kiru
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Posts: 102
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Post by kiru on Aug 30, 2006 5:41:29 GMT -5
chronocross is... well 6-7points of 10 max. It´s not really a great game. I played the first disc and a bit of the second... the story is nothing what keeps you (ok, me^^) playing (it´s far to thin told). The chars do have a bit background story but it´s far too little (well, far too much chars) A fun thing was the elemental/weapon systems but the battles get very quick boring, so this lasts only short... Even if this game has a lot of playable chars, you have to stick on three the whole time, because they get the extra statboast a while after obtaining a new growth-level... (the inactive not, unless you fight one battle with all of them (boooooooooooooooooooooring^^)) So, get started tearing me^^
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Deleted
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Post by Deleted on Aug 30, 2006 11:29:13 GMT -5
Terranigma (SNES). Just so good.
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Post by Gamesoul Master on Aug 30, 2006 13:33:34 GMT -5
patrickp: Started a new Chrono Cross game. I'll soon know. The game has already lost points for emulation, as the damn thing froze when I tried accessing the Status of a character when you *first* gain control of your characters (going after Lynx). Hopefully I'll be able to bypass the other problems long enough to get a good idea. Just going to the menu and seeing that style keeps reminding me that I stopped playing this game for a reason, and that reason had that same-style menu. Crazy. Wish me luck!
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Post by patrickp on Aug 30, 2006 16:24:36 GMT -5
Good luck - break a paw! I don't think Chrono Cross has ever frozen on me in pSX - it freezes occasionally when you try try to select elements in battle in ePSXe - but unfreezes again if you wait. The only problem I've had in pSX is the graphic glitch when you first enter Fort Dragonia. You can play through this (remember the room is circular, and there are 5 equally spaced exits - including the entrance) and the glitch clears when you've finished the floor - there's nothing to do in the room except save (the save point's at about 7 o'clock) up until then.
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Post by Gamesoul Master on Aug 30, 2006 16:43:15 GMT -5
Right, I've seen that. But... the freeze did occur, and I reproduced it many times trying to fix it. Turns out the freeze was only occuring with v1.9 WIP. Not sure if I really need to report that, as it *is* a WIP. I guess if pSX Author reads this, he'll know. If not, it's hopefully something that just got temporarily broken in the WIP.
So far... not sure what I had against the game. I still think the element system is a little weird, but I'm enjoying the game so far. Chilling in town right now, delaying the need to talk to David and use his boat.
Edit: I guess I'll mention that it also occurred anytime I tried to access a shop. In v1.8, it doesn't freeze, but my framerate does drop to about 40 fps while I'm looking at any character's status screen. I tried everything I could think of in v1.9 WIP, thinking maybe the game just temporarily stuck, but fast-forward for a minute, ejecting/reinserting disc... all had no effect (except to get my processor running at 100% while fast-forwarding and bring my processor temperature up to 61 degrees).
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kiru
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Posts: 102
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Post by kiru on Aug 31, 2006 1:51:08 GMT -5
I played it with psx 1.4... no problems with the gameplay, only the memorycard-save-operation was too quick^^
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Post by patrickp on Aug 31, 2006 7:16:29 GMT -5
Weird. I got a freeze, too, GM not in a weapon shop or element seller, but one of the traders who trade surplus elements for temper materials. Doesn't always happen, and if it doesn't, it doesn't slow down at all. Probably why I never spotted it. I don't usually seem to be short of temper materials, so I just hang on to my elements (well, I'm halfway through a New Game + ATM, so I wouldn't be short of things! ) Edit: that's with the 1.9 WIP.
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Deleted
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Post by Deleted on Aug 31, 2006 9:34:36 GMT -5
Oh yeah, another good game is Treasure Hunter G.
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Post by patrickp on Aug 31, 2006 13:21:55 GMT -5
I played it with psx 1.4... no problems with the gameplay, only the memorycard-save-operation was too quick^^ Yes, GM thinks this has only happened with v1.8 and the 1.9WIP. The seems to happen in a number of situations and is nothing to do with saves or loading or even Chrono Cross; it's that the controls often seem to become far too sensitive in menu contexts. Thus, a single touch with a directional control will move several places, and a single button press will register several times. It can also occur when no game is loaded at all, as with, for instance, setting the controller configuration, and I think it's been more or less of a problem in every version of the emulator. I bought a Logitech Rumblepad 2 recently, and was pleasantly surprised to find that the problem seemed to have vanished, but it seems to have come back again. I'll have to check versions at some point, I guess and see if it was actually a version change. ;(
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Post by Gamesoul Master on Aug 31, 2006 18:56:11 GMT -5
Well, it's weird with that problem because in v1.8 I encountered slowdowns (not horrible, but noticeable), and v1.9 WIP was the actual freezing. But, I'm not too worried about it with v1.8, because a little slowdown isn't something to worry about. As a note, I re-checked with v1.8 after clean-ripping my game again (just in case), and it *was* only the trader shop that gave the problem. Status screen still did it too, though. So the clean rip didn't really help anything, except to reassure myself.
