|
Post by niceguy71486 on Aug 2, 2006 14:15:02 GMT -5
I have a question for PSX Author. Are you planning at all in implementing any ntsc filter for psx emulator so the games look like they do on a tv. Maybe Blargg can help you out it would really be nice to have that filter so the games can look normal and I don't think it would mess with the true psx hardware thx.
|
|
|
Post by ssjkakkaroto on Aug 3, 2006 7:09:47 GMT -5
It's a software-based emulator, so there's no way to make use of your graphics card's power to speed it up... Even though pSX relies on the CPU, it still doesn't use as much CPU as the other emulators like ePSXe. I find that my computer (which has very bad ventilation) freezes up when using ePSXe because of the extreme heat caused by having 100% CPU usage the entire time. This doesn't happen with pSX. Does it use GDI, Direct3D software render interface or direct draw? Is it possible to implent a combo box in the graphic config to choose other renderer's as well, like Direct3D (HAL) or Direct3D T&L (HAL)? As this will have no effect in emulation at all, but would be nice to see if the user can select their own rendering interface, this will open opportunities to use graphic device wrappers as well Thanks ;D
|
|
|
Post by Ultima on Aug 3, 2006 9:18:55 GMT -5
The FAQ already answers that -- it uses Direct3D.
|
|
|
Post by Gamesoul Master on Aug 3, 2006 12:29:19 GMT -5
Another quick request: Add a shortcut key to toggle analog on/off when the controller is set to Dualshock or Analog+rumble. The cheap method of doing this I guess would be, that when it is toggled "off", the emulator could simply internally read the controller as "Normal pad". Or just set a shortcut key that would cycle one-at-a-time through the four controller modes. Either one would work great!
I make this suggestion because of the large collection of games that don't implement analog input recognition. As I am aware that this isn't an emulation problem, but rather a limitation of the original Playstation software (the games themselves), I figure this would be the simplest workaround, so neither command-line switches nor going through the menus would have to be done just to switch the controller mode.
|
|
amano
New Member
Posts: 42
|
Post by amano on Aug 3, 2006 17:32:24 GMT -5
If psx author really plans implementung blargg's ntsc filter, blarrg should be convinced to have a look at playstation games. Maybe some of the artifacts that show up with the SNES/NES on the TV do not happen with a playstation. So the filter would have to be modified a bit to get the REAL playstation TV picture. Maybe blarg would be honoured to do so. Maybe this should be the only pSX enhancements: - bilinear filtering (because it is fast and can be done by the hardware - for slow computers) - NTSC filtering (technically no enhancement, because it is the true picture - for fast computers).
|
|
|
Post by ryusan on Aug 3, 2006 19:00:51 GMT -5
My request : A scanline mode. That'll be good !!
|
|
pilif
New Member
Posts: 8
|
Post by pilif on Aug 4, 2006 3:35:46 GMT -5
Hi there,
if I had a whish free for pSX Emulator 1.8 (besides a snappier name for the whole thing :-p ), that'd be:
A working Xenogears.
You see, Xenogears is my most favourite game ever and I'd love to see this emulator being able to emulate it without crashing, and such. IMHO, don't change anything with pSX emulator, but make Xenogears work :-).
I made some additional observations with the game yesterday, btw:
1) When the pre-battle lockup occurs, I'm seeing a lot of activity in the CD-ROM access (I turned on these indicators out of pure interest). Much, much more than in other situations. And the requests are following a repetitive pattern. My guess would be a read error happening with the game retrying, which basically can't be as it's an image I was playing from.
2) I'm unable to use the in-game save points: Regardless if I'm using a preformated memory card which already has saves on it, a completely empty but formatted card or a fresh card: The game always complains about not being able to write to the card and wants me to try again (which fails).
Please, please, please fix Xenogears
Philip
|
|
|
Post by Gamesoul Master on Aug 4, 2006 12:58:08 GMT -5
Can't really make that kind of request. As I (and *many* others) have said, problems get reported in the Game Compatibility section, and pSX Author will fix them as he is able to. The Playstation being what it is, he may or may not be able to fix it, but if he can, he will do so when he is able to. Requesting better compatibility with a game (and I say "better" because the game *can* be played) isn't going to make it happen any faster.
|
|
|
Post by Ultima on Aug 4, 2006 18:33:27 GMT -5
|
|
neil
New Member
Posts: 2
|
Post by neil on Aug 5, 2006 9:41:04 GMT -5
a command line option to disable sound on load, or perhaps the ability to set that in the ini file by default.
|
|
|
Post by Gamesoul Master on Aug 5, 2006 16:10:05 GMT -5
Depends on what you mean by "disable sound". Unless I'm mistaken, I think setting sound as disabled can reduce game compatibility while it's disabled.
|
|
|
Post by Firehawke on Aug 5, 2006 16:16:50 GMT -5
Considering that the PSX uses the SPC7110 sound chip (which by all reports is just an upgraded 710), I'd put it as incredibly likely that SPC disabling would suffer from the same issues that occur on the SNES when you disable the SPC710, with games going into waitloops checking the status of the SPC and waiting for it to complete an audio task before continuing. About the only way to really do disabled audio on PSX *sanely* would be to just have a switch that tells the emulator not to output any of the emulated audio. Edit: Actually, I do have an odd request for a feature. I would like native read/write to/from PS1 memory cards through a DexDrive. Data on the communications protocol used can be found right here at www.darklock.com/thps/dexdrive.htmlAs it stands, I can simply use PSXGameEdit to rip the card and rewrite it, but I think the ultimate in authentic PSX emulation would be to allow use of the actual cards. (Although it'd be nice if the emulator would also allow ripping the card to a .bin for backup purposes..)
|
|
|
Post by Gamesoul Master on Aug 5, 2006 16:43:57 GMT -5
Yeah, that's pretty much exactly what I was thinking on the sound disabling issue.
Your memory card request... I'd like to second that, if there'd be no major problems implementing that. As for the emulator itself ripping the memory card from the DexDrive... it would be nice, but probably wouldn't be done considering the number of utilities that can do this with such ease. Maybe an expansion of that idea (if it isn't what you were already thinking) could be to partially integrate a utility to do that (like the cdztool that comes with the emulator). But I suppose that would amount to much the same thing, since pSX Author would either have to get permission from one of the utilities' owners to use their utility, or write his own.
|
|
|
Post by Firehawke on Aug 5, 2006 20:27:00 GMT -5
Well, I'm willing to go so far as to say that if the Dexdrive support is added, I'll even volunteer to use my memory cards on alpha or beta quality software to assist in debugging it.
I'm currently playing Legend of Legaia, FF7, Symphony of the Night, and Dragon Warrior 7 at the moment, so there'd be no shortage of test material.
|
|
R4Zi3L
Full Member
I-wanna-be-a-pirate!
Posts: 198
|
Post by R4Zi3L on Aug 6, 2006 1:36:15 GMT -5
mouse support would be nice
|
|