lewpy
New Member
I am not an Atomic Playboy, m'kay?
Posts: 32
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Post by lewpy on Mar 8, 2006 16:57:01 GMT -5
lol - how do you think it draws graphics then? In crayon, of course
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Post by laynlow on Mar 9, 2006 14:27:22 GMT -5
go read pcsx2 website. There working out a few more bugs before a new release and they're getting 50 fps on FFIX right now. They say the duo core cpu will give you great performance boost I've seen the screenshots. Frankly, I'll believe that number is steady and not a spike when I see it. And it would be pointless if it was just that game. I find it hard to believe that the emu went from 5fps to 50 in less than a year. It's not just that game. They just like that game so it's a big deal to them I guess. from their forums: #3: Yes 2D has increased, makai kingdom runs at 102% speed...and menus in most games run at 55-90 FPS. forums.ngemu.com/pcsx2-official-forum/69731-pcsx2-0-9-news-update-2.htmlPlus Zerofrog seems to be the man whos making a difference with there team
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Post by coolier on Mar 9, 2006 17:47:29 GMT -5
Wow your emulator is great especailly with the latest update now it dont lag in window mode:)
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Post by Waren AlKar on Mar 9, 2006 22:56:14 GMT -5
Those who remember PSEmu Pro will know how it was able to run some games at near full speed... and a whole lot didn't run at all. And that was how many years ago? I've little doubt it'll take just as long to get it right with a PS2 emulator.
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Post by guest on Mar 11, 2006 11:11:27 GMT -5
Error: Failed to initialise D3D b0rken: Unhandled exception. Save a crash dump? no
PSXFIN caused an invalid page fault in module PSXFIN.EXE at 016f:0046973f... damn it
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SOF
New Member
Posts: 38
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Post by SOF on Mar 20, 2006 1:00:55 GMT -5
thank you! ;D
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Post by pSX author on Mar 26, 2006 4:06:39 GMT -5
it would run ps2 games maybe after 5 years.
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Post by pSX Author on Mar 26, 2006 4:36:48 GMT -5
it would run ps2 games maybe after 5 years. Actually pSX probably is 5 years old now... its probably older than you
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Post by elseno on Mar 26, 2006 14:31:03 GMT -5
it would run ps2 games maybe after 5 years. a little kid that want some attention (same guy that post those stupid posts). just ignore this imbeciel. If you don't like this emulator, just go away, no one forced you to use this PSX emulator. Anyway i am not wasting time replying to this idiot. Just want to notify a little bug: When I press F1 or Shift F1 and cancel the load or save function, the emulator will not use the Directory again you configured in the option. like: you want to save/load in this DIR "/pSX/saves" and you hit cancel the next time you want to save/load it will be in this DIR "/pSX/" Another bug: is playing Tales of Destiny (only this game), is it me or are the controls a little too sensitive? like when I am in the menu and hit Circle/Cross button once it will do it twice. Anyone got the same problem? peace out
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Post by castilho on Mar 26, 2006 17:12:26 GMT -5
Another bug: is playing Tales of Destiny (only this game), is it me or are the controls a little too sensitive? like when I am in the menu and hit Circle/Cross button once it will do it twice. Anyone got the same problem? peace out Hum...not with me...I Started playing it 2 days ago, I think I would have noticed...
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Post by pedrocasilva on Mar 28, 2006 18:46:06 GMT -5
The ps2 doesnt even have a gpu. lol - how do you think it draws graphics then? he's partially right you know... PS2 GPU gets nothing out concerning Fill Rate, so basically Emotion Engine is not a CPU but also a GPU... it outputs like... 6 Gigaflops (to my knowledge Gamecube's Gekko outputs like close to 2 Gigaflops with lots of optimization and a P4 3,2 GHz outputs 3,4 Gigaflops) but that's it... when other consoles and PC's have a GPU taking on the fill rate part... PS2 hasn't. but... it is incredibly dificult to get a emotion engine emulator running alright mainly (I think) because of the two vectors who aren't simmetrical and work with very little RAM, also it has 10 pipelines with high bandwidth that, to my knowledge is pretty much unused, but turns it dificult to emulate... On the vectors side, it's hard to sync them on real life, let alone "emulating" them... that CPU has a massive amount of fill rate that just can't be emulated by a CPU alone (I guess you have to throw in the graphics card to emulate the core of the system, that is) and while "Graphics Synthesizer" GS for short, outputs zero fill rate... it has a bus of 2560-bit that's like... WOW how can that even be emulated in High level emulation... This information might be slightly wrong, as I don't know jack about programming and all, but PS2 emulation is not a simple thing at all... The more, diferent a hardware is from a PC in the way it works the harder to emulate it and sort out the bottlenecks.
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