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Post by patrickp on Aug 31, 2006 20:14:32 GMT -5
No, I don't get any problems in the status screens, GM. Was it a specific trader - I didn't try every one, I think the one that froze sometimes was the Elements for Temper Materials in Guldove (Another, I think).
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Post by castilho on Sept 1, 2006 14:50:12 GMT -5
Oh yeah, another good game is Treasure Hunter G. Yeah, I guess it is. Most people don't play this game as ZSNES savestates screw with it. The game is quite good and shouldn't be disconsidered. Oh I entered quite late in the discussion, but what's the deal about Chrono Cross? -No Char background? There's plenty, especially if you compare it with Chrono Trigger that has only Frog's Background shown. -Weapon Customization? Oh my...I can't even think about it that way...it's just getting money and some itens like in FF8 and ask them to do the darn weapons ^^ - Extra Stat Boost? What?!?!Are you sure...? The leveling is the same if you use them or not. Oh yes, I also think the Status Screen to be quite Simple and easy to use. Chrono Cross > Chrono Trigger. That's All.
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Post by Gamesoul Master on Sept 2, 2006 4:36:10 GMT -5
Oh damn... I'm starting to have flashbacks of the last thread that we argued about this...
There is one thing that Chrono Trigger has that Chrono Cross doesn't have... ... soul. Chrono Cross is good, but doesn't have soul like Chrono Trigger has. Besides the "right game, right time" excuse that Chrono Trigger is given, it was just an awesome game that came together very well.
There is little, if anything, that can be *negatively* said about Chrono Trigger... only things that other games may do better. It didn't have a strong storyline, but what it did have was quite good and suited the game well. Chrono Cross has a quirky storyline that sort-of fades in and out, to the point that many people actually complain about it.
Chrono Trigger didn't have a complex battle system, but it was a good, solid battle system. Chrono Cross seemed to try too hard to put together various newer concepts that were nice, but all-together wasn't nearly as solid.
Chrono Trigger had a beautiful soundtrack that set the mood very well and fit the game as a whole. Chrono Cross also had a beautiful soundtrack, but its style didn't fit the game as well, the music being too... broad and environment, which is nice but doesn't fit an RPG, or this game specifically, very well.
Chrono Trigger had some really cool characters that were quite unique, even if their storylines weren't as fully developed as some people would've liked them to be. Chrono Cross, on the other hand, had too many characters, all with that same problem of lacking background, but there was little incentive to use most of the characters, and there was little justification for the extra characters anyway.
Chrono Cross did have a superior system of customization, but it comes across more as "too-little-too-late" when you look at the game as a whole and in comparison to Chrono Trigger or even the other games released at the same time of Chrono Cross.
It may be all these things, or none of them, that bring me to play Chrono Trigger again and again, while Chrono Cross sits in my collection, barely noticed... basically left in the dust it's collecting.
I love RPG's, new and old (hell, I've already put 10+ hours into Enchanted Arms (XBox 360), and I've barely had the free time for gaming these last few days), and so it is without bias that I decided long ago that I find Chrono Trigger to be superior to Chrono Cross when based on their individual values.
As an added side-note... I highly recommend Enchanted Arms to anybody who owns a 360. Anybody who has played (and liked) Koudelka would find Enchanted Arms to be an instant favorite. I've never been one to care about graphics, but for those who do... Enchanted Arms has very beautiful graphics. The battles can get a little tiresome after a while, but it's ok because Ubisoft was kind enough to implement a fast-forward feature and an auto-battle feature, which make the random battles go by very nicely when used together. The game seemed really easy at first, but as you get a few hours into it, it starts to get progressively harder and harder. I honestly never thought I'd see a decent turn-based RPG on the 360, but for once they actually delivered. Sorry, but I just had to say something, especially considering all my gaming time these last few days has been spent playing the game.
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Post by patrickp on Sept 2, 2006 7:29:16 GMT -5
Hey, you finally got there, Posting Freak (no, it really doesn't have the ring...) GM! 500 posts... yes, I remember that, long ago... there was something different then... can't remember what it was... Notice that I'm posting this in a thread in the Chat section, so as not to cause too much disruption - well, it's your thread, anyway Actually, the story to Chrono Cross does finally get explained - and it does relate to Chrono Trigger via Radical Dreamers - but only right before (unless you go off and do more stuff in the meantime...) the final, final boss. And it's extremely convoluted - but does make sense, really!
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kiru
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Posts: 102
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Post by kiru on Sept 2, 2006 8:19:25 GMT -5
Well, i don't meant the customization.. i meant the different weapons (attacks) and the elemental-system.
Furthermore i'm very sure about the statboosts... i tested it *g (and the 3chars i always used were around 5-10points better in every stat than the others)
p.s.: I haven´t said that i love chrono trigger, but it was definitely more fun to play. (don't know why but it was...) However chrono chross isn´t bad, but not THAT good like it's rated at gamespot...
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