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Post by laynlow on Mar 7, 2006 14:39:35 GMT -5
try using alcohol120% www.alcohol-soft.com/supposedly this will rip the subchannel also. There's a free 30day trial so you have nothing to lose.
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Post by trinihax on Apr 4, 2006 15:07:41 GMT -5
I am getting a setloc error on disk two now. Disk one and half of two ran perfectly until one spot, then setloc errors.
Any suggestions?
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Post by trinihax on Apr 4, 2006 15:09:44 GMT -5
to clarify I have a ccd file, an img file, and a .sub file
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Post by tigermagoo on Apr 17, 2006 9:35:05 GMT -5
I have the same problem. A setloc error on disc 2 after disc 1 ran perfectly. When does yours occur?
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amano
New Member
Posts: 42
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Post by amano on Apr 17, 2006 19:58:28 GMT -5
The same thing seems to apply to Vagrant Story PAL. After choosing "New game" the "Now loading" message appears but nothing follows (even after patching the game).
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Post by smegforbrain on Apr 23, 2006 13:23:03 GMT -5
Hmm. That's odd.
Previous reports had said that the PAL version, when patched, works.
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amano
New Member
Posts: 42
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Post by amano on Apr 24, 2006 5:53:53 GMT -5
Hmm. Maybe there is a better patch out there than the one I tried with Vagrant Story? Maybe it is a scratch on my disc that pSX doesn't tolerate? My version is SLES_027.56 (European English). I will try a re-rip of my original disc to make sure. Are you sure, that your Final Fantasy Anthology entry in your pSX Compatibility List at psx.silvanthalas.com is right? In the European Anthology case there are only FF4 and FF5 available. From the upside of the 2 Discs and from the root menu (both PAL): SCES-03840 = FF4 SCES-13840= FF5 On the case itself only SCES-03840 can be found. From my knowledge the Americans were offered FF5+FF6, instead of FF4+FF5 in Europe. But the ID is certainly the European one. Both work fine so far I tried (didn't save to a memcard though).
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Post by smegforbrain on Apr 24, 2006 23:00:02 GMT -5
My version is SLES_027.56 (European English). Hmm. I wonder if it's somehow possible that we're seeing two different versions of the same game disc? The reason I say that is that I've seen a couple of sites report that the game id for the PAL version of Vagrant Story is SLES_027.54, not SLES_027.56. I think the list may originally have had .56 on it, but I assumed it was an error when I kept seeing .54 on sites. Really? The PSX Master List, which is a great reference ultima found, lists FF6 PAL as both an individual title (game id SCES-03828) and as part of FF Anthology (game id SCES-03840) with FF5. I don't go out of my way to track down games to confirm the info, but it sounds like perhaps the PSX Master list has an error in it then. I'm going to go ahead and change the entry from FF6 to FF4, seeing as how you've verified the game id and all. Which, to me, is really weird and I would've never expected that, thus I never would've guessed there was a problem. Cool beans. Now, if only I can extract some more info from you, like the bios, pSX version, and whether you've tested those memcards yet.
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Post by roushimsx on May 17, 2006 18:41:14 GMT -5
I didn't want to create a new thread to discuss problems with this game, so please don't kill me for recycling this one The screen doesn't stretch fullscreen properly and there's a black bar along the bottom throughout the game: This is using the US version of the game. The pausing during the end of some longer spells is also a bit annoying, but at least the game is completable without any crashing (just beat it a few days ago). I noticed some graphical glitches but since I don't have a Dex Drive and am unwilling to spend 20-30 hours replaying the game, I'm not really able to test them against the real deal. One of these days I'll get a dex drive, and it'll make testing this stuff out a whole hell of a lot easier I uploaded a save state of it if anyone wants to play around with it. Also, I grabbed about 2,100 or so screen shots while playing through the game. Color me surprised when I saw my FRAPS directory jump up beyond 3gb. The same screen stretching problem replicates in the US version of Tomba as well, from what I understand. I'll give it some indepth testing in the near future as it's the next game I plan to play through.
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Post by Truth Unknown on May 18, 2006 12:37:20 GMT -5
Maybe the black on the bottom was always there? I can't verify, but it could be the game's way to deal with "overscan" on Televisions.
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Post by roushimsx on May 18, 2006 16:36:55 GMT -5
Maybe the black on the bottom was always there? It doesn't display on the tv screen and it doesn't display on my monitor when I use a capture card. Here's two raw captures: You can see a black border on each one, but that's normal for DScaler since it grabs every damn thing. The image fills the full screen when you're playing (on both a PS1 and a PS2). Also, psemupro-spec emulators running P.E.Op.S. Soft GPU and Pete's OpenGL2 Plugin don't exhibit the same problem. It really doesn't bother me too much, but I know of a few other people that it really nags so I thought I'd report it.
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Post by smegforbrain on May 20, 2006 0:50:09 GMT -5
I just popped in Tomba!, and yeah, it does have a black bar along the bottom in pSX.
I'm thinking it could be the centering issue with the FMV's in the emu. IIRC, pSX Author has said that's something that is not easily fixed, so we might just have to suffer with it.
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jaach
New Member
Posts: 1
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Post by jaach on May 22, 2006 7:14:00 GMT -5
hi i am new here but have a question about ff9 i tried using deamon tools and it seems to work but am not shure if it will keep doing this and if i will run when i have to changes diks (i am using ccd)
there is a lot of dittering on the caracters thouh is it possble to get this any better? in config or something
btw great emulator it seems to use a lot les system resouces as the other emu (like epexe and psxeven)
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Post by covarr on Jun 21, 2006 2:00:22 GMT -5
The screen doesn't stretch fullscreen properly and there's a black bar along the bottom throughout the game. As far as I can tell, it's something odd about the resolution of the games themselves. Apart from the fact that this issue is present in numerous games, it's not in all, and the bar isn't necessarily always the same size, and I think some games even put it on the side (Chrono Trigger). Further supporting this theory is that the PC version of FF7 has the exact same bar as the PSX version in towns, but not in the menu or battles.
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Post by Ultima on Jun 24, 2006 19:25:39 GMT -5
Hm, I've been playing Final Fantasy IX (NTSC-U) lately (pSX 1.5, SCPH1001), and it's been mostly smooth sailing, but every now and then, I get some "setloc out of range" error and the game stops running. It was sorta random, so I can't say exactly how to reproduce it, but from what I noticed, it seemed like it occurred in between transitions from game to FMVs. The one part I got stuck at was right before Kuja summoned Bahamut to attack Alexandria (don't remember if it was the end of the second disc or the beginning of the third, but I suspect it was the latter). pSX just kept erroring out with the "setloc out of range" thing, so I had to switch to ePSXe to get past that part. Might've just been me -- funky stuff happen that no one else seems to be able to reproduce (like the Megaman Legends being unable to read from CD thing =P)...
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