roo
New Member
Posts: 1
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Post by roo on Jul 22, 2006 22:47:30 GMT -5
- Auto resolution switching. This isn't really possible: the ps1 supports all combinations of 256,320,384,512 and 640 for width, 240 and 480 for height (256 and 512 for PAL). PC video cards just do not support modes like 512x240 which is very very common in ps1 games.pSX is working at 640x480? how shows the 512x240 psx res in the 640x480 emulator out. It realize an strech? why you dont let a centered screen at 512x240 with black borders, at less as an option.(PSX Rulez... great job psx author)
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Post by Truth Unknown on Jul 22, 2006 23:11:22 GMT -5
All those resolutions where displayed a 4:3 ratio, to keep a 4:3 ratio they have to be streched. pSX Author wants to emulate the pSX the way it was by hardware, thus the images are streached to a 4:3 ratio.
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Post by dwmjr1985 on Jul 22, 2006 23:33:49 GMT -5
Is there any way that you could incorporate some type of cheating gameshark type thing in with it, i know they have it for the other PS emulators but they all suck, this one works better than all the others and you dont have the hassell of having to download and figure out all the plugins and crap. Just a suggestion. Love PSX emulator to death though... glad someone made it..lol
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Post by Waren AlKar on Jul 22, 2006 23:35:41 GMT -5
I was under the impression that no stretching took place at all. Instead, what didn't fit the native resolution would appear with a black bar down the bottom, or the side. And the reason such an image couldn't be shifted from the corner to a centre position is because there are certain problems in getting that to work properly. I can't remember exactly what they were, but pSX Author mentioned them a while ago.
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Post by dwmjr1985 on Jul 22, 2006 23:44:02 GMT -5
I see that your working on something to the nature of my question anyways... lol my bad.
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Post by tisurame on Jul 23, 2006 6:47:29 GMT -5
Well, maybe the correct word is "resize". pSX always resize the image to fit the aspect ratio. This could be good, but not when you are, for example, playing on a display that already is 4:3, like a TV, with the original game resolution. In this case, there is no need for aspect ratio correction, it will only produce bad results. So, maybe an option to disable this "keep aspect ratio" would be nice. Some cards support, like the one I'm using. See... But I understand that there is only a few cards able to do that. But a lot of ps1 games, like Vagrant story, also use 640x480 and 320x240. And most cards supports 320x240 and 640x480. Just an idea... Thanks.
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Post by Truth Unknown on Jul 23, 2006 13:34:17 GMT -5
One problem, the PlayStation can change resolutions quickly and not affect the Television because the signal is kept the same. Monitors have to adjust to each resolution (LCDs don't have it that bad) and the screen is gone for 2-3 seconds.
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Post by pSX Author on Jul 23, 2006 14:00:25 GMT -5
How does pSX determine if a game needs subcode reading or not? Should I just leave it on the Auto setting? -Sune Its very difficult to know if subcode reading is needed or not, so at the moment it is always enabled (as long as you don't set it to Disabled). Yes, you should leave it on Auto unless you have any problems. For CD images subcode reading is obviously only enabled when using a CloneCD image with a .sub file (or a .cdz produced from such an image file).
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Post by Sune on Jul 23, 2006 15:35:50 GMT -5
Thanks for the clarification. I'll leave it on auto. But I understand that there is only a few cards able to (....run in low resolutions such as 512x240). But a lot of ps1 games, like Vagrant story, also use 640x480 and 320x240. And most cards supports 320x240 and 640x480. On all Nvidia cards that can use a fairly recent Forceware driver, the control panel allows you to make custom resolutions, such as 512x240. But then the problem is no longer with your card, but if your monitor will agree to display that resolution. Of course if the emulator could do pixel doubling you could use 1024x480 instead, I'm sure that would work on most CRT's. -Sune
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azul
New Member
Posts: 5
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Post by azul on Jul 23, 2006 15:38:48 GMT -5
Is there any way that you could incorporate some type of cheating gameshark type thing .. I would allso like gameshark type device and/or way to find specific values with simplier (search + changed/notchaged/lowed/higher/etc) searching method. My main reason for using gameshark/actionreplay/similar devices is to bypass game hardware/modchip detection (copy protection) and examine how games will work. I do have simple gameshark cd-image but it does not work well with all games. my own suggestions: (just suggestions, not mandatory ) - memorycard manager I know PSXGameEdit and similar do exist but simple memorycard manager (save moving, copying, importing, exporting, deleting..) would be easier way to manage saves. Allso PSXGameEdit does not support loading 2 (or more) memorycards and easilly copying, moving, etc. Booting to psx bios is slow business to manage 20 memorycard images. - optionally (user can set it on/off) support switching to own memorycards per game. Some games require lots of savespace (Gran Turismo with movies, manager-like games) and it would be nice to have option to automatically switch betweed memorycards to specific game. - hotkeys to change memorycard sets mainly same reason than with memorycard switching with game - boot from directory I'm (at least trying .. with low success) to make programs to playstation. It would be easier to develope programs if I don't need to create image every time. I know this does not work with most of commercial games, they need specific locations (LBA) at disk surface.update: I know pSX has debugger .. but it's too advanced for me at a moment.. - support to create cdz images directly from original disk
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Post by aidenn on Jul 23, 2006 16:20:10 GMT -5
My wishlist:
- usable fullscreen menu (a'la zsnes/snes9x, when you press ESC while fullscreen) - joypad analog/digital mode switch (like F5 in ePSXe) - better video/sound accuracy... wait, this one's obvious, I just wish to see perfect credits and hear perfect SFX during Vagrant Story introductory stage ;) - first Tomb Raider working :) - keep the sound output while not focused, sometimes I'm multi-tasking between playing and browsing/talking with people etc., and it's kind of getting on my nerves when the sound goes off abruptly like it does now, especially if there's a catchy tune playing - this one's similar: keep the game going while browsing menu and config dialogs, shall one desire a pause - a pause button shall be the method :) - additional display adjustment: colour (intensity and hue skew)
That's about all I can think of for now. Thank you pSX Author for this great emulator, it's only a couple of steps from making ePSXe completely redundant (in most of the aspects it already has), please keep up the good work. ;)
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Post by tisurame on Jul 23, 2006 16:54:22 GMT -5
I think its possible. I'm using Kega Fusion with this kind of option, and the resolution change is very smooth, like the real console. Maybe it probably depends on the vga card.
It works like this, for example...
Magic Engine (PC Engine emulator) also have this kind of option.
You can also use custom resolutions that you created with PowerStrip. Since pSX objective is to be as faithful as possible to the original hardware, I guess this would be a nice option...
Any monitor can display low resolutions.
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Post by rick90210 on Jul 23, 2006 19:51:16 GMT -5
Hi.
What about a key to switch between dualshock and analog controllers like in ePSXe ? or even customizable to switch between analog, digital, wheel, etc.
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Post by Sune on Jul 23, 2006 21:10:21 GMT -5
Any monitor can display low resolutions. I don't know you, nevertheless I don't believe you're in a position to make such a bold statement. -Sune
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Post by lancelott on Jul 24, 2006 0:43:17 GMT -5
Please make it so that you can use Dualshock or Analog + rumble in games that only utilized the standard controller. Having to switch modes to be able to play a game when the actual PS1 let you play anything with Dual Shock is stupid.
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