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Post by TheCloudOfSmoke on Nov 30, 2006 9:01:08 GMT -5
I feel kind of guilty . Right after his post, he hasn't posted anything or even been online since then. Usually he posts all through the night . I hope that his computer didn't blow up or something because he was trying to use the plugins. It would be all my fault! But yeah, I don't want to hijack Truth's thread. Sometimes threads tend to get a little off course. Sorry Truth.
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Post by Deleted on Nov 30, 2006 16:53:55 GMT -5
@gm: it's plugins, m8 - you know you don't like 'em! Maybe it's the other way around as well. ;D I think that in the past, most people made emulators because they wanted to play the games on PC. But in the more recent times quite a lot of emulator devs are doing it to learn to code C++ or something. And when at some point they feel that they have learned all they can from coding an emulator, or that they have an opportunity to code something else, more rewarding, they'll just put the emus on ice. That's the impression I've gotten anyway. So in that case it wouldn't be so much giving up, but more like moving on the better pastures.
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Post by patrickp on Nov 30, 2006 18:57:43 GMT -5
True. But you would have thought that, having created something as satisfying as a good emu, with all the attendant egoboo, they would at least hang around to keep it shiny. After all, even if you're just doing it to learn to code in C++ - or something else, for that matter - you'd still pick a project that you had some interest in.
@thecloud: don't worry. You can't keep GM down. Many have tried...
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Post by Deleted on Dec 1, 2006 11:36:26 GMT -5
Some interest sure. But when something more intesresting came along, bye bye goes the emu. One other thing I think I should mention is that these days some of the more active projects usually are challenging in more ways than just coding a working emu. Coding a working SNES emu for GBA for example. The challenge that the very limited hardware brings with it. Again, I think that they don't primarily code it for the sake of playing the games, but to learn how to utilize limited hardware the best way possible. It won't be long until we see anyones favourite GBA emu ported to your toaster or dishwasher.
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Post by patrickp on Dec 1, 2006 13:45:47 GMT -5
Well, I guess we're lucky that pSX Author seems fairly committed to pSX. Yes, I can just imagine it - you open the 'fridge door only to be invited to play a game - several hours later you notice everything's melted...
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Post by Gamesoul Master on Dec 2, 2006 18:14:43 GMT -5
M'lord... I have arrived... LOL. Sorry... couldn't resist.
Anyway... yeah, after way too many blue screens later... I'm here again. Every filter I tried seemed to freeze every game during some main point (for example, Shining Force, a split second before the dialog the fairy girl says before you select your save file... or Streets of Rage 2, between selecting your character and the level actually starting). This has happened so far with every filter that I've tried, which is most of them. "Most of them" being all the plugins that could be found at the two links provided here. Every time, the blue screen mentions a file, "BRGsp50.sys"... which looks strangely similar to a constantly running process on my computer, "W32BRG55.exe", which is a process running for my WiFi Max NDS/Wii WLAN dongle. Those lags still occur too... each time I start the emulator for the "first time" without having loaded the plugins (because obviously, when the blue screen hit and I restart, Fusion never knows that I loaded it with the plugins the first time). I think I'll try running a game without actually using any plugin, but still keeping them loaded. And if that fails, I'll move all the plugins out and see if that works.
I, for one, always thought that many devs made the emulators to share with people. Much in the same way that me and Ultima worked on our frontends for pSX (though he may have done it more for personal gain... who knows? XD). And for someone like me, I can't stop until I reach some level of "perfection"... that point where it's pointless to try and improve any more, because it already works optimally for everybody. Until over a year ago, when emulator development began to horribly die down, I thought many of those devs were the same way. Turned out I was wrong...
I've always considered working towards developing emulators... I've just never been confident of having nearly enough skill. I know... starting with something low-level like a Nintendo or Gameboy would really help to build my skill. But... I guess it's just that I know that I'd hate to stop once I start, and if I don't end up being good enough, I'd be forced to stop.
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Post by patrickp on Dec 2, 2006 18:52:11 GMT -5
Well, I'll permit the familiarity just this once, commoner - heh heh... Hey, isn't it time you got going on your own ennoblement? I always thought that with the GM posting rate, you'd be first through the kilopost barrier, but... Well, that's pretty obvious - look how rich and powerful he's got from it! On the other hand, I guess that's how you learn coding - by trying to do it.
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Post by Gamesoul Master on Dec 2, 2006 19:21:17 GMT -5
Good news... disabling all but basic hardware accelerations fixes the problem of the Fusion plugins stopping the computer.
Bad news... since that obviously includes disabling all DirectX accelerations... it disables a lot of features and speed, and makes pSX completely impossible to run. I guess it's back to gens+ for me... lol.
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Post by Ultima on Dec 2, 2006 19:32:10 GMT -5
Happen to have any of these devices? If so, FWIW, USB-based network hardwares are known to be problematic for the stupidest reasons ;o
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Post by TheCloudOfSmoke on Dec 2, 2006 20:43:12 GMT -5
Did the plugins work ok for you patrickp?
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Post by patrickp on Dec 2, 2006 21:41:09 GMT -5
Oh, no, haven't tried it yet, TheCloud. Happen to have any of these devices? If so, FWIW, USB-based network hardwares are known to be problematic for the stupidest reasons ;o I don't know how it goes in the States, but in England most ADSL ISPs only seem to be offering USB modems now. Fortunately I'm on cable and, apart from nice fast connections, cable ISPs usually seem to do ethernet modems.
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Post by Gamesoul Master on Dec 2, 2006 21:57:12 GMT -5
The WiFi Max is on that list. I'm guessing you didn't know... the WiFi Max is a (ZD1211B)IEEE 802.11 b+g USB Adapter, made by ZyXEL Communications Corp... which is definitely on the list. So my question is... are the drivers they're offering supposed to alleviate in any way these problems? They have v6.3.1.0 and I have v6.17.0.0 of the drivers... not that I can get them anyway... I ain't paying a $30 membership to get *one* set of drivers that *might* be useful to me... blah... I'll search for them in other places.
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Post by Ultima on Dec 2, 2006 22:32:31 GMT -5
Heh I didn't actually mean to get the drivers from there -- I was just wondering if you had one of the modems listed there. Since you do, then as I said earlier, USB-based modems are notorious for being crappy and unstable. Because of that, I'm not sure if any amount of driver upgrading/changing would help in the first place =T
Edit: Why gaming would screw around with it, I've no idea ;o
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Post by Gamesoul Master on Dec 2, 2006 22:52:00 GMT -5
Figures. My roommate should get the ethernet adapter for his Wii then, cuz I have no need for wireless internet. I thought I used to, but I can't remember anymore.
Meh... there's always the chance that it's *not* from the USB wireless dongle drivers. This computer may very well not completely like my ATI Radeon 9250.
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Post by patrickp on Dec 3, 2006 8:42:01 GMT -5
So, what drivers are you using, GM - for your ATI Radeon 9250, I mean? Weird - I just posted this and it vanished; this is the second try... Edit: just had a look at the ATI driver site; looks like since AMD took them over, you can't get _any_ of the older drivers any more...
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