PCs). There seemed to be a permissions error when using XP and trying to delete certain temp files. This issue was caused by the .NET framework. I solved this by ignoring errors when attempting to delete certain problem files. Make sure you manually clean out any leftover files from your output directory when using XP. To do: - Listen to some peers and get ideas on what else this application could use. - Add tabs for other functions this application could have that would help streamline creating cheat eboots (such as update pkg extraction and firmware fixes for other files besides the eboot.bin) This application requires a set of decryption keys to unself the EBOOT.BIN file. All you have to do is download the ps3 keys and place them in your user folder. On Windows 7 that's in: C:\User\[yourusername]\ps3keys Without the files you will receive an "elf not created" error msg. www.emucr.com/2011/05/ps3-cheat-enabler-v141.html---------------------------------------------------------------------------------------------------------
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Post by ouch on Jun 26, 2011 23:23:27 GMT -5
PS3 Cheat Enabler v1.4.1: PS3 Cheat Enabler v1.4.1 is released. PS3 Cheat Enabler is a simple GUI app that lets you turn on cheats in your games. It works by editing the Eboot.bin files of your game, but not to worry fellow brethren, this GUI will get your cheats on and off in a click of a button. Instructions on how to use the app is on the app itself. Today I (Blazie151) am finally releasing the much awaited version 1.4.1 of my PS3 Cheat Enabler application. It features some huge code improvements that boost performance, a few bug fixes, XP support (could still be buggy do to lack of enough testers), and greatly improved game compatibility. I'm also including a new version of the cheat database with it, which has some new games and additional cheats for games that were already supported. There was an error in the v1.4 release. Version 1.4.1 has a fix for this bug. The bug was a problem with pkg creation that went unnoticed in testing. Apparently I need some new testers, because it was a pretty big bug. Anyways, the link below now directs to the newly created and fixed v1.4.1. Sorry for the inconvenience. PS3 Cheat Enabler v1.4.1 Changelog: New features in this release: - SFO creation and patching is all done within this application now, instead of calling out to another application to do it. It's now creating a new param.sfo from scratch, using any pertinent values from the original param that it can. By doing it this way it's fixing a ton of current compatibility issues (like with Star Ocean and Ninja Gaiden 2). It's not using a generic value for certain things like resolution and sound format either, so it should clear up a lot of issues there and make it virtually future proof. - New version of unself included. This version is capable of creating elfs from already modified bins made with make_self. This will cut down on "Error creating elf" errors greatly. - Key folder fixes. Now, you have 4 folders to choose from to place your keys, and they will be copied to the folder they should remain at during the first run. Choices are [userprofile]\.ps3, [userprofile]\ps3keys, [applicationfolder]\.ps3, and [applicationfolder]\ps3keys. This information is shown when the application launches if none are found, and displays the exact folders for your individual computer. - Eboot fixing is now supported within this application. This means that eboots made for firmwares newer than 3.41 or 3.55 can be patched during creation instead of having A LOT on manual work needed after creation. Eboot patched for 3.41 work perfect for 3.55. At this time there is still no support for eboot fixing of 3.60 games do to the keys not being released yet. - Performance enhancements. I optimized thousands of lines of code, making the application run much faster. - Status bug fix. Status was not displayed until the process was finished. Status is now shown in real time. - Various other small bug fixes. - XP compatibility (Still not 100% tested, working perfectly on 2 testers' PCs). There seemed to be a permissions error when using XP and trying to delete certain temp files. This issue was caused by the .NET framework. I solved this by ignoring errors when attempting to delete certain problem files. Make sure you manually clean out any leftover files from your output directory when using XP. To do: - Listen to some peers and get ideas on what else this application could use. - Add tabs for other functions this application could have that would help streamline creating cheat eboots (such as update pkg extraction and firmware fixes for other files besides the eboot.bin) This application requires a set of decryption keys to unself the EBOOT.BIN file. All you have to do is download the ps3 keys and place them in your user folder. On Windows 7 that's in: C:\User\[yourusername]\ps3keys Without the files you will receive an "elf not created" error msg. www.emucr.com/2011/05/ps3-cheat-enabler-v141.html---------------------------------------------------------------------------------------------------------
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Post by ouch on Jul 24, 2011 23:22:14 GMT -5
PS3 Cheat Enabler v1.4.1: PS3 Cheat Enabler v1.4.1 is released. PS3 Cheat Enabler is a simple GUI app that lets you turn on cheats in your games. It works by editing the Eboot.bin files of your game, but not to worry fellow brethren, this GUI will get your cheats on and off in a click of a button. Instructions on how to use the app is on the app itself. Today I (Blazie151) am finally releasing the much awaited version 1.4.1 of my PS3 Cheat Enabler application. It features some huge code improvements that boost performance, a few bug fixes, XP support (could still be buggy do to lack of enough testers), and greatly improved game compatibility. I'm also including a new version of the cheat database with it, which has some new games and additional cheats for games that were already supported. There was an error in the v1.4 release. Version 1.4.1 has a fix for this bug. The bug was a problem with pkg creation that went unnoticed in testing. Apparently I need some new testers, because it was a pretty big bug. Anyways, the link below now directs to the newly created and fixed v1.4.1. Sorry for the inconvenience. PS3 Cheat Enabler v1.4.1 Changelog: New features in this release: - SFO creation and patching is all done within this application now, instead of calling out to another application to do it. It's now creating a new param.sfo from scratch, using any pertinent values from the original param that it can. By doing it this way it's fixing a ton of current compatibility issues (like with Star Ocean and Ninja Gaiden 2). It's not using a generic value for certain things like resolution and sound format either, so it should clear up a lot of issues there and make it virtually future proof. - New version of unself included. This version is capable of creating elfs from already modified bins made with make_self. This will cut down on "Error creating elf" errors greatly. - Key folder fixes. Now, you have 4 folders to choose from to place your keys, and they will be copied to the folder they should remain at during the first run. Choices are [userprofile]\.ps3, [userprofile]\ps3keys, [applicationfolder]\.ps3, and [applicationfolder]\ps3keys. This information is shown when the application launches if none are found, and displays the exact folders for your individual computer. - Eboot fixing is now supported within this application. This means that eboots made for firmwares newer than 3.41 or 3.55 can be patched during creation instead of having A LOT on manual work needed after creation. Eboot patched for 3.41 work perfect for 3.55. At this time there is still no support for eboot fixing of 3.60 games do to the keys not being released yet. - Performance enhancements. I optimized thousands of lines of code, making the application run much faster. - Status bug fix. Status was not displayed until the process was finished. Status is now shown in real time. - Various other small bug fixes. - XP compatibility (Still not 100% tested, working perfectly on 2 testers' PCs). There seemed to be a permissions error when using XP and trying to delete certain temp files. This issue was caused by the .NET framework. I solved this by ignoring errors when attempting to delete certain problem files. Make sure you manually clean out any leftover files from your output directory when using XP. To do: - Listen to some peers and get ideas on what else this application could use. - Add tabs for other functions this application could have that would help streamline creating cheat eboots (such as update pkg extraction and firmware fixes for other files besides the eboot.bin) This application requires a set of decryption keys to unself the EBOOT.BIN file. All you have to do is download the ps3 keys and place them in your user folder. On Windows 7 that's in: C:\User\[yourusername]\ps3keys Without the files you will receive an "elf not created" error msg. www.emucr.com/2011/05/ps3-cheat-enabler-v141.html---------------------------------------------------------------------------------------------------------
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