LyLo
New Member
Oh Yeaaah!
Posts: 12
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Post by LyLo on Aug 26, 2006 18:07:08 GMT -5
The Mega-Drive emulator Gens allows just that simply by right click in full screen, it would definitely have it's uses in pSX. Anyway, off topic - thanks gokuroro for pointing that out about 2nd controllers on ePSXe
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Post by tisurame on Aug 27, 2006 18:51:08 GMT -5
I agree. But maybe it would need a low-resolution menu version, since it would be difficult to use a 640x480 menu, with a 320x240 resolution.
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Post by pSX Author on Aug 27, 2006 19:11:54 GMT -5
Unfortunately as of D3D9 GDI (ie. windows UI) cannot be drawn in full screen mode. This is why the emulator drops back to windowed mode.
A quick way to get into the menus when running full screen is simply to press Alt... this will automatically switch to windowed mode and open the menus, when you finish using the menus it will automatically switch back to full screen mode.
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Post by silverstar on Aug 28, 2006 3:03:18 GMT -5
A big ol' list of suggestions! 1) Toggle turbo/fast forward mode. Instead of having to hold the button down, just tap it to enable, then tap again to disable. Make things wonderful for power-leveling in RPGs. 2) Increased Fast Forward speed. The 1.5-2.0x turbo it seems to go at, still makes things feel slow. I'm not sure if this is something just hardware-wise or if it's a limitation built into the emulator, but since it runs at a steady pace then, it seems more an emulator-limited issue. 3) Another Fast Forward-related suggestion! Oh my! How about the ability to map Fast Forward to a key on the controller? My Logitech Wingman Rumblepad has a throttle on it, that I really wouldn't mind being able to use to engage or disable FF mode with, instead of even bothering with the keyboard. 4) Turbo/Rapid Fire. Any hope? Well, anyway.. thanks for hearing me out.
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Post by patrickp on Aug 28, 2006 15:04:19 GMT -5
AFAIK the emulator turbo simply lets it go as fast as it will run, silverstar. So that's top speed for your setup. Since the emulator runs in software (i.e. your videocard doesn't make much difference), this would suggest a faster processor and more/faster memory might be the way to go?
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Post by silverstar on Aug 28, 2006 15:41:01 GMT -5
Hmm. After using tab to pull up the actual stats, it runs anywhere from 250-350% faster, or so it claims. It doesn't really feel like it, in some games. Ah well, guess I'll just have to cope. Still much better than using real-time. Maybe when I build my post-Vista system, I'll be able to see 800+% speeds? Gonna aim for something much stronger than my piddly Sempron 3000+
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Post by Gamesoul Master on Sept 2, 2006 5:39:27 GMT -5
Yeah, the key is pretty much CPU, since like patrickp said, Fast Forward uses all the remaining processor speed (bringing it up to 100% usage) to make the emulator go as fast as possible. I'm pretty sure that memory won't make much difference (if any), at any amount higher than 512MB (unless you have a bunch of things sucking up memory but not the CPU), so not even that is a factor.
I keep forgetting to ask, though... does Fast Forward use frame-skipping? And if so, would an option to use higher frame-skipping (say... 30 frames) help any? I know it would get really choppy, but would there be an improvement to Fast Forward's speed? Some would say "of course", but I wonder because of the emulator having to look that far ahead so quickly... it seems that might not improve things much. Meh... just a thought. If it wouldn't cause a problem, I would request an option to set just how much skipping is done with Fast Forward.
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zero
New Member
Posts: 31
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Post by zero on Sept 2, 2006 11:57:18 GMT -5
I think 30 is a bit much, perhaps 9 like ZSNES does, or 10. That would speed it up a fair amount with out it being insanely choppy like 30. Probably more feasable too. But then only pSX Author can tell us if it's possible to skip 30 frames.
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Post by Ultima on Sept 2, 2006 13:20:25 GMT -5
That's something I was wondering as well, and from what I can tell, there is no frame skipping when fast forwarding.
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Post by Gamesoul Master on Sept 2, 2006 15:41:35 GMT -5
Well, 30 might seem like a bit much, but I was basically using that as an example, with the point being that it'd be really nice to have the option to choose the maximum frameskip when fast forwarding. There are some points when even 9 frames isn't quite enough for me... there would be some times when I would pick a value like 15-20 frames. It really depends on the situation, but skipping as a choice would be really nice.
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shona
New Member
Posts: 4
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Post by shona on Sept 3, 2006 17:03:41 GMT -5
You said the widows GUI can't be shown in fullscreen? the GBA emu, VBA, allows the standard menus in fullscreen mode. (just tap Esc) Is the situation different, it shouldn't be a resolution issue because the emu's output is the same image no mater what resolution you run the emulator in.
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nightmareci
New Member
Way better than ePSXe!
Posts: 12
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Post by nightmareci on Sept 3, 2006 23:14:25 GMT -5
I'd also like to see a GUI option while in fullscreen. Kega Fusion is a good example of a decent way to implement it, by right clicking on the screen and having a sort of context menu appear, with all the options you'd see in the window. With that method, even at 640x480 it works fine. I'm not sure how Kega Fusion does rendering, but the way they got fullscreen GUI is good.
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Post by Gamesoul Master on Sept 4, 2006 0:23:47 GMT -5
Well, I think maybe pSX Author was talking about only the DX9 version (judging from how he said it), and those other emulators I'm pretty sure run on an older version of DX (VBA almost for sure, as I think it's based on DX6 or DX7).
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Deleted
Deleted Member
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Post by Deleted on Sept 6, 2006 14:42:05 GMT -5
I think I remember the frame skipping option discussed in one of the previous request threads (1.8 probably). In case you want to look back in there.
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Post by warstoke on Sept 6, 2006 21:18:58 GMT -5
tho probly already already requested action replay/gameshark codes would be nice id like to see maybe something like the ability to use the PEC cheat database
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