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Post by Gamesoul Master on Jul 24, 2006 8:13:30 GMT -5
This may be a weird question, but I have no way to test for an answer in this case (yet), because I don't have any games (that I can find in my boxes) that need the .sub file. So here is my question:
Since converting a ccd/img/sub set of files to bin/cue actually does nothing with the .sub file (if that's wrong, correct me, but I thought I recalled that the .sub file isn't included in the conversion because bin/cue isn't compatible with it), can I use a .sub file with a bin/cue setup? Basically, can I have bin/cue/sub instead of ccd/img/sub? It may just seem picky on my part, but I'd rather keep all my files as bin/cue and just include the corresponding .sub file if absolutely needed.
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Post by billoute on Jul 24, 2006 12:33:52 GMT -5
Clonecd images (ccd+img+sub)are initially used by CloneCD to make perfect 1:1 copy of CDs games. *.ccd store the structural info *.img store the main cd data *.sub store the subchannel data (mostly used by copy protection)
bin/cue is an older format, and CANNOT make perfect 1:1 copy of CDs games, since it doesn't store any subchannel info *.cue store the structural info of the cd *.bin store the main cd data
*.bin/*.cue format CANNOT use any *.sub file, they'r absolutely two different format. the only common thing they share, is the *.img file, since it contain (mostly) the same data.
technically, the CloneCD format is better since it can make a perfect 1:1 copy of a PSX games, and since most of PAL games are copyprotected, CloneCD format is the only way to go. (or mdf/mds, etc..)
you can convert a ccd/img/sub image to a bin/cue, but you'll lost all the subchannel data....so you'll lost also your 1:1 perfect image.
one last thing, why most of images around here are using bin/cue instead of clonecd ? because most of psx games "around here" are from NTSC/US versions...wich were not copyprotected (well mostly) and so don't use subchannel data. Bin/cue doe the job wery well in this case.
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Post by patrickp on Jul 24, 2006 13:19:37 GMT -5
And, to answer your original question more directly, I wouldn't think it likely that the .sub file from another format can be used with a .bin/.cue format, even if you had software that could read both formats simultaneously.
But why not just use the .img format, since pSX emulator recognises it now? Other Playstation emulators that recognise image files generally are just as happy with the .img format as with .bin, so why not work on re-ripping your collection to .img instead? You'd have to rip the .img files anyway, in order to generate the .sub files you were thinking of using. ;-)
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Post by Gamesoul Master on Jul 24, 2006 14:03:09 GMT -5
Well, I have hardly any games that the .sub file is even needed (well, *none* unless I can find the rest of my games), but I was more curious about the possibility than wanting to actually do it. It just looks less organized for my images folder to have .ccd and .img files in it, so I would've preferred to keep all bin/cue files with a few extra .sub files if needed. Meh... I guess I'll just deal with it, right? billoute: Thanks for trying, even if it in no way answered my question and I already knew all of that. At least you tried, right?
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Post by patrickp on Jul 24, 2006 14:34:17 GMT -5
I keep each image (and its attendant files) in a separate folder, hoshikuzu. Since I start most games that I play with a shortcut, it doesn't really matter how much the paths vary - and opening a folder is not exactly hard, anyway. In fact, if you've got a lot of images to look through (especially when some have more than one disk), clearly labelled folders should make them easier to find - I separate mine into NTSC and PAL sets, as well. But it would mean that, no matter what image format you're using, your images folder would look perfectly well organised... !
I also hold to the theory (no idea why, really) that keeping each set of image files in its own folder might improve its running slightly. I do seem to recall noticing in ePSXe that having each image file in its own folder _does_ make a difference. Since I've never done anything else with pSX, I wouldn't have noticed... ;-)
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Post by smegforbrain on Jul 24, 2006 18:29:02 GMT -5
Clonecd images (ccd+img+sub)are initially used by CloneCD to make perfect 1:1 copy of CDs games. Do you know anything about how efficient Alcohol 120% is when it creates the ccd/img/sub files? Ie, is it too creating 1:1 copies when ripping?
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Post by Gamesoul Master on Jul 25, 2006 16:26:36 GMT -5
It is actually quite an efficient program. You can make 1:1 copies if you want, or you can remove certain (or all that it can find) protections. Hell, it can even add/change certain things (like what kind of disc the disc thinks it is). When I do bother to make ccd/img/sub files (usually for testing), I use Alcohol 120% for these very reasons. But since I usually only make bin/cue files, I know IsoBuster a lot better.
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bigfreeze
New Member
THATS WHAT HAPPENS WHEN YOU DISS CHRONO CROSS
Posts: 11
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Post by bigfreeze on Jul 28, 2006 22:27:02 GMT -5
I have a quick question.After i turned some of my .img files to .cdz files i deleted the .ccd and .sub files.But the games still seem to work as perfect as they did before.By deleting those files,did i create a future problem thats not noticeable right now.Or is it OK?
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Post by pSX Author on Jul 28, 2006 23:15:05 GMT -5
The .cdz file contains the information from the .ccd and .sub files, so if you convert back they will be re-created.
